Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: JWE To amplify just a bit on Joe’s post, it is quite true that any “historical” game breaks down as soon as any player makes an ahistorical decision. The main idea for the scope and development of things, is that it took “time” to develop new technologies and procedures (often years) and so the general trend of doctrine and utilization will follow that which was established and internalized by the respective combatants. There will be some peripheral doctrinal and tactical opportunities available to both sides in the conflict (based solely on late 20th century hindsight) but nothing that changes the fundamental juxtaposition of forces, or the fundamental disproportion of resources. The game does not contemplate unfolding history and attempts to view it that way will always be doomed to irrelevance. What the game can do is give some degree of flexibility to the players so they won’t be so constrained by a “strict IRL interpretation”. In this regard, your Essex carriers (and others) can be renamed, when under construction, so that you can get a new Essex “Saratoga”, or whatever, depending on who was sunk. As to CORONET, or OLYMPIC, they never happened. So what if the game system wants to play them out. Nobody, has any idea about who, what, where, when, why, did anything in support of those ops. Nobody in the whole universe “KNOWS” what would have happened (very sorry, I’m beginning to sound like el Someone). Pushing the end date out just gives the Japanese some additional room for accommodating the peripheral doctrinal and tactical opportunities they may have; basically, how far could they have pushed it. But since we do have plans drawn up, we do have a basic OOB that would have taken place in Operation downfall. Most of the assets for it were already in theatre, except for elements of Tiger Force, the 8th Air Force and a couple of US divisions transferred in from Europe. While Germany may have been defeated, there really weren't that many combat units transferred, due to garrisoning requirements in Europe. The Japanese OOB would have been more or less set at this point, as they simply could not move troops in to the HI from far away bases at this point. The hard part here would be accurately modeling the amount of civilian resistance. Allied sources feared this would be a high number of additional Militia (for lack of a better description) and would have been a reason for extreme casualties on both sides. In the end it is probably best left up to a mod. Pushing the end date out without providing an OOB for it gains us nothing. Also you have the point that most games, be they against the AI or PBEM are decided before this point. I supposed if you had 2 well matched players, then Operation Downfall could come into play, but how often does that happen? Once again it seems I am playing both sides of the argument.
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