Buck Beach
Posts: 1973
Joined: 6/25/2000 From: Upland,CA,USA Status: offline
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quote:
ORIGINAL: Gargantou I don't agree completely with you JWE, I have seen some games that have had quite good AIs, such as the Silent Storm series. I think the hardest AIs truly are the ones for these grand-scale strategy games, they become far more predictable than in other games. I do believe we're moving closer and closer to truly good AIs though, perhaps in some 5-10 years we'll atleast have AIs that can mimmic a human opponent, i.e. 'record' their tactics and use them as a basic formula from which to work with. But IMO, in most of these strategy games like War in Russia, Pacific War, UV etc, the term AI is very unfair, because it feels more like a "Programmed Opponent" rather than an AI. The biggest weakness when I play strategy games in particular, is the ability for the AI to adopt. Oh well, me being an optimist I will just keep hoping that we'll eventually reach an AI that atleast is close to an average humans capability to think logically.:) I absolutely feel what you say will happen. Computers are more powerful everyday and eventually someone with some "muther" of a computer will solve the problems. And then, it will be driven down to be usable to other less massive computers and eventually to the public. It won't happen it my life time, but, failing a giant meteor, super volcano, or other massive catastrophe will happen. And I suspect it won't be that far in the future. Edit forgot to spell check.
< Message edited by Buck Beach -- 12/4/2007 11:36:30 PM >
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