herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: jwilkerson quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: jwilkerson If enemy CAP is heavy - then hit it will multiple sweeps - if allowed in your game - this will wear out the cap and your strikes can go in. Making multiple use of the "sweep bonus" has a faintly "gamey" oder to it..., don't you think? In the WITP community at least, many "gamey" activities" seem to be subject to variations of player preferences. Hence, house rules exist. I used it in my game with Moses, but explained the tactic exactly to him and he has used it to great effect back at me. In any situation we must adapt to the situation. So I have tried to - but there is (so far - July 43) no defence against Corsair sweeps in Burma. On the contrary in our playtesting of Nik's GuadMod, we determined that multi-sweeps were an exploit - and made a rule against them. So, I've done it both ways. But it is interesting, that a tactic to defeat Uber Cap over land targets - already exists - the multi-sweep. Just doesn't work against carriers - can't sweep them. Carriers control the time and place of their operations. That means they can surge when desired. If you hit a land airbase, the CAP consists of the aircraft in the air and on ground alert at that time. If you hit a carrier, it can be everyone. Similarly, a land base generates sorties at some steady rate--they don't surge (generate three times the usual number of sorties for a couple of days) that often because it's inefficient. A carrier can send everyone when necessary and keep it up for a couple of days, because maintenance will have a chance to recover afterwards.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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