And (by mathematical statistic) the odds are much improved that my carrier planes might actually hit enemy carriers north of me, than to hit empty barges much further south of me..
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My guess (which is all it is) is that the search sectors will be dictated by the hex grid. So we should probably see something like a North to Northeast search sector, as well as a NE to SE sector, SE to S, S to SW, and SW to NW, NW to N. This is merely conjecture...
IMHO this one feature is worthy of the optional purchase of the AE..(Assignable search vectors). If that fact/feature was not realized as such a vast improvement, one must wonder what other great things lurk in the shadows???
My guess (which is all it is) is that the search sectors will be dictated by the hex grid. So we should probably see something like a North to Northeast search sector, as well as a NE to SE sector, SE to S, S to SW, and SW to NW, NW to N. This is merely conjecture...
Will 20mm canon guns be more effective against transports? Usually, they can't even start fire on enemy transports....
The short answer is no, I'm afraid. The thing is that air- and naval combat are separate designs with separate device values which creates a disjunction when they interface, fx when an a/c strafes a ship. To align the devices would require us to completely recast one of the two designs, something we've rather shyed away from since the idea is to go gold sometime this century (just trying to understand the relevant code is hard enough).
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Don't get too excited: the hexes are still in 60deg increments at 1 hex range! Only at extreme ranges will 1 deg make much difference!
Which is a thought - presumably some logic like 'if the centre of a hex in in arc it gets searched' would be used? In which case watch for funny shaped edges, and missed critical hexes! I think I would use 30deg resolution, no less (i.e. search 180 to 210 in the example above! or more likely 150 to 240!)
Further thought: search 181 to 191 and you would not search any hexes at close range!
< Message edited by HMSWarspite -- 4/22/2008 11:08:47 PM >
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They can already. But you'll have to put them on night ops and naval attack for that to happen But they'll only attack, as far as Ive seen in my own game, if you've got a visual of the target - most of the time thanks to a submarine present in the same hex (and this works the same way for Japan). AE will allow night air search (if Im not wrong) so that should allow us to use more successfully Catalinas as night raiders
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
You are correct sir.
I think that's more a combination of the B-26s getting phased out in the Pacific and a complete lack of targets where they were based than anything inherently wrong w/ them as torpedo bombers. If those rl armorers knew how useless 500lbers were in WitP, I'm sure torpedos would have been a standard load out.
Useless trivia, but does anyone know how many torps were stored at Midway during the battle?
Arcs are set-able by degrees, so for example you can search from 193 degrees to 218 degrees.
As far as I understand the save file format the resolution is lower (but I'm unsure of what I'm allowed to tell). But I finally got the math working to display them in witpdecoder (don't you like it if everyone places 0 degrees into a different direction and the degrees increase in different directions).
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Another request.... could we please get a simpler way to compare 2 different AC types. With the user defined upgrades (which i guess will carry over to AE?!) it is common to want to compare 2 (or 3, or 4) different AC types to help in the upgrade choice. Currently it is not possible to view stats for 2 types simultaneously. Should be a simple solution...
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and one more... could we make it possible to upgrade air units EVEN IF there are not the full number of new AC in the replacement pool. Sometimes it would be far more useful to have only a few of a decent plane type than a full squadron of an obsolete type. This is reasonable historically - many squadrons flew with mixed plane types.
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quote:
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ORIGINAL: TheElf
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ORIGINAL: Dixie
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
You are correct sir.
I think that's more a combination of the B-26s getting phased out in the Pacific and a complete lack of targets where they were based than anything inherently wrong w/ them as torpedo bombers. If those rl armorers knew how useless 500lbers were in WitP, I'm sure torpedos would have been a standard load out.
Useless trivia, but does anyone know how many torps were stored at Midway during the battle?
Don't know the answer to how many torpedos were stored at Midway. Three types of a/c were fitted out with them: PBYs, TBFs and B-26s.
I believe B-26s also made one or more torpedo attacks against the Japanese CV TF that attacked Dutch Harbor (at the same time as Midway and with the same level of success). Aside from the fact that the crews never trained to drop torpedos I'll wager they didn't think much of the idea simply because they would have to throw away one of the B-26's major advantages, its speed, in order to successfully drop torpedos as well as subject themselves to all that light flak at low altitude.
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Elf
I haven't seen any posts about the breakthrough technology of VT Fuses(variable timing). I know about the scope of the project you have to do but it exponentially increased the firepower of the flak capabilities of all ships against aircraft let alone artillery on the ground, It could simple be a force multiplier for flak and artillery once the r+d had been researched. What do you think?
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I believe it is in vanilla, Sven. I read somewhere that Allied AA gets a boost later in the war {1943 or 1944}. I can't remember where {forum or patch readme}, though.
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
Midway may have been the only time they saw action, I believe the early B-26's sent to Australia also had the capability.
This could be resolved by allocating torps to the squadron involved, any upgrades will see it lose its torpedo capability (plus the yet to be seen limits on torps would hurt it)
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The Marauder could carry an 18-inch 2000-pound torpedo slung on an external rack underneath the fuselage. On the ground, the torpedo only cleared the ground by about four inches when taxiing. In June, the B-26A made its debut as a torpedo bomber, being used against Japanese warships during the Battle of Midway. Four Marauders were equipped with external torpedo racks underneath the keel and took off on June 4, 1942 in an attempt to attack Japanese carriers. The torpedo runs began at 800 feet altitude, the B-26s then dropping down to only ten feet above the water under heavy attack from Japanese fighters. Two of the Marauders were lost in this action, and the other two were heavily damaged. No hits were made on the Japanese carriers. The B-26 was much too large an aircraft for this type of attack.
I think the size issue doesnt make much sense since Ju88,He111, Savoia 79, G4M1 were used as torpedo bombers successfully.
The Marauder could carry an 18-inch 2000-pound torpedo slung on an external rack underneath the fuselage. On the ground, the torpedo only cleared the ground by about four inches when taxiing. In June, the B-26A made its debut as a torpedo bomber, being used against Japanese warships during the Battle of Midway. Four Marauders were equipped with external torpedo racks underneath the keel and took off on June 4, 1942 in an attempt to attack Japanese carriers. The torpedo runs began at 800 feet altitude, the B-26s then dropping down to only ten feet above the water under heavy attack from Japanese fighters. Two of the Marauders were lost in this action, and the other two were heavily damaged. No hits were made on the Japanese carriers. The B-26 was much too large an aircraft for this type of attack.
I think the size issue doesnt make much sense since Ju88,He111, Savoia 79, G4M1 were used as torpedo bombers successfully.
The Ju88, He111, SM79, and G4M had loaded weights of 8-12 tons; the B-26 was 16 tons.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com