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RE: Admirals Edition Land Thread - 8/24/2009 5:20:38 PM   
witpqs


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quote:

ORIGINAL: witpqs

Main scenario, British 5th Infantry Division (slot # 6502) - arrives at Mombasa (off map base in Africa). Reports to HQ India Command (R). That is a restricted HQ and the unit's (5th Div) reporting HQ cannot be changed, so it cannot leave the off map base Mombasa.

[Did a search to see if this was already reported, didn't see it.]


Andy,

Would you please confirm that you picked up this one for the patch? Unless fixed the British 5th Inf Div sits in Mombasa useless for the entire game as the hq is white (not yellow so it can't be changed) and restricted so it can't be loaded on a ship. Thanks.

[I posted this about 4 or 5 pages back.]

< Message edited by witpqs -- 8/24/2009 5:22:09 PM >

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Post #: 1681
RE: Admirals Edition Land Thread - 8/24/2009 5:39:34 PM   
herwin

 

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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: witpqs

Main scenario, British 5th Infantry Division (slot # 6502) - arrives at Mombasa (off map base in Africa). Reports to HQ India Command (R). That is a restricted HQ and the unit's (5th Div) reporting HQ cannot be changed, so it cannot leave the off map base Mombasa.

[Did a search to see if this was already reported, didn't see it.]


Andy,

Would you please confirm that you picked up this one for the patch? Unless fixed the British 5th Inf Div sits in Mombasa useless for the entire game as the hq is white (not yellow so it can't be changed) and restricted so it can't be loaded on a ship. Thanks.

[I posted this about 4 or 5 pages back.]


HISTORY

AIR, the 5th British Division drove from the Middle East to India (via Iran).

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Post #: 1682
RE: Admirals Edition Land Thread - 8/24/2009 6:02:39 PM   
Andy Mac

 

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I just pullede the Div out of the game between attacking off map it was around for such a short time that it was actually in danger of being unbalancing having it on map.

So I pulled it for patch 1 - I may revisit in patch 2 perhaps replacing one of the other invasion reinforcement Divs with it

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Post #: 1683
RE: Admirals Edition Land Thread - 8/24/2009 6:09:34 PM   
witpqs


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Hey a fix is a fix! Thanks.

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Post #: 1684
RE: Admirals Edition Land Thread - 8/24/2009 6:35:05 PM   
medicff

 

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Andy,

AI just attempted to resupply batangas thru the manilla straights and got took several ships for loss to mines and CD guns.  Is this something you can control?

Thanks


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Post #: 1685
18th group army - 8/25/2009 12:07:50 AM   
Jzanes

 

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Just in case this hasn't already been noted...

The Chinese 18th Group Army in scenario 1 is coded as a command HQ instead of a corps HQ.

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Post #: 1686
RE: AE Land and AI Issues - 8/25/2009 2:12:30 AM   
Blackhorse


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quote:

ORIGINAL: rjopel

Scen 1:

UnitNumber 6280 Rename delay date is listed as 43101. I assume it's either 430101 or 431001.



Noted (for Patch 2). Thanks.

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Post #: 1687
RE: AE Land and AI Issues - 8/25/2009 7:17:06 AM   
Andy Mac

 

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medixff no we tried I spent more time on this one than anything else but sometimes the Ai is a lemming

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Post #: 1688
RE: Admirals Edition Land Thread - 8/25/2009 12:56:14 PM   
Speedysteve

 

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Just noticed there are a gaggle of LCU withdrawals listed for Coral Sea Scenario....not really needed since they aren't on the map!




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Post #: 1689
RE: Admirals Edition Land Thread - 8/25/2009 5:15:33 PM   
pad152

 

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Why does the 25mm type 96 AA gun on Japanese ship only have a range of 4,000 when 12.7cm/40 T89 is 12,000?

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RE: Admirals Edition Land Thread - 8/25/2009 5:25:51 PM   
Andy Mac

 

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Huh ?

25mm gun = 4,000
127mm gun = 12,000 dont understand whats up ?

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Post #: 1691
RE: Admirals Edition Land Thread - 8/25/2009 5:44:15 PM   
Dili

 

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He is reading mm in both.

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RE: Admirals Edition Land Thread - 8/25/2009 8:54:51 PM   
Speedysteve

 

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Slight text error when you click on the "cancel move orders for all units button"......in this case it continuined to say "All units in this hex will march to Wuchang"....of course it had actually cancelled their movement to there but the text said otherwise...........




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Post #: 1693
RE: AE Land and AI Issues - 8/26/2009 3:52:42 AM   
medicff

 

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LOL Andy, guess you cant expect miracles on AI thinking. Not a biggie the AI is very much improved and making me think much more. I have gotten caught a few times unexpected.

< Message edited by medicff -- 8/26/2009 3:54:15 AM >

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Post #: 1694
RE: AE Land and AI Issues - 8/26/2009 4:19:49 AM   
witpqs


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Slot 6754 US1942 AA Pool - Is not a static unit (not a big deal, obviously ).

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Post #: 1695
RE: AE Land and AI Issues - 8/26/2009 3:02:08 PM   
oldman45


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I hope this wasn't brought up, but there are several HQ's that are removed from the game in 42. The presents a bit of a problem if you have not lost the area they were in. For example, the ABDA is gone and Burma HQ is gone. I still control Burma and have Java. I know have units with unknown for their HQ and bases the same way.

Is this a problem for logistics?

