herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: CV Zuikaku quote:
ORIGINAL: HMSWarspite I think the point is that the ship may be sunk in that the game has executed the attack that did the critical damage, but in effect the process is moelling that planes are preallocated to targets before any attacks are evaluated. I know they aren't in practice, but that is the process they are moddelling. In RL, the planes do not form up in neat groups of 4, wait for the previous group to attack, do an instant and complete damage evaluation, then pick the new target as soon as the primary takes 86.87657% damage!. Also, even magazine explosions take 2 mins or so to sink a ship. Planes need to attack as quickly as possible if they are not to take higher losses. Normal sinkings can take hours after the attack and the later pilots dont know it has sunk. It is just the game and you do. Think of the entire attack as nearly simultaneous, but you get to see the 'post strike evaluation' live as the bombs are delivered... Please do not make air attacks any more clinical! Confusion and chaos are the norm. Yes, that is a good point, but second strike sometimes comes in a few minutes and sometimes after 30 mins or an hour... So, I am OK with first strike bombing the hell out of doomed ship, but second strike woul'd surely realize that ship is sunk It's the game engine working as designed. I understand it's actually a rather crude line-up both sides and blast away system, and target reallocation seems to be something of an afterthought, despite that being the primary function of platoon leaders, warship division commanders, and air group commanders.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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