pixelpusher
Posts: 689
Joined: 4/17/2005 Status: offline
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quote:
ORIGINAL: arttu77 Therefore because now unit is all too tiny. But if game detailed battle grafiks make better, then game is excellent. Hi arttu77, As ericbabe says, our previous game, Crown of Glory, had units shown by larger figures and small abstracted dots. People basically got this abstraction, but some thought it strange that the units were represented by a 250-m tall solder, and others preferred chits. Since Forge is at about 2x the scale of CoG, we decided early on to we wanted to show units more in scale, and to show unit strength by the number of those little sub-units. Based on some tests, we found that people recognized the units via the animation motion, and by the color ... and that was more important than, say, anti-aliasing or over-detailing the units. In fact, anti-aliasing them made them LESS recognizable to some people, because they blend w/ the background. (Not to mention taking up 2x the memory.) Do you have an example of small unit graphics that you think compare more favorably to the FoF units? In your opinion, what should they look like? (please post an image if you are able) Regards,
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