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Another CTD - 11/22/2007 3:16:09 PM   
Krasny

 

Posts: 315
Joined: 7/3/2003
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another CTD playing the same scenario, both occuring just after the last aircraft of a group gets shot down

rename the file extension to .hp1

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RE: Another CTD - 11/23/2007 5:10:55 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
This is a more challenging one, two of us can reproduce it, two of us can't.  I think it is going to come down to what group or unit is selected at the time the planes get shot down.

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to Krasny)
Post #: 2
RE: Another CTD - 11/23/2007 6:17:01 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Okay, figured it out, if the Kerry missiles (command guided) don't impact or miss before the Floggers are shot down, the crash occurs because a message to the player assumed the firing unit would still exist when the missiles lost guidance.  Think about that logic for a minute and thank goodness there aren't more command guided weapons or lots of crashing would be happening.  Here's the snipped from the release notes (yes, fixed and tested just now).

HCE - 2007.026
==============
- Chg:2347 GE  Game crashes when starting EC2003 scenarios without starting
               with full ordnance. (thanks Terminus)
- Chg:0000 GE  After firing command guided missiles, if the firing unit is
               destroyed before the missiles impacted, the game would crash
               due to a null value for sourceUnit.  Fixed by adding a null
               check, say "Firing unit destroyed" as the name of firing
               unit if the firing unit is already gone. (thanks Krasny)


_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to TonyE)
Post #: 3
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