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RE: AE Air Issues and Air OOB Issues

 
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RE: AE Air Issues and Air OOB Issues - 11/8/2009 8:37:55 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
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bsq- AE tries to do it ALL, but it can't do it ALL perfectly well. Unfortunately, AE can't fully simulate the scope and complexity of strategic bombing that occurred in the Pacific late in the war for a number of reasons.

That said, I had the same concern some time ago and I did a sandbox test with the Marianas airfields completely built out to capacity,fully fortified with air support, and the 21st Bomber Command HQ sitting at Tinian.  Here's what I found:

1. I was able to get all the historical squadrons packed in the Marianas, on the appropriate bases. 
2. Airfields were overstacked and there were penalties, but the B-29s did fly strikes against Japan in significant numbers. 
3. I could not mimic the massive, and very rare raids that did occurr over Japan, but I did get raids of 200+ planes to occur (in waves).
4. If you are overstacked, you can rest all your units and you are not suffering from overstack penalties between raids.
5. You CAN mostly mimic the scale of ops in AE, but don't expect the results to perfectly match historical.
6. In a PBEM you had better find a way to escort your bombers, because you can bet that a Japanese player will be defending his Home Island air space more thoroughly than the Japanese were able to historically.



(in reply to bsq)
Post #: 1741
RE: AE Air Issues and Air OOB Issues - 11/8/2009 9:55:36 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline
Now that is a good explaination.

Thanks.

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Flipper

(in reply to Cathartes)
Post #: 1742
RE: AE Air Issues and Air OOB Issues - 11/10/2009 5:59:38 AM   
sven6345789

 

Posts: 1050
Joined: 3/8/2004
From: Sandviken, Sweden
Status: offline
Question regarding fighter altitudes

Is it possible to split the fighter altitude into one altitude for CAP and one Altitude for escort?
for example, the escort altitude could be entered the same way you enter search arcs now (in the screen where you set the percentage values).
The altitude you set in the squadron overview could be for offensive (escort and sweep missions)
do not know if it can be implemented, just an idea

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Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943

(in reply to wworld7)
Post #: 1743
RE: AE Air Issues and Air OOB Issues - 11/10/2009 1:01:11 PM   
Mike Solli


Posts: 15792
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From: the flight deck of the Zuikaku
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Break the unit down and give different squadrons/chutai different missions with different altitudes.

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Created by the amazing Dixie

(in reply to sven6345789)
Post #: 1744
RE: AE Air Issues and Air OOB Issues - 11/10/2009 4:58:57 PM   
sven6345789

 

Posts: 1050
Joined: 3/8/2004
From: Sandviken, Sweden
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well spoken. Could have thought of that myself.

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Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943

(in reply to Mike Solli)
Post #: 1745
RE: AE Air Issues and Air OOB Issues - 11/11/2009 4:40:05 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
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I have an issue with transferred carrier planes off map.

http://www.matrixgames.com/forums/tm.asp?m=2290390

It's late in the game but will ask anyway, was this issue known/ make it in the patch?

If not, I'm weighing all my options, if I disband the units will they come back as an independent HQ in 60 days or still  be West Coast (R).

Since there's no independent HQ if I change them to AirSOPac will their performance off carriers be less than independent HQ?

Thanks for any and all assistance.




_____________________________

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(in reply to sven6345789)
Post #: 1746
RE: AE Air Issues and Air OOB Issues - 11/11/2009 11:16:23 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
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quote:

ORIGINAL: jcjordan

Not sure if it's been mentioned or not but the 2 marine airgroups that start the game on the Lex & Sara create some problems. I transferred them off to land bases but later on in the game I withdrew them to get some planes in the pool for other units but later on I noticed that when they are in the reinforcement queue they are set to come back onto the Lex & Sara instead of at SF  This is scen 1 patch 1 so would assume any long campaign that has them starting on the carriers would have same problem should they be w/d or disbanded & allowed to come back.


