Buck Beach
Posts: 1973
Joined: 6/25/2000 From: Upland,CA,USA Status: offline
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quote:
ORIGINAL: DD696 PBEM only players, this is not for you. As an AI only player, I am profoundly impressed with the latest round of changes that are being made to this game. The database expansion hopefully will be more than adequate years after it has been released. The order of battle is being greatly improved upon. The scale of the map will be improved and greater detail available. Many good things to drool over and shout about. And maybe one that isn't. Reading through the new threads (land, air, naval, map, and general) it appears that virtually any question can be answered - except those that ask anything about how the AI will be improved. To those questions there is a universal theme of "It's being looked at". We can get specific answers to questions about midget subs, oil production, fuel refineries, aircraft performance, etc., but no one will say how the AI will be enhanced. One project member says they have been secretly working on this project for two years. Another says a year and a half. If it has been worked on for this long, then any project leader will tell you that they would have detailed plans drawn up for working on all aspects of the project and that all tasks are laid out, step by step (and yes, I have been a project leader as a Senior Systems Analyst in the data processing environment). It should be known what they are going to do, if anything, otherwise I wonder if anything truly good could come of it. If it is known, why no answers? I think very specific questions need to be asked regarding AI behavior. For example, will a ship that has been torpedoed proceed to the nearest port of refuge (and not into an area under port attack) or will it continue upon it's merry way across thousands of miles of ocean until it sinks? Will the AI continue to send carrier task forces up against impossible land based air forces until they have been sunk? Look at what the Japanese AI does with its carrier task forces in the Milne Bay/Port Morsby area? It is possible to sink a good portion of Japanese naval assets there with a few squadrons of A-24's and B-25's (operating from at least 10,000 feet). Will the AI actually use it's assets in the latter part of the war? Could Yamato (if still afloat) sortie against forces invading Okinawa? Has the been changes made to the AI behavior so that the Japanese AI is not deathly afraid of six PT boats stationed at Guadacanal? I used to use them there and wondered why the AI would never contest me at Guadacanal. Then I stopped using them there, and elsewhere, and the AI did make some effort against those bases. Will the AI still only send one lone submarine to cruise around Colombo for one solitary cruise? Will the AI lose the vast majority of it's submarines off the coast of eastern Austrailia in it's effort to build up the Great Barrier Reef? Can a player have any hope of encountering enemy AI controlled combat task forces after 1942? Or is the war going to be limited to 1941 and 1942? Will the Japanese economy still be able to collapse for some indetermined reason when it does have adaquate oil, resources and shipping available? Will there be some variety to it's actions? Why could it not have options? Will the AI have some reaction to a player's actions? If I capture Marcus Island in 1942 I would think that Tojo might take some notice of that fact. Will the AI make a random stab at the Alaskan territory? Will the AI always stop at Guadacanal? Note that my questions always come as an Allied player. I am sure those who play as the Japanese against an allied AI will have many of their own. I seem to recall that when WITP was first released that it was touted that the AI had the capability to take different paths. For example, it may attempt a Solomons strategy, or go for the Indian Ocean, or try for the eastern Pacific area, or try for Austrailia. I recall that there were to be four different opening gambits for it to try, but I could be wrong. I have only seen one. The game was hyped as having a capable AI. After the games release any time anyone suggested improving the AI they were hooted at, snickered over and poo-pooed at, which will happen to me (just note what happened with Herwin's suggestions in the AAR section). So, the question I raised in the General AE discussion thread still remains unanswered - who is the advocate for the AI players? Who is attempting to address the concerns of the AI player? Where is the AI thread? Who is programming the AI? What are the plans to do so? Who do we ask questions of regarding AI behavior and the improvement thereof? I feel that anyone who is interested in improving the behavior of the AI needs to speak up now and let their specific concerns be known, or else these concerns are going to be lost amongst all the gasping and googling over the pretty new art, aircraft characteristics, ship improvements, and land units (of which the effort make on is truly commendable). Can the same be said of the AI? Speak up now, or wonder why later as you kick yourself in the posterior. I know that I am not the only one who is concerned by this. It is time, now, for your questions and concerns. I know the questions are not directed at me and I know nothing from nothing. Having said that, let's think about it. None of us have heard (I don't think) of any great strides in any games AI improvement. We are just not there. The complexities of WITP were more than the AI (for the lack of a better term) could handle. AE is double or triple the game and complexity of WITP. DD696, the silence is deafening and I can feel that Matrix (et al) don't want to say the obvious. And, I think you may be looking for answers you really don't want to hear. If you want me to say it "AE is for PBEM" Hope and pray that I am wrong and that miracles happen, but I think not. I am an AI only player. I see you do have a response from Matrix now and I guess my post is unnecessary. However, my nature is pessimistic and I don't see much of a future of me being able to enjoy much of the great things in this new addition. I could always play HEAD TO HEAD, but I can hardly keep up playing one side.
< Message edited by Buck Beach -- 12/8/2007 7:12:25 PM >
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