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IJA 2nd "Pack" Division Loading - 1/2/2008 9:00:56 AM   
okami


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This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883

< Message edited by okami -- 1/2/2008 11:01:03 AM >


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Post #: 61
RE: RHSCVO Level 7 Observations - 1/2/2008 9:50:50 AM   
m10bob


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quote:

ORIGINAL: el cid again


quote:

ORIGINAL: m10bob


quote:

ORIGINAL: el cid again

What was their destination? AI may have said "go there" - they did - and until it says "go somewhere else" - they are just obeying orders (so to speak). A HUMAN may say "go there" and mean it - for some reason. AI might do so for less reason - but it may have something in mind we don't understand. Maybe it is waiting for something don't know it is going to be coordinating with?


There was no commonality to the orders/destinations of the affected convoys. Some were from Aden, others from Frisco. Not all convoys were affected and none were out of fuel.

Sid sez:
REPLY: Confusing - I thought you said KB was stuck. Now we have convoys to Aden and SF.

Yes Sid, I did..See my entire thread. I reported convoys messed up AND the KB frozen.
As that same thread indicated, there is no commonality except it seems to have been triggered by either an update of the new Pwhex. file or my AOhell virus "update" message activating roughly every half hour.

BTW, this unwanted AOhell "update" message is so unwanted that I googled and it is a very, very common problem in the wonderful world of the internet.
Thank God Matrix listens to its customers better than AOL does......



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Post #: 62
RE: RHSCVO Level 7 Observations - 1/2/2008 6:43:59 PM   
el cid again

 

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quote:

ORIGINAL: okami

A while back I asked on the general forum some questions about AGC's as the Japanese have one in CVO at Palau. I was informed that inorder for said AGC to work as intended you have to load an HQ on the AGC move this TF to an invasion hex and not unload it. This will give the invading forces bonuses to the effect of less disruption. Observation: I can not load the 16th Amphibious HQ on the Shinsh Maru# AGC. She will not load even though she will fit. Help?


It does not make sense "and not unload it" - it cannot be part of the invasion task force and not unload - it would have to be a different TF - very dangerous IMHO.


(in reply to okami)
Post #: 63
RE: IJA 2nd "Pack" Division Loading - 1/2/2008 6:45:21 PM   
el cid again

 

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quote:

ORIGINAL: okami

This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883


I am lost here - what division? I don't think there is any division which won't load on APs - and if there is - I don't think it is likely it can be fixed. It would depend on why? But I never have any trouble loading divisions in RHS.

(in reply to okami)
Post #: 64
RE: RHSCVO Level 7 Observations - 1/2/2008 6:46:57 PM   
okami


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quote:

ORIGINAL: el cid again


quote:

ORIGINAL: okami

A while back I asked on the general forum some questions about AGC's as the Japanese have one in CVO at Palau. I was informed that inorder for said AGC to work as intended you have to load an HQ on the AGC move this TF to an invasion hex and not unload it. This will give the invading forces bonuses to the effect of less disruption. Observation: I can not load the 16th Amphibious HQ on the Shinsh Maru# AGC. She will not load even though she will fit. Help?


It does not make sense "and not unload it" - it cannot be part of the invasion task force and not unload - it would have to be a different TF - very dangerous IMHO.



That was not my point. The point I am trying to make is that the AGC will not load the HQ in the first place. Even though the HQ is small enough to fit the AGC load.
As to the other, it may not make sense to you or me, but according to those in the know it is the way the game has the bonus worked out. Our problem is in the loading not the use.

< Message edited by okami -- 1/2/2008 6:49:40 PM >


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Post #: 65
RE: RHSCVO Level 7 Observations - 1/2/2008 7:02:08 PM   
el cid again

 

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It appears any AGC will load any HQ - regardless of load. It is like an air group - no load check- 1 HQ per AGC.

OK - just tested your problem - loaded 16th Amphib Army on Shinshu Maru at Palau.

However - while it did load - it compensated for lack of capacity by sucking in two more ships to the task force (which was just the AGC). I didn't realize code would do that! But - it works.



< Message edited by el cid again -- 1/2/2008 7:07:55 PM >

(in reply to okami)
Post #: 66
RE: RHSCVO Level 7 Observations - 1/2/2008 7:20:22 PM   
okami


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quote:

ORIGINAL: el cid again

It appears any AGC will load any HQ - regardless of load. It is like an air group - no load check- 1 HQ per AGC.

OK - just tested your problem - loaded 16th Amphib Army on Shinshu Maru at Palau.

However - while it did load - it compensated for lack of capacity by sucking in two more ships to the task force (which was just the AGC). I didn't realize code would do that! But - it works.



I am only on 7.883 maybe you have already fixed this. I am currently playing a game with Mistmatz and am not ready to give it up. Would like to find a few more problems to be solved before a restart. A restart is in order as there are things that you fixed in Allied production since we started our game.

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Post #: 67
RE: RHSCVO Level 7 Observations - 1/4/2008 6:37:47 AM   
el cid again

 

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I have not fixed this problem - it has not been present. If you cannot load - there is a test you are failing in the things code looks at.