As a follow up to this, the units are now set to arrive but the ships are currently in PH getting the Mar/Apr upgrade so the unit just keeps getting set to arrive on the Lex & Sara 7days later. I'm waiting for the ships to come out of the upgrade to see if the units do come onto the carriers or if they just keep getting set to come back 7days later.
Also in a similar problem, I w/d the 6th Phil FS back when I had the PI & it was set to arrive at Manila but Manila fell before it's date of rearrival. On the date it was supposed to arrive it then reset it's arrival place to SF 7 days hence & it never arrives at SF, it keeps resetting it's arrival date 7 days later. Something weird w/ some arrivals when arrival base is lost I've got a few dutch units set to arrive at Tjilitjap in a couple of weeks also & think the same thing might happen to them as I'm about to lose Tjilitjap as well as the rest of DEI.

There's also several VFB units set to arrive in Jan 45 that arrive on the different Essex class carriers but they show in the air reinforcement queue. I wonder if, with the above problem w/ the VMF squadrons on Lex & Sara, if they will arrive or not? I've also found some FAA units the same way - FAA 1830,1836, 1835, 1841, 1842, VBF units - 1,7,9,10,11,12,13,14,16,17,82

Also found that VBF6 is set to come in on Essex, shouldn't that be Enterprise?


< Message edited by jcjordan -- 11/12/2009 1:14:13 AM >

(in reply to jcjordan)
Post #: 1747
RE: AE Air Issues and Air OOB Issues - 11/18/2009 2:15:37 AM   
Fishbed

 

Posts: 1822
Joined: 11/21/2005
From: Beijing, China - Paris, France
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Hello Air chaps!

Sorry if this has already been brought up, but I wondered what was the official position on the "uber single-engined carrier torpedo bombers" issue? Namely the fact that Kates and Avengers have a distinctive tendency to be better at 20.000 ft horizontal bombing than Val and Dauntless crews are at dive bombing ^^

Cf my earlier post
http://www.matrixgames.com/forums/tm.asp?m=2294064

Any plan to look into this, if it hasn't been done yet?

Thanks in advance!


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Post #: 1748
RE: AE Air Issues and Air OOB Issues - 11/27/2009 1:50:53 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
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In the beta patch, this is scn 1, havent checked the others. The Recon version of the Mustangs, F-6C/D are listed/designated as figthers where as for example F-4x are listed as recons. Is this intended?

Kind regards,

Rasmus

< Message edited by Walloc -- 11/27/2009 1:58:59 PM >

(in reply to Fishbed)
Post #: 1749
RE: AE Air Issues and Air OOB Issues - 11/27/2009 4:57:39 PM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: Walloc

In the beta patch, this is scn 1, havent checked the others. The Recon version of the Mustangs, F-6C/D are listed/designated as figthers where as for example F-4x are listed as recons. Is this intended?

Kind regards,

Rasmus

This is intentional and the Recce Mustang was in fact a fighter armed with 4 x .50s. As the code requires a fighter designation for A2A combat to occur, we classified then thus. They also have a camera device which triggers a recon role as well allowing for DL level bonuses. These are Tac Recon units.

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(in reply to Walloc)
Post #: 1750
RE: AE Air Issues and Air OOB Issues - 11/27/2009 5:01:17 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Walloc

In the beta patch, this is scn 1, havent checked the others. The Recon version of the Mustangs, F-6C/D are listed/designated as figthers where as for example F-4x are listed as recons. Is this intended?

Kind regards,

Rasmus


In a previous patch they fixed a bug so that, now, any plane with an appropriate camera device can fly a Recon mission. So, being a fighter or recon plane might not really matter. maybe the choice of category has to do with configuration of guns on board?

EDIT: Overlapping posts, Elf!

(in reply to Walloc)
Post #: 1751
RE: AE Air Issues and Air OOB Issues - 11/27/2009 5:07:43 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
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quote:

ORIGINAL: TheElf


This is intentional and the Recce Mustang was in fact a fighter armed with 4 x .50s. As the code requires a fighter designation for A2A combat to occur, we classified then thus. They also have a camera device which triggers a recon role as well allowing for DL level bonuses. These are Tac Recon units.