I know I can use PP to fix it but some of the bases say they can't be changed. (I can't remember the complete message)

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Post #: 1696
RE: AE Land and AI Issues - 8/26/2009 4:08:06 PM   
fbs

 

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Scenario 001, unit 6180, "Fort Largs Fort".. "Fort" is twice in the name.

Thanks!
fbs

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Post #: 1697
RE: AE Land and AI Issues - 8/26/2009 6:07:17 PM   
pad152

 

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Beta v1083c

Campaign 2

Land Unit 4923 has "0" support!


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Post #: 1698
RE: AE Land and AI Issues - 8/27/2009 9:20:42 PM   
witpqs


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Regarding upgrades to the squads in LCU's and filling out LCU's that have less than 100% of their squads: which one takes priority?

In other words, you have:

- Australian LCU with "CMF" squads, which upgrade to "AIF Inf Section 42" squads

- Australian LCU with "AIF Inf Section 42" squads, but less than 100% of them.

Assume both have plenty of supply. Which one gets the newly produced "AIF Inf Section 42" squads first?

I want to know which one get priority so that I know when I need to bother micromanaging by turning off replacements on some units.

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Post #: 1699
RE: AE Land and AI Issues - 8/27/2009 9:23:59 PM   
Andy Mac

 

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Depends on supply leaders and any number of other randoms

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RE: AE Land and AI Issues - 8/27/2009 9:26:17 PM   
witpqs


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Super-fast reply! Thanks.

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Post #: 1701
RE: AE Land and AI Issues - 8/27/2009 9:42:06 PM   
witpqs


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Pre-patch Scenario 1 Start

Slot 6099 RAAF OTU Augusta, Engineer Unit

TOE is:
3.7" Mk II AA Gun x4
.
.
.
Sound Detector (A) x 1
Observer Corps x 4
Support x 150

As of July '42 has upgraded to:
3.7" Mk II AA Gun x4
.
.
.
CH radar x 1 <-------Makes sense!
Support x 150 <-------Seems wrong, maybe a typo? Unit now has two "Support x 150" for a total of 300.
Support x 150

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RE: AE Land and AI Issues - 8/28/2009 9:40:51 AM   
Speedysteve

 

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Post patch.

Several LCU reinforcements due past Guadalcanal scenario end




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RE: AE Land and AI Issues - 8/28/2009 9:41:32 AM   
Speedysteve

 

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Post Patch.

Guad scenario.

2nd USMC Raider has arriving exp of 50. WAD?

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RE: Admirals Edition Land Thread - 8/28/2009 12:10:35 PM   
Jepo1501

 

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I am on the Dec 10th '41 turn, am trying to get some aussie LCU's up to Port Moresby but they won't load on to transports, getting a bit flappy now as the Jap forces have landed at Raboul, i may be missing something but it's driving me crazy

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Post #: 1705
RE: Admirals Edition Land Thread - 8/28/2009 12:17:37 PM   
vlcz


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quote:

ORIGINAL: Jepo1501

I am on the Dec 10th '41 turn, am trying to get some aussie LCU's up to Port Moresby but they won't load on to transports, getting a bit flappy now as the Jap forces have landed at Raboul, i may be missing something but it's driving me crazy


Most ausies are attached to restricted HQs -an (R)next to the name of the HQ shows this- you can not embark. You have to change their HQ assignation first if allowed and want to spend the PP to do it.

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Post #: 1706
RE: Admirals Edition Land Thread - 8/28/2009 12:23:42 PM   
Speedysteve

 

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I believe you can also air transport them from Aus to PM WITHOUT changing their command as an FYI.

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Post #: 1707
RE: Admirals Edition Land Thread - 8/28/2009 12:40:45 PM   
vlcz


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quote:

ORIGINAL: Speedy

I believe you can also air transport them from Aus to PM WITHOUT changing their command as an FYI.


good trick! missed that one !!!

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Post #: 1708
RE: Admirals Edition Land Thread - 8/28/2009 5:35:36 PM   
Dobey455

 

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Hi Andy,

Just a couple things I noticed when clicking through the Australian land units today, grand campaign Scen 2.
This is all post beta patch, but I don't think that's changed any OOB stuff.

1) I noticed the 39th Militia Battalion has a morale of 0. (Originally posted in another thread, but it really should have been mentioned here.)

2) The 2/4 MG battallion, (In Darwin at start), is the MG battalion of the 8th AIF Div. Currently it is not part of 8th Div's OOB (ie, not listed as part of 8th AIF's organisation). If this is changed the battlion's morale and experience shuold be raised to match the rest of the Div.

3) In relation to the above, the 8th AIF Division is currently comprised of the 2 Brigades in Malaya plus Sparrow, Lark and Gull force (This was the third Brigade broken down into battalion battlegroups.)
So why is there such a variation in morale between these forces? From memory, (I'm at work right now), The 22nd and 27th Brigades in Malaya are around 60\60 morale\experience while Sparrow, Gull and Lark have a similar experience level, but morale up around 90! I realise there might be a specific reason for this, but that still makes them amongst the highest levels in-game for morale.

Basically my point in number 3 is, shouldn't all of the 8th Division sub-units have the same levels of morale and experience?

Thanks, and great work on AE btw

< Message edited by Dobey -- 8/28/2009 8:01:43 PM >

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Post #: 1709
RE: Admirals Edition Land Thread - 8/28/2009 8:26:15 PM   
Andy Mac

 

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After we get patch 1 out there and official I need to spend some more testing cycles on the Allied AI especially late 42/43 so if anyone has any feedback please thats probably my next AI priority - its been tested but I need to retest and see how it does

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