Thresh
Posts: 393
Joined: 12/25/2006 From: KCMO Status: offline
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i agree with your POV here cosscky. quote:
ORIGINAL: Cossaky The FoW element in EiA is that you can't pick up and examine an opponent's corps, you can't tell what reinforcements a corps receives, or which corps moves where following a battle. which is what happens in the game now... quote:
We would routinely jot down total force strengths at the outset of battles and chalk it up to spies, eye-witnesses, allies sharing information, and plain old word of mouth. if the game were to say something to the effect of 'france with 6 corps, 10a, 127i, 17c and napoleon and murat beat charles with 8 corps, 75i, 10g and 13c' things would be ok, in fact i think this would be a good thing and add a bit more of the game to it. quote:
More to the point, players are required to reveal their force strength at the moment tactics are revealed and no where does it direct non-phasing players to leave the room. well, if you want to quibble, nowhere does it direct them to stay either. that said, theres only so much of the board game you can port into the computer game without making drastic changes. while the current setup is ok, it could be better, but it could also go to far. todd
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