freeboy
Posts: 9088
Joined: 5/16/2004 From: Colorado Status: offline
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1. weather can affect anything the game designer, think editor, wants.. you could create a season of mud where some types of troops cannot move.. etc.. one game many play russia 41 uses an summer and winter events, slowing movment in wointer and giving corrisponding 41 42 summer winter advantes in combat. Many more too. 2.think large scale gaming here, not platoon type ambush.. but yes... only in hex.. not; " if they move through this section of open terriegn" type of ambush.. this could be simulated,m but hte engine is really designed for larger units at this time.. ie one hex range.. again u could have multiple hex ranges but as the game does not do any line of sight it would prove problematic. 3. yes 4 no, not that have seen, we should get the designer and a scenario desiggn pro to weigh in here. 5. yes. remember each slotted unit, generically the game models planes, tanks, guns infantry of various types ships including cv bb dd ca could be used to create new types with new charactoristics.. and since "units" are shells that hold component sub units that are the building blocks having experience damage against type etc charactoristics GREAT flexability can be had. I think once I get into a comfortable place via play.. still under 1000 pbem turns! I may want a smaller sceario, and add thinks like two and three hex ranged fire, mobile AAA etc... there are allot of toys in your sandbox here... hope I got most of this correct! AT, imo, shines in the elegent chemistry of the supply/moral hq.. unit relationship and how subunits interact in combat to the oponents units... ie anti tank and bazooka to thwart tanks etc.
< Message edited by freeboy -- 12/3/2007 8:55:55 AM >
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