Odysseus
Posts: 91
Joined: 11/21/2007 Status: offline
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quote:
ORIGINAL: SamuraiProgrammer quote:
ORIGINAL: Odysseus Shouldn't it be possible to make the AI more hostile to whatever power is closest to achieving it's PP goal? Of course, that could make for some interesting political chaos when it's a close race...but then again, wouldn't that also be the case with all human players in some respect? Or maybe that's already coded into the game? I played a game (Space Empires IV) in which the AI ganged up on a player when he passed a certain victory point goal. I always felt it was urealistic. In such a case where one entity was becoming too strong, surely some other entity would adopt a 'lets you and him fight' and reap the benefits of still being strong whilst others were weakening themselves. Oh, for sure. It's that tricky thing to get a computer to make the judgement call on when it's in the faction's best interest (for winning) to co-operate with other factions to take a leader down vs. when it's better to have someone else duke it out against the leader (say the second most powerful) while sitting out of the battle and picking out the pieces when the dust settles. IIRC I've actually seem some of that behaviour in CivIV, but I could be mistaken, was a long time ago. As I recall it, though, the CivIV AI was awesome regarding such types of challenges...if this AI is even close to that, I'll be quite pleased, and if it's better, I'll play this game for many years to come, that's for sure...
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