herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: Yakface quote:
ORIGINAL: herwin quote:
ORIGINAL: mdiehl quote:
A lot of the bases on atolls and other small islands were so "brittle" that a good heavy raid did close them for weeks. For example......? See Mark Herman's monograph: Empire of the Sun (EoTS) Monograph on U.S. Air Operations versus Japanese Fleet Bases: Truk example I can well believe that atol bases can fairly easily be put out of action, as you say. To be honest the whole atol thing doesn't reallty work for me - at the moment too many aircraft, men etc can be based at a single atol. I am really talking about the Rangoon's, Wuchow's, Nanchang's, Manila's. Full land bases which often represent a number of air strips, with aircraft that may be dispersed etc. If CAP is less effective the whole balance point shifts between defending a base and the incoming bombers. Expectations of bomber/escort lossese go down whilst damage to the defender goes up (more aircraft get through). It's just a personal opinion but I already think that generally the bomber has the whip-hand in this struggle, so with comparative forces (and recognising I am ignoring a whole load of variables), I find it is better to be attacking a base to close it than it is to be trying to defend it. Reducing only the effectiveness of CAP could IMHO make one of the critical (and fun) struggles in the game rather one sided. The key factor was "theoretical" capacity. If you took an atoll (like Kwajalein) and bulldozed a B-24 strip (which we did for operations against Truk), you basically flattened an island. You didn't have *any* room for dispersal or for hardening the facilities. The next time it was hit by large Betty raid, it might have to be rebuilt from scratch. Being passively resistant to that sort of stuff depended on three things: room to spread out, a significant local population or garrison (to do a quick rebuild), and investment in facilities (for example, added land area). These issues also applied to naval bases. Ships needed undisturbed time to refit, resupply, and refuel. You could stage through a front-line base that was under air attack, but you couldn't base there. So your forward airbases controlled where his usable naval bases were and allowed you to smother any forward airbases that lacked adequate active air defences and were not passively resistant to your raids.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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