Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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headhunter: Have an idea here. Though I've never timed my various rounds of battle, with the new op fire option (or on the earlier versions), there is a possibility for even faster play! I know sometimes I got sick and tired of goinhg through all that op fire continuously going off, be that my side or the opponent's, but with this, you can just hit the no key imeediately, thereby skipping the old version mandatory firing. From what I've seen, it would appear as though the op firing possibilities are only coming to those units with sufficient range, and not every blasted unit. In the old version, if you had one of your units with little or no range, and it was fired upon by an opponent beyond that range, it would automatically fire back if conditions were right, but whether it then responding then added to it's range I never figured out. Remember, the way we limited some of our own op fire before, was that we cut down on ranges, and maybe, at least in my case, resorted more to splitting up those units which would op fire, and those which would fire pretty much just on the player controlled phase. With the breakdown option on, also, we will find that we will necessarily cut down on firing, so that the game will possibly be quicker still.
While we're on the subject of op fire, I wish someone could tell us whether the AI will fire op fire as before, or does it occasionally decide to not fire?
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