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PBEM Lessons Learned

 
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PBEM Lessons Learned - 12/16/2007 12:10:58 PM   
Cossaky

 

Posts: 29
Joined: 12/4/2007
From: Sanaa, Yemen
Status: offline
Howdy folks,

Most of the comments so far have focused on the AI and user interface. Have folks gotten a full 7 player PBEM up and running, and if so, what problems have you encountered?

Also, if you're playing without fast combat resolution, what house rules are you using to speed up play?

We've lined up seven players and are still trudging through the setup phase.

Thanks!

Cossaky
Post #: 1
RE: PBEM Lessons Learned - 12/16/2007 6:06:33 PM   
JavaJoe


Posts: 546
Joined: 9/12/2005
Status: offline

quote:

ORIGINAL: Cossaky

Howdy folks,

Most of the comments so far have focused on the AI and user interface. Have folks gotten a full 7 player PBEM up and running, and if so, what problems have you encountered?

Also, if you're playing without fast combat resolution, what house rules are you using to speed up play?

We've lined up seven players and are still trudging through the setup phase.

Thanks!

Cossaky


One good thing to do is set up a Yahoo Group for your game. You can post files on it. You can also have one location to send messages out on. If you're in several games this helps keeps things organized. Starting emails with the game name then country you're playing then the country the message is going to helps a lot too when trying to juggle games.

Hints: Don't redo your turn. Remember to click the complete button. Diplomacy is never ending no need to bog the game down..

_____________________________

Vice President Jersey Association Of Gamers
JerseyGamers.com

(in reply to Cossaky)
Post #: 2
RE: PBEM Lessons Learned - 12/17/2007 9:44:07 AM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
Just checking -- in a France vs. UK game, all others AI, then one sends ALL the AI-associated commout files as well, correct?  They're not redundant?

(Observation -- testing with tar / bzip2 suggests that these files compress really, really well.  5 ~3.8MB diplomatic-phase PBM files compress down to 214KB.  That, and the to-the-last-byte identical file sizes for the PBM file suggests to me that these are something like uncompressed dumps of some data structures of fixed size, probably with a lot of zeros at this point.  Some simple lossless compression would help.)

(in reply to JavaJoe)
Post #: 3
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