Ok and thx both for answering,

Rasmus

< Message edited by Walloc -- 11/27/2009 5:08:24 PM >

(in reply to TheElf)
Post #: 1752
RE: AE Air Issues and Air OOB Issues - 11/27/2009 7:35:01 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
Hi TheElf/ Air team,


I got a question about the intend regarding a side effect of the changes in the patch.
Pre patch u in many cases of the early withdrawls of airunits all of both lost pilots and planes. Via disbanding and withdrawls without the PP option.
Well im an evil schemer(TM) so it comes naturally to me. Considering that u now can if i understand the workings of the pilot management post patch correctly, move the pilots from the groups into the general pool.
That means as far as i been able to detect. That you can both train pilots in these early withdrawl airunits and remove those pilots. Plus remove any pilot alrdy in the groups usually of better quality and put them into the general pool just before the withdrawl date.
Stripping them for "qualified" pilots.

Is this intended or an unintended side effect of the post patch pilot management?
So possibly some thing to be fixed or make HRs about.

Kind regards,

Rasmus

< Message edited by Walloc -- 11/27/2009 8:26:18 PM >

(in reply to Walloc)
Post #: 1753
RE: AE Air Issues and Air OOB Issues - 11/27/2009 11:32:12 PM   
Walker84


Posts: 850
Joined: 7/5/2009
Status: offline
Hoping to get help with a problem upgrading elements of Chitose Ku S-1 from A5Ms to A6M2s. The unit is assigned to 24 Air flotilla which it is sitting in the same hex with. Base has a lvl 4 airfield and 32k of supplies and the upgrade is green and switched on but the 'upgrade now' button is greyed out and even leaving it over a turn end has no effect. These guys are 70+ exp & would love to get them into some better airframes before they encounter too many F4Fs. Any suggestions what I should do to get the upgrade working?

(in reply to Walloc)
Post #: 1754
RE: AE Air Issues and Air OOB Issues - 11/28/2009 6:02:37 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: Walloc

Hi TheElf/ Air team,


I got a question about the intend regarding a side effect of the changes in the patch.
Pre patch u in many cases of the early withdrawls of airunits all of both lost pilots and planes. Via disbanding and withdrawls without the PP option.
Well im an evil schemer(TM) so it comes naturally to me. Considering that u now can if i understand the workings of the pilot management post patch correctly, move the pilots from the groups into the general pool.
That means as far as i been able to detect. That you can both train pilots in these early withdrawl airunits and remove those pilots. Plus remove any pilot alrdy in the groups usually of better quality and put them into the general pool just before the withdrawl date.
Stripping them for "qualified" pilots.

Is this intended or an unintended side effect of the post patch pilot management?
So possibly some thing to be fixed or make HRs about.

Kind regards,

Rasmus

Interesting....

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to Walloc)
Post #: 1755
RE: AE Air Issues and Air OOB Issues - 11/28/2009 8:20:36 AM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline
Yes, this is going to be a pet peev. I've seen this error since WitP.

The Catalina flying boats (almost all versions) are not given enough range compared to actual, historical ranges (verified by actual test documents from WWII which can be found at

http://www.ww2aircraft.net/forum/flight-test-data/pby-performance-data-14239.html

Not just the PBY-5 could make it to Pearl Harbor from the West Coast, but so could the PBY-5A. This has an influence on strategic flexibility.

Similarly, according to Francillion's work on Japanese aircraft (and some Japanese sources), both the Mavis and Emily flying boats are also under-ranged in WitP AE.

I've looked at the DB all the way up to the 1094 beta patch.

I'll post revised data shortly.

< Message edited by Pascal -- 11/28/2009 8:22:19 AM >


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So much WitP and so little time to play.... :-(


(in reply to TheElf)
Post #: 1756
RE: AE Air Issues and Air OOB Issues - 11/28/2009 10:09:00 AM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline

quote:

ORIGINAL: Walker84

Hoping to get help with a problem upgrading elements of Chitose Ku S-1 from A5Ms to A6M2s. The unit is assigned to 24 Air flotilla which it is sitting in the same hex with. Base has a lvl 4 airfield and 32k of supplies and the upgrade is green and switched on but the 'upgrade now' button is greyed out and even leaving it over a turn end has no effect. These guys are 70+ exp & would love to get them into some better airframes before they encounter too many F4Fs. Any suggestions what I should do to get the upgrade working?


