Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India
This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!
< Message edited by Kereguelen -- 12/20/2007 12:06:04 PM >
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quote:
ORIGINAL: Kereguelen The only serious omission is Kerguelen Island!
Where's Gilligan's Island?
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WitP-AE -- US LCU & AI Stuff
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quote:
ORIGINAL: mlees
quote:
ORIGINAL: Blackhorse
Where's Gilligan's Island?
It would have to be near the Oahu/Hawaii area. Close enough for a "Three hour tour".
Listen to the whole song. "The weather started getting rough, the tiny ship was tossed" How long and how far they were blown is carefully left unsaid....
It would have to be near the Oahu/Hawaii area. Close enough for a "Three hour tour".
Listen to the whole song. "The weather started getting rough, the tiny ship was tossed" How long and how far they were blown is carefully left unsaid....
Well for 1.2 mil I'll be happy to conduct a study to answer that question.
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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.
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Once there is some sort of pwhex editor, would there be anything preventing someone form making a map at the 60nm scale (obviously getting more map space than the original WITP 60nm map). I ask this because I really want the extra slots and improvements that will come with AE but I would like to be able to reuse my "War in the West" map (WPO mod) and use the extra space to make the Atlantic its full width.
I suppose the main problem would be movement rates - will there be any way to adjust the ship, aircraft and LCU movement rates?
< Message edited by hueglin -- 12/21/2007 12:35:01 AM >
Editing should not be a big issue - one can probably do it in MS Word. The trick is to get your hands on an unpacked pwhex (or pwhexL or whatever it is called) file. If you have any problem, any programmer, mathmetician or computer engineer can do it for you.
Changing scales in a minor way - say from statute to nautical miles (if that were required) is easy. But changing scales in a big way almost certainly will run afoul of what code expects/displays/calculates in terms of. In any case, the map panels are different - so wholly new art will be required - which Andrew explained early in this thread. There is also the problem of entry-exit points to various holding boxes (or whatever they are called) - changing scale isn't going to be compatable with that in a way that makes any sense at all.
Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India
This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!
Kerguelen written about by Kereguelen - this could get confusing!
Kerguelen was used by German raiders - and probably submareines - the former laying mines still a problem two generations after the war (but no longer marked - I guess France finally cleared them). A land mass of about 1200 square miles, it is unofficially called "desolation island" because of a lack of trees. There are many rabbits, and on offshore islets (about a thousand of them) many birds, but wild dogs have driven the birds from the big island. HQ of the French Antarctic Territories, it has one tiny settlement today - but once it had several towns dedicated to sheephearding. They left after the 1929 stock market crash ruined their business - but bread they left behing was edible in 1939 - German raiders reported (stale but edible) - because there is no bacteria to rot it. The only significant vegitation is the Kereguelen Land Cabbage - which spreads seeds on the perpetual winds like dandelions do. There are high mountains (5000 feet) along the long West Coast - 2000 foot cliffs - and these have glaciers which mean the island always is a source of fresh water. You can get meat (if you like rabbit or bird), cabbage and water - and there are dozens of long fjords to hide in - several of these being mined by the Germans during WWII - and long marked on nautical charts.
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quote:
ORIGINAL: Kereguelen
quote:
ORIGINAL: JeffK
Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India
This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!
Posts: 297
Joined: 6/25/2006 From: Kingston, ON, Canada Status: offline
quote:
ORIGINAL: el cid again
Editing should not be a big issue - one can probably do it in MS Word. The trick is to get your hands on an unpacked pwhex (or pwhexL or whatever it is called) file. If you have any problem, any programmer, mathmetician or computer engineer can do it for you.
Changing scales in a minor way - say from statute to nautical miles (if that were required) is easy. But changing scales in a big way almost certainly will run afoul of what code expects/displays/calculates in terms of. In any case, the map panels are different - so wholly new art will be required - which Andrew explained early in this thread. There is also the problem of entry-exit points to various holding boxes (or whatever they are called) - changing scale isn't going to be compatable with that in a way that makes any sense at all.
The map panels may be different, but the map itself could be used and just re-cut to fit the new panel size. I still have the original map I made in Photopaint 11 which is not cut into panels.
I am sure I could make adjustments for the holding boxes, or just not have them active. The main problem I forsee is the movement rates.
Does anyone know how they were adjusted for the "War in the Med" mod - isn't it at a 40nm scale?
With the new production model, can the Allies still ignore HI points for their industry, or do they now have to feed their HI in order to get (some of) their "stuff"?
With the new production model, can the Allies still ignore HI points for their industry, or do they now have to feed their HI in order to get (some of) their "stuff"?
Production for the Allies has not changed, except for the fact that off-map reinforcements can now be given an end date. which greatly reduces the need to place Allied aircraft factories on the map.
But the exact details of how the production devices work are still being modified as testing continues. So HI, for example, will generate a certain amount of supply points, as they do now, which means the Allies will have to "feed" them to get maximum value out of them.
Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India
This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!
As Kereguelen has mentioned, Cocos Island is included, as is Christmas Island.
And no Kergulelen, although maybe I should add it as well?
I'm currently using your WITP 6.2 standard and extended maps in two separate games and wondered if the AE edition 2008 will incorporate all the great additions you made thus far?
Sorry I wasn't sure if will be the map designer for the AE edition but it sounds like you are :-)
I'm currently using your WITP 6.2 standard and extended maps in two separate games and wondered if the AE edition 2008 will incorporate all the great additions you made thus far?
Sorry I wasn't sure if will be the map designer for the AE edition but it sounds like you are :-)
Yes I am doing the AE map. I have included things from my original map if I think they should be included. I guess that would be most things.
With the new production model, can the Allies still ignore HI points for their industry, or do they now have to feed their HI in order to get (some of) their "stuff"?
Production for the Allies has not changed, except for the fact that off-map reinforcements can now be given an end date. which greatly reduces the need to place Allied aircraft factories on the map.
But the exact details of how the production devices work are still being modified as testing continues. So HI, for example, will generate a certain amount of supply points, as they do now, which means the Allies will have to "feed" them to get maximum value out of them.
Andrew
Thanks for your reply, Andrew. The end date for Allied plane production is great news!!
I'm currently using your WITP 6.2 standard and extended maps in two separate games and wondered if the AE edition 2008 will incorporate all the great additions you made thus far?
Sorry I wasn't sure if you will be the map designer for the AE edition but it sounds like you are :-)
Yes I am doing the AE map. I have included things from my original map if I think they should be included. I guess that would be most things.
Andrew
Awesome! Can't wait to see the finished product. Eagerly licking my chops like a hungry shark
The map panels may be different, but the map itself could be used and just re-cut to fit the new panel size. I still have the original map I made in Photopaint 11 which is not cut into panels.
I am sure I could make adjustments for the holding boxes, or just not have them active. The main problem I forsee is the movement rates.
Does anyone know how they were adjusted for the "War in the Med" mod - isn't it at a 40nm scale?
If you can solve that problem - that would be nice in spots.
< Message edited by el cid again -- 12/24/2007 5:21:11 AM >