pad152
Posts: 2871
Joined: 4/23/2000 Status: offline
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quote:
ORIGINAL: HMSWarspite The whole respawn thing is a classic example of an apparent effect being modelled rather than the cause. In RL, ship names could be changed, and were to replace the lost 1942 CV. No extra hulls were built and the ships would have been present with different names has the CVs not been sunk. The only possible effect would have been an earlier ramp down in CV production, although even this I doubt because they only really stopped ships when it was obvious they would not finish in time, not because they had 'enough'. Thus WitP should never have had respawn, and either a bit of smart logic which flips all the names if the subject ship's namesake hasn't been sunk, or dupicate ships (having Wasp and Wasp II is hardly fatal!) should have been used. The number of hulls should have always been the absolute! I hope there are no outbreaks of loose thinking in AE. It not just the CV's it's also CA's and CL's, the allied play doesn't suffer from lost, only get's delayed, I always found it strange that the allied play gets hurt more by a badly damaged CV's than in losing them, it can take longer to get a badly damaged CV far from home to get back and have it repaired + upgraded VS waiting for it's replacement. Yet, everyone complains about Japan's production! What I suggest, that it cost more, including PP's to activate a replacement/re-spawn. Would the number of allied CV hulls remained the same if it wasn't for loses or would the allies have changed production to build something else? If there is ever a WITP II, I hope it includes player controlled production for both Japan & Allies. It would then be up to the player on what to build and what to try to replace, only then will the player face the true cost in lost of capital ships.
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