Move them too a supplied level 7 AF or have the HQ on that and in Range. Read more on it on page 257-8 in the manual.

Kind regards,

Rasmus

(in reply to Walker84)
Post #: 1757
RE: AE Air Issues and Air OOB Issues - 11/28/2009 10:26:23 AM   
Walker84


Posts: 850
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Walloc


quote:

ORIGINAL: Walker84

Hoping to get help with a problem upgrading elements of Chitose Ku S-1 from A5Ms to A6M2s. The unit is assigned to 24 Air flotilla which it is sitting in the same hex with. Base has a lvl 4 airfield and 32k of supplies and the upgrade is green and switched on but the 'upgrade now' button is greyed out and even leaving it over a turn end has no effect. These guys are 70+ exp & would love to get them into some better airframes before they encounter too many F4Fs. Any suggestions what I should do to get the upgrade working?


Move them too a supplied level 7 AF or have the HQ on that and in Range. Read more on it on page 257-8 in the manual.

Kind regards,

Rasmus


Thanks for the quick reply Rasmus, and also pointing out the correct place in the manual. Makes perfect sense now.

Kind regards,

Walker

(in reply to Walloc)
Post #: 1758
RE: AE Air Issues and Air OOB Issues - 11/28/2009 6:12:56 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Pascal

Yes, this is going to be a pet peev. I've seen this error since WitP.

The Catalina flying boats (almost all versions) are not given enough range compared to actual, historical ranges (verified by actual test documents from WWII which can be found at

http://www.ww2aircraft.net/forum/flight-test-data/pby-performance-data-14239.html

Not just the PBY-5 could make it to Pearl Harbor from the West Coast, but so could the PBY-5A. This has an influence on strategic flexibility.

Similarly, according to Francillion's work on Japanese aircraft (and some Japanese sources), both the Mavis and Emily flying boats are also under-ranged in WitP AE.

I've looked at the DB all the way up to the 1094 beta patch.

I'll post revised data shortly.


According to his bio by Potter, whenever Nimitz had to attend meetings in the San Francisco area he flew in a PBY. That is until one time when upon landing they struck a submerged log (not visible to the pilots). The plane flipped over and seriously injured the pilots and Nimitz himself had minor injuries. After that the 'even higher' brass detailed a 4-engine land based transport for his personal use.

Pascal - they set aircraft ranges to get the mission ranges as correct as possible. Perhaps (due to the formulas in the code) they simply had to sacrifice some transfer range?

< Message edited by witpqs -- 11/28/2009 6:20:01 PM >

(in reply to Pascal_slith)
Post #: 1759
RE: AE Air Issues and Air OOB Issues - 11/28/2009 7:39:08 PM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline
quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Pascal

Yes, this is going to be a pet peev. I've seen this error since WitP.

The Catalina flying boats (almost all versions) are not given enough range compared to actual, historical ranges (verified by actual test documents from WWII which can be found at

http://www.ww2aircraft.net/forum/flight-test-data/pby-performance-data-14239.html

Not just the PBY-5 could make it to Pearl Harbor from the West Coast, but so could the PBY-5A. This has an influence on strategic flexibility.

Similarly, according to Francillion's work on Japanese aircraft (and some Japanese sources), both the Mavis and Emily flying boats are also under-ranged in WitP AE.

I've looked at the DB all the way up to the 1094 beta patch.

I'll post revised data shortly.


According to his bio by Potter, whenever Nimitz had to attend meetings in the San Francisco area he flew in a PBY. That is until one time when upon landing they struck a submerged log (not visible to the pilots). The plane flipped over and seriously injured the pilots and Nimitz himself had minor injuries. After that the 'even higher' brass detailed a 4-engine land based transport for his personal use.

Pascal - they set aircraft ranges to get the mission ranges as correct as possible. Perhaps (due to the formulas in the code) they simply had to sacrifice some transfer range?


Each range in the database can now be set individually, not like in WitP. So transfer range, extended range and normal range are now independent of each other. In WitP everything was dependent.

