Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

List of possible Usability improvements

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> List of possible Usability improvements Page: [1]
Login
Message << Older Topic   Newer Topic >>
List of possible Usability improvements - 12/17/2007 11:36:26 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline

  1. view enemy stacks with right click to get the popup(like you can do with your own with right click) but only se limited info. Easier than flip trough the tabs in the selected area info box
  2. Hide units button(To be able to see map symbols, city size, river and border lines, forage number etc)
  3. Have new “Pay for this unit button” during land movement. This marks the unit as to be paid for during supply phase.
  4. The “auto forage button” is change to autoforage for all unit that as not been marked with “Pay for this unit button”.


Plz Fill in more! :-)
Post #: 1
RE: List of possible Usability improvements - 12/18/2007 12:00:08 AM   
Lord Wolsey

 

Posts: 37
Joined: 12/6/2007
Status: offline
I would like it where you could select a stack and move it as one like in Hearts of Iron.   Or am I missing something totally obvious and we can do that? 

(in reply to peskpesk)
Post #: 2
RE: List of possible Usability improvements - 12/18/2007 12:11:42 AM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
Presently, there's no stack movement for corps -- just fleets.  Don't know why, but you're not missing anything.


(in reply to Lord Wolsey)
Post #: 3
RE: List of possible Usability improvements - 12/18/2007 12:19:49 AM   
eg0master

 

Posts: 161
Joined: 3/20/2002
From: Stockholm, Sweden
Status: offline
Moving stacks on land is (probably) disabled since it was the case in the original game. Why? To let the austrian player have some troops pass before activating his insurrection corps. Actually I don't remeber any other reason...


_____________________________

24 hours in a day, 24 beers in a case. Coincidence? I think not.

(in reply to Grognot)
Post #: 4
RE: List of possible Usability improvements - 12/18/2007 12:38:49 AM   
bresh

 

Posts: 936
Joined: 8/8/2005
Status: offline
In general i think if you try forage it counts corps in zone at the time you forage.

Regards
Bresh

(in reply to eg0master)
Post #: 5
RE: List of possible Usability improvements - 12/18/2007 1:00:30 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Yeppers. It's critical to the way foraging works to move corps individually.

(in reply to bresh)
Post #: 6
RE: List of possible Usability improvements - 12/18/2007 2:17:58 AM   
nappy

 

Posts: 68
Joined: 7/17/2003
Status: offline
Yeah land movement has always been per corps, stack is just an manually easy way of moving corps but not a rule per se. Only Fleet rules actually mention stacks. Indeed, combat really isn't two stacks fighting really, but rather "all corps in the area". We just as humans like to stack then as its easier on the map and it will fit into an area better. Really the combat represents not just the single battle but rather the whole regional campaign. The chit part of it represents the "pivotal" battle. So in theory the corps wil be manoevering down different roads and jockeying with the enemy for suitable battlefields. Seldom do armies march as a huge lumering mass on this scale; a corps is really an army in its own right. 

Naps

(in reply to Mynok)
Post #: 7
RE: List of possible Usability improvements - 12/18/2007 2:39:43 AM   
Suvorov928


Posts: 157
Joined: 10/1/2005
Status: offline
Axtually, "Auto Forage" worjs very well.  Move ALL you units, then click auto forage.  If a unit can forage freely, even after movement, with no chance of losing units, they will.  You will also see how much it will cost you at that point in money.  You can then go around and forage more units if you wish, to reduce your cost.

Works very well for me anyway.

(in reply to nappy)
Post #: 8
RE: List of possible Usability improvements - 12/18/2007 3:02:32 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

We did not do stack movement specifically since it was that way in the board game. I think (If I remember??) we did this since your foraging chances with a stack of corps are lowered drastically as the stack moves. Maybe one of you guys could help remind me why the board game does it this way?

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Suvorov928)
Post #: 9
RE: List of possible Usability improvements - 12/18/2007 5:16:09 PM   
Donegal

 

Posts: 15
Joined: 12/31/2005
Status: offline
And where is the zoom?

(in reply to Marshall Ellis)
Post #: 10
RE: List of possible Usability improvements - 12/18/2007 5:33:23 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

quote:

ORIGINAL: Marshall Ellis

Hey guys:

We did not do stack movement specifically since it was that way in the board game. I think (If I remember??) we did this since your foraging chances with a stack of corps are lowered drastically as the stack moves. Maybe one of you guys could help remind me why the board game does it this way?


Because the number of corps in the area affects the forage roll. So the last corps of a big stack to move into an area is likely to need normal supply or be ravaged by attrition.

It promotes the historically accurate method of maneuver by Napoleon's troops of spreading out to forage for supplies, then concentrating for battle.

(in reply to Marshall Ellis)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> List of possible Usability improvements Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.547