a white rabbit
Posts: 2366
Joined: 4/27/2002 From: ..under deconstruction..6N124E.. Status: offline
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quote:
ORIGINAL: ColinWright quote:
ORIGINAL: a white rabbit quote:
ORIGINAL: ColinWright quote:
ORIGINAL: a white rabbit quote:
ORIGINAL: ColinWright quote:
ORIGINAL: sPzAbt653 And TOAW already has a formation specific supply level to help with those distant areas of operation... That's more or less the problem. Supply isn't formation-specific so much as area specific. Units of the 1st Guards division can be supplied just fine -- if they're in Kent. Considerably harder keeping them supplied if they move to some bridgehead in Norway. ..and i'm even agreeing with you more these days, one of us must be getting old... ..but you've put your finger on the real problem with the current toaw supply, it is area not formation specific. ..At a cost, i accept, the Germans can supply a panzer korp for the drive on Murmansk. The cost is that it should use virtually every transport unit they have, given the terrain, so draining the other fronts, and the result should be that the Allies can destroy most of the cargo ships involved if unprotected, and/or do serious damage to the fighting ships deployed to protect that part of the supply line.. No...the problem with TOAW supply is that it is not volume specific. It simply does nothing to reflect the fact that more troops consume more supplies. ..if supply goes to a given formation, at the rate i set as a player, i'll be happy, at the moment the designer sets the rate and it's basically fixed at start.. ..if, as the opposing player, i can really (mostly)snap that supply thread without having to go to extremes sucha s a total surround, i'll be happy.. Point is, that just because you can run enough supply for two battalions down that jungle track to keep them fighting doesn't mean that you should be able to run enough supply for the whole division down it. I indeed had plenty of food for the four people we had for Christmas dinner. It doesn't follow that there was enough food for forty...but it would follow in OPART-land. That's the crux of the problem as I see it. ..but of course it can, if i put enough transort on the job, and maybe widen the road, create some drop zones, maybe landing stages for the boats, even build a railway alongside the road, always assuming the supply exists in the first place.. ..we went from 14 to 36 for Xmas, by increasing transport to include both horses, both bikes and the multicab, and by having a supply point with a good supply proficiency level, basically another family arriving, kill a couple more ducks, go get some more crates of beer
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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beān'tus all..?,
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