Yes, I read in a number of books the story of Nimitz and his PBY flipping. He was very lucky.

Here are my range numbers based on original military docs and published sources for the PBY's

PBY-5
Max range: 2850
Extended range: 2350
Normal range: 1950
Max DT: 3350
Ext. DT: 2650
Norm. DT: 2350

PBY-5A
Max: 2790
Ext : 1940
Norm : 1650
Max DT: 3300
Ext DT: 2540
Norm DT: 2290

The Catalina I's (PBY-5), Dutch PBY-5's and Canadian Canso A (PBY-5A) have to be modified accordingly.


< Message edited by Pascal -- 11/28/2009 7:51:03 PM >


_____________________________

So much WitP and so little time to play.... :-(


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Post #: 1760
RE: AE Air Issues and Air OOB Issues - 12/1/2009 7:15:41 AM   
gingerbread


Posts: 2994
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From: Sweden
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There is a rather large gap in time during which no B-17s are replaced.
'F' model stops after 09/42 and 'G' starts in 09/45.

/g

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Post #: 1761
RE: AE Air Issues and Air OOB Issues - 12/1/2009 11:40:44 AM   
bsq


Posts: 517
Joined: 1/5/2007
Status: offline

quote:

ORIGINAL: gingerbread

There is a rather large gap in time during which no B-17s are replaced.
'F' model stops after 09/42 and 'G' starts in 09/45.

/g

The 8th USAAF getting all the B-17's especially given their losses during the daylight raids?

(in reply to gingerbread)
Post #: 1762
RE: AE Air Issues and Air OOB Issues - 12/1/2009 12:09:20 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Leaking CAP-issue, as per here:

http://www.matrixgames.com/forums/tm.asp?m=2303098

I know it is working same as in WitP, but in AE, the power of Sweep-mission has been increased. This can lead to deliberate attempts to unbalance air war model by directing Sweeps to nearby base, causing CAP to "leak" there in small numbers, thus being outnumbered and against superior mission type. This can lead to extremely lopsided kill-ratios.

What I'd suggest, is to stop CAP leaking, when unit range is set as 0. It would be fine if CAP would leak with higher range settings (1 and more), since it is occasionally very useful and would in this case be player-adjustable.

I wonder if that would be possible to program?

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(in reply to bsq)
Post #: 1763
RE: AE Air Issues and Air OOB Issues - 12/1/2009 2:52:08 PM   
bsq


Posts: 517
Joined: 1/5/2007
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Could some one please explain the maths here (whilst I go off and copy the save for the inevitable post-mortem).

-------------------------------------------------
Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Light cloud

Raid detected at 120 NM, estimated altitude 10,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
     Ki-43-IIb Oscar x 5
     Ki-43-IV Oscar x 12
     Ki-67-Ib Peggy x 8
     Ki-84b Frank x 1



Allied aircraft
     Spitfire VIII x 12
     Thunderbolt I x 3
     P-51D Mustang x 9


Japanese aircraft losses
     Ki-43-IIb Oscar: 3 destroyed
     Ki-43-IV Oscar: 6 destroyed
     Ki-67-Ib Peggy: 5 destroyed
     Ki-84b Frank: 1 destroyed


Allied Ships
     xAK Oregonian, Kamikaze hits 1, and is sunk
     xAK Steel Traveler, Kamikaze hits 1, and is sunk
     xAK Tak Sang, Kamikaze hits 1, and is sunk
     xAK Steel Engineer, Kamikaze hits 1, and is sunk
     xAK Hupeh, Kamikaze hits 1, and is sunk
     xAK Testbank, Kamikaze hits 1, and is sunk
     xAK Robert Luckenbach, Kamikaze hits 1, and is sunk
     xAK Nora Moller, Kamikaze hits 1, and is sunk



Aircraft Attacking:
      8 x Ki-67-Ib Peggy flying as kamikaze
              Kamikaze:  3 x 250 kg GP Bomb

CAP engaged:
23rd FG/75th FS with P-51D Mustang (0 airborne, 0 on standby, 0 scrambling)
     (9 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000
     Time for all group planes to reach interception is 12 minutes
No.135 Sqn RAF with Thunderbolt I (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 20000
     Time for all group planes to reach interception is 5 minutes
No.81 Sqn RAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
     (8 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
     Group patrol altitude is 20000
     Time for all group planes to reach interception is 11 minutes
No.8 Sqn RIAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
     Group patrol altitude is 20000
     Raid is overhead
------------------------------------------------------

So there were 8 Peggy being used as Kamikazes, the CAP/Flak got 5, yet the remaining 3 got 8 ships!!

