Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: brian brian seriously, try adding a column for the attacker disrupted results, with "D"; "D/2" or "half-D" or "1/2 D"; and "-" or "0" or "*" or "none" trying to convey two types of results, the casualties and the amount of disruption, in the same column makes that column kind of busy. a simple sentence right at the bottom of the chart - "Surviving defenders are disrupted if they retreat or take more casualties than the attacker", right next to where the attacker disruption is explained, seems easier than adding new "D" or "(D)" results to a table that has never had them before. but also, as you mentioned in the Zone of Control tutorial discussion, wargamers aren't so thick-headed that they can't figure out to read what an "*" on the CRT means and if they are, they'll never make it to the first land combat anyway. the land combat form looks real good and will be excellent for avoiding that 'forgotten' modifier when you are doing it in your head over the table. plus, it will probably be spelling out the disruption results with text, i.e. words, anyway, so people will get the hang of it quick, especially after their first 'half-flip' result creates a pop-up window for them to pick which half of the units to 'disrupt'. after that, or maybe after the 2nd or 3rd one, it will be like riding a bike. I made a start at using more columns, doing away with the '/' and having separate columns for Att and Def. That enabled splitting the losses and the disruptions for each into 2 columns. The result is 9 columns: die + 4 Assault + 4 Blitz. Not very satisfactory. The real difficulty here stems from trying to adapt the symbology of the standard land CRT to the 2D10 land CRT. The addition of: (1) possible additional loss by the attacker and (2) having 1/2 of the attacker's units stay organized, makes it very complex. That result for rollnig a 19 on the Assault table is confusing no matter who you are and how it is presented.
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Steve Perfection is an elusive goal.
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