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Allied opponent wanted

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Allied opponent wanted Page: [1]
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Allied opponent wanted - 12/12/2007 7:20:04 AM   
gax


Posts: 10
Joined: 11/1/2007
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UV and WITP veteran seeks Allied opponent for scenario 15 grand campaign.

Game settings are attached




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RE: Allied opponent wanted - 12/12/2007 7:22:08 AM   
gax


Posts: 10
Joined: 11/1/2007
Status: offline
settings attached




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Post #: 2
RE: Allied opponent wanted - 12/12/2007 7:23:01 AM   
gax


Posts: 10
Joined: 11/1/2007
Status: offline
settings attached




Attachment (1)

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Post #: 3
RE: Allied opponent wanted - 12/13/2007 4:52:13 AM   
gax


Posts: 10
Joined: 11/1/2007
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I forgot to add my email.

It is (gaxsax@yahoo.com)

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Post #: 4
RE: Allied opponent wanted - 12/13/2007 5:44:35 AM   
Dive Bomber1

 

Posts: 670
Joined: 10/30/2006
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Having "Set All Facilities to Expand at Start" set to "On" is a poor idea for both sides. Both of you will waste a lot of supplies, particularly since what the AI thinks is a "good" expansion isn't necessarily what you will consider a good expansion. It's much better to have that option set to "Off" and then both of you can order the bases that you want to expand how you want.

BTW - with the "Historical First Turn" set to "On" you won't get combat animations or the Combat report on the first turn. You, as the Japanese player, will have to turn it on from within the Game during your second turn.

Good luck, and remember, don't squander your supplies...

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Post #: 5
RE: Allied opponent wanted - 12/17/2007 4:42:46 PM   
heenanc

 

Posts: 412
Joined: 2/25/2007
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I have sent an Email accepting this challenge if your up for it, if you haven't recevied it let us know and I will re-send!!

(in reply to Dive Bomber1)
Post #: 6
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