There is no way that this sort of anomaly (downright 'cheating') by the AI can be explained.  Even if one argues that the CAP got recalled and the 5 Peggy's were lost by gunfire from the TF - how were only 5 destroyed for 8 Kamikaze hits.


(in reply to Sardaukar)
Post #: 1764
RE: AE Air Issues and Air OOB Issues - 12/1/2009 4:24:19 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline

quote:

ORIGINAL: gingerbread

There is a rather large gap in time during which no B-17s are replaced.
'F' model stops after 09/42 and 'G' starts in 09/45.

/g


The B-17's were pulled from the Pacific and B-24s took their place because of the better range of the 24. There were other reasons that escape me right now.

(in reply to gingerbread)
Post #: 1765
RE: AE Air Issues and Air OOB Issues - 12/1/2009 5:32:47 PM   
bsq


Posts: 517
Joined: 1/5/2007
Status: offline

quote:

ORIGINAL: oldman45


quote:

ORIGINAL: gingerbread

There is a rather large gap in time during which no B-17s are replaced.
'F' model stops after 09/42 and 'G' starts in 09/45.

/g


The B-17's were pulled from the Pacific and B-24s took their place because of the better range of the 24. There were other reasons that escape me right now.


Such as they were easier to fly - absolutely critical in Europe where the box formation was flown and the experience levels of the crews were lower due the high attrition of the aircrews - and they sacrificed bomb-load for .3 and .5 cal machine-guns and ammunition - again crucial to give them a chance in the precision daylight raids they were involved with.

I doubt in a Europe first scenario, the 'better' range of the 24 was primary concern, moreover it was a case of whatever was needed for the ETO was provided.

(in reply to oldman45)
Post #: 1766
RE: AE Air Issues and Air OOB Issues - 12/7/2009 8:25:38 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: bsq

Could some one please explain the maths here (whilst I go off and copy the save for the inevitable post-mortem).

-------------------------------------------------
Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Light cloud

Raid detected at 120 NM, estimated altitude 10,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
     Ki-43-IIb Oscar x 5
     Ki-43-IV Oscar x 12
     Ki-67-Ib Peggy x 8
     Ki-84b Frank x 1



Allied aircraft
     Spitfire VIII x 12
     Thunderbolt I x 3
     P-51D Mustang x 9


Japanese aircraft losses
     Ki-43-IIb Oscar: 3 destroyed
     Ki-43-IV Oscar: 6 destroyed
     Ki-67-Ib Peggy: 5 destroyed
     Ki-84b Frank: 1 destroyed


Allied Ships
     xAK Oregonian, Kamikaze hits 1, and is sunk
     xAK Steel Traveler, Kamikaze hits 1, and is sunk
     xAK Tak Sang, Kamikaze hits 1, and is sunk
     xAK Steel Engineer, Kamikaze hits 1, and is sunk
     xAK Hupeh, Kamikaze hits 1, and is sunk
     xAK Testbank, Kamikaze hits 1, and is sunk
     xAK Robert Luckenbach, Kamikaze hits 1, and is sunk
     xAK Nora Moller, Kamikaze hits 1, and is sunk



Aircraft Attacking:
      8 x Ki-67-Ib Peggy flying as kamikaze
              Kamikaze:  3 x 250 kg GP Bomb

CAP engaged:
23rd FG/75th FS with P-51D Mustang (0 airborne, 0 on standby, 0 scrambling)
     (9 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000
     Time for all group planes to reach interception is 12 minutes
No.135 Sqn RAF with Thunderbolt I (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 20000
     Time for all group planes to reach interception is 5 minutes
No.81 Sqn RAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
     (8 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
     Group patrol altitude is 20000
     Time for all group planes to reach interception is 11 minutes
No.8 Sqn RIAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
     Group patrol altitude is 20000
     Raid is overhead
------------------------------------------------------

So there were 8 Peggy being used as Kamikazes, the CAP/Flak got 5, yet the remaining 3 got 8 ships!!

There is no way that this sort of anomaly (downright 'cheating') by the AI can be explained.  Even if one argues that the CAP got recalled and the 5 Peggy's were lost by gunfire from the TF - how were only 5 destroyed for 8 Kamikaze hits.



Is this an AI game? Is it a stock scenario?

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to bsq)
Post #: 1767
RE: AE Air Issues and Air OOB Issues - 12/7/2009 5:42:51 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
quote:

ORIGINAL: jcjordan

There's also several VFB units set to arrive in Jan 45 that arrive on the different Essex class carriers but they show in the air reinforcement queue. I wonder if, with the above problem w/ the VMF squadrons on Lex & Sara, if they will arrive or not? I've also found some FAA units the same way - FAA 1830,1836, 1835, 1841, 1842, VBF units - 1,7,9,10,11,12,13,14,16,17,82



Code should account for these as part of the CAG resizing (famous last words).

quote:

ORIGINAL: jcjordan

Also found that VBF6 is set to come in on Essex, shouldn't that be Enterprise?



Correct.

quote:

ORIGINAL: Fishbed

Hello Air chaps!

Sorry if this has already been brought up, but I wondered what was the official position on the "uber single-engined carrier torpedo bombers" issue? Namely the fact that Kates and Avengers have a distinctive tendency to be better at 20.000 ft horizontal bombing than Val and Dauntless crews are at dive bombing ^^

Cf my earlier post
http://www.matrixgames.com/forums/tm.asp?m=2294064

Any plan to look into this, if it hasn't been done yet?

Thanks in advance!



Odd...

quote:

ORIGINAL: Pascal

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Pascal

Yes, this is going to be a pet peev. I've seen this error since WitP.

The Catalina flying boats (almost all versions) are not given enough range compared to actual, historical ranges (verified by actual test documents from WWII which can be found at

http://www.ww2aircraft.net/forum/flight-test-data/pby-performance-data-14239.html

Not just the PBY-5 could make it to Pearl Harbor from the West Coast, but so could the PBY-5A. This has an influence on strategic flexibility.

Similarly, according to Francillion's work on Japanese aircraft (and some Japanese sources), both the Mavis and Emily flying boats are also under-ranged in WitP AE.

I've looked at the DB all the way up to the 1094 beta patch.

I'll post revised data shortly.


According to his bio by Potter, whenever Nimitz had to attend meetings in the San Francisco area he flew in a PBY. That is until one time when upon landing they struck a submerged log (not visible to the pilots). The plane flipped over and seriously injured the pilots and Nimitz himself had minor injuries. After that the 'even higher' brass detailed a 4-engine land based transport for his personal use.

Pascal - they set aircraft ranges to get the mission ranges as correct as possible. Perhaps (due to the formulas in the code) they simply had to sacrifice some transfer range?


Each range in the database can now be set individually, not like in WitP. So transfer range, extended range and normal range are now independent of each other. In WitP everything was dependent.

Yes, I read in a number of books the story of Nimitz and his PBY flipping. He was very lucky.

Here are my range numbers based on original military docs and published sources for the PBY's

PBY-5
Max range: 2850
Extended range: 2350
Normal range: 1950
Max DT: 3350
Ext. DT: 2650
Norm. DT: 2350

PBY-5A
Max: 2790
Ext : 1940
Norm : 1650
Max DT: 3300
Ext DT: 2540
Norm DT: 2290

The Catalina I's (PBY-5), Dutch PBY-5's and Canadian Canso A (PBY-5A) have to be modified accordingly.



-> http://www.matrixgames.com/forums/tm.asp?m=2239022

quote:

ORIGINAL: timtom

Actually arriving at range numbers and applying them with some sort of consistancy across the hundreds of different a/c in the game has been a headache of epic proportions. We've comprehesively reviewed our original data set twice.

The problem is in part the quality of data available. In my experience, with only a few exceptions technical aviation literature on the period is remarkably light on "hard" data, and if any is presented it's usually in isolation - the reader is presented with a couple (at best) of range numbers without any elucidation on a/c load conditions etc. Often the more detailed/technical a reference is, the less "hard" data it'll have, perhaps in aknowledgement of the ultimately futile nature of the quest - an aircraft after all is a rather different piece of technology from, say, a dishwasher and its performance can vary greatly depending on load state, altitude, speed, weather, wear, and pilot experience. Lastly aviation literature seems to shun references and footnotes like the plague, so it's usually nay impossible to establish interdepence. Lastly, performance data is usually (always) arrived at under test conditions under ideal conditions with mint aircraft and top-notch air- and ground crews. In other cases, range performance is arrived at mathematically.

The second challenge is then to translate the data into game terms with the inherent constraints therein. In all cases we've presumed that a/c always operates with a fuel reserve plus that flying at "extended" range is inherently more risky than the more conservative "normal" range. Different presumptions have been made about different categories of aircraft depending on different presumptions about load states and mission types undertaken. Compressing a large, varied and three-dimensiona data-set into a smaller, simplified and two-dimensional but set of game data invariably leads to compromises etc. Fx if one strips a PBY-5 of its armour, self-sealers, armament and any other tactical equipment, top up on fuel, keep the load to a minimum, and then chug along at optimum speed-for-range you'll get quite the milage on her - fx Quantas operated a connection from Perth (IIRC) to Colombo direct, which is well over 3,000 miles.

In fact the BuAer data on the PBY-5 dated August 19th 1942 states a maximum range of 4,100 statute miles on 1750 US gallons @ 7,000 ft/114mph, clean (no armour, self-sealers removed, no guns, ammo or tactical load) at 30,470 lbs and no fuel reserve. Just copy-pasting this figure into the game presents two methodological problems: 1) Should we automatically presume a best-case scenario on transfer range? This might make sense when considering, say, a San Fran to Pearl flight where one can ride a radio beacon and get all the tactical equipment replaced on arrival, but perhaps less so if the destination is some SoPac "dot base". 2) Applying the best-case scenario here demands that it be applied in ALL cases, which in turn requires that the necesary data is available. The detail given in the BuAer source is the exception rather than the norm however, so using this range number then poses the question whether this a/c has now been given an advantage over other a/c for which less detailed data is available.



Screen is of the data we chose to use on the PBY-5. However it is recognised that the PBY ought to be able to reach PH (it's a hex short IIRC). Fear not, I'll suitably chastice the dumbo responsible. ALL in-game ranges are less that RL theoretical ranges though, to account for operational realites such as fuel reserves etc.

Miles = Statute ->



Attachment (1)

< Message edited by timtom -- 12/7/2009 7:45:20 PM >


_____________________________

Where's the Any key?


(in reply to Pascal_slith)
Post #: 1768
RE: AE Air Issues and Air OOB Issues - 12/9/2009 5:14:03 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: timtom

However it is recognised that the PBY ought to be able to reach PH (it's a hex short IIRC). Fear not, I'll suitably chastice the dumbo responsible.



I don't understand. Did you mean to have it be changed so they will reach Pearl Harbor or not? As of Patch 2 they still don't reach.

In real life were the PBYs flown or crated and shipped to Pearl and points west?

If this is not going to be changed a solution would be that those VP units that were historically sent to the Central and South Pacific come into the game at Pearl. Not ideal but better.

< Message edited by Buck Beach -- 12/9/2009 5:40:48 PM >

(in reply to timtom)
Post #: 1769
RE: AE Air Issues and Air OOB Issues - 12/9/2009 5:22:06 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: Pascal

Each range in the database can now be set individually, not like in WitP. So transfer range, extended range and normal range are now independent of each other. In WitP everything was dependent.



I don't see how this can be accomplished with the Editor. Maybe I am not understanding what you mean.

< Message edited by Buck Beach -- 12/9/2009 5:23:24 PM >

(in reply to Pascal_slith)
Post #: 1770
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