(in reply to okami)
Post #: 68
RE: RHSCVO Level 7 Observations - 1/4/2008 7:36:17 AM   
okami


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quote:

ORIGINAL: el cid again

I have not fixed this problem - it has not been present. If you cannot load - there is a test you are failing in the things code looks at.

I misunderstood your post in #65 above. You seemed to get it to load where as under the same circumstances I can not. I do have other AP in port and it did not react the way you have stated above.

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"Square peg, round hole? No problem. Malet please.

(in reply to el cid again)
Post #: 69
RE: IJA 2nd "Pack" Division Loading - 1/4/2008 7:40:12 AM   
okami


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quote:

ORIGINAL: el cid again


quote:

ORIGINAL: okami

This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883

I am lost here - what division? I don't think there is any division which won't load on APs - and if there is - I don't think it is likely it can be fixed. It would depend on why? But I never have any trouble loading divisions in RHS.

The division listed in the subject field. IJA 2nd "Pack" Division. First time I tried to load it, with AP's it only loaded supplies. Second time with different AP's it did the same. So I tried AK's and it loaded no problem. Strange but at least it loaded on something.

_____________________________

"Square peg, round hole? No problem. Malet please.

(in reply to el cid again)
Post #: 70
RE: IJA 2nd "Pack" Division Loading - 1/6/2008 5:20:16 AM   
m10bob


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From: Dismal Seepage Indiana
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Hi guys....A few days ago I reported the KB "deathstar a' had frozen for no apparent reason next to Palu in Borneo. This was in RHS ver 7.xxx, playing against the Japanese AI, approx 1st week of 5/42.
UPDATE: The "deathstar" was safe enough sitting there because the Allies never tried to fly against it, (even with maybe 100 good bombers on 3 sides)LOL, but on 052942, for unknown reasons, the deathstar took off again!!...
While it had been sitting in that spot static, it was in a great position to hit me in several places and I'm gonna be positive and believe the AI did something "smart".
The important thing is, the game resumes without my feeling guilty over the possibility the Japanese player was sacrificing this important element.


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Post #: 71
RE: IJA 2nd "Pack" Division Loading - 1/6/2008 7:07:52 AM   
el cid again

 

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Joined: 10/10/2005
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quote:

ORIGINAL: okami


quote:

ORIGINAL: el cid again


quote:

ORIGINAL: okami

This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883

I am lost here - what division? I don't think there is any division which won't load on APs - and if there is - I don't think it is likely it can be fixed. It would depend on why? But I never have any trouble loading divisions in RHS.

The division listed in the subject field. IJA 2nd "Pack" Division. First time I tried to load it, with AP's it only loaded supplies. Second time with different AP's it did the same. So I tried AK's and it loaded no problem. Strange but at least it loaded on something.


There are probably rules about what will load on what. And a pack division is gigantic - it has essentially THREE times the amount of support squads (2x plus and equal number of labor squads) to simulate the vast number of pack animals and manpack squads. This means it eats a great deal more supplies and is much harder to lift - but it also has lighter artillery - and so less punch than a normal draft division. Due to its sheer size - it likely requires a much greater capacity TF to load it.

A possible way to mitigate this issue would be to split the division and load one part on a TF at a time.

(in reply to okami)
Post #: 72
7.7893 observations - 1/7/2008 6:22:28 PM   
Mistmatz

 

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7.7893 observations

a)
There are a couple of towns with repair yards (eg Hobart, Rockhampton) that have a repair yard size of 5, none damaged. If I understood the algorithm of ship repair correctly (from what others wrote in the forum) each point of ship repair costs 20+durability shipyard repair points.
Repair yards cumulate repair points until they have at least 4x there repair yard size, so a yard that spends points by repairing ships will end up with maximum of 4x to 5x(-1) repair points and then dont cumulate any further.

For above mentioned towns that means they cumulate till 20 ship repair points but will never be able to spent them because every ship available will at least require 20+1 repair points, making those yards pointless.

Maybe I have a wrong understanding of the ship repair thingy...

b)
The RTAF V-935(O3U) equipped squadrons may update to the Ki-32/30 Mary/Ann although those planes are not mentioned in the allied pool (probably rightfully). ;)

(in reply to el cid again)
Post #: 73
RE: 7.7893 observations - 1/7/2008 6:45:26 PM   
okami


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quote:

ORIGINAL: Mistmatz

7.7893 observations

a)
There are a couple of towns with repair yards (eg Hobart, Rockhampton) that have a repair yard size of 5, none damaged. If I understood the algorithm of ship repair correctly (from what others wrote in the forum) each point of ship repair costs 20+durability shipyard repair points.
Repair yards cumulate repair points until they have at least 4x there repair yard size, so a yard that spends points by repairing ships will end up with maximum of 4x to 5x(-1) repair points and then dont cumulate any further.

For above mentioned towns that means they cumulate till 20 ship repair points but will never be able to spent them because every ship available will at least require 20+1 repair points, making those yards pointless.

Maybe I have a wrong understanding of the ship repair thingy...
[i]You are thinking of offmap repair. These little repairyards are good for DD and small ships.
b)
The RTAF V-935(O3U) equipped squadrons may update to the Ki-32/30 Mary/Ann although those planes are not mentioned in the allied pool (probably rightfully). ;)
These aircraft are actually Japanese allied and so upgrade to Japanese planes.



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Post #: 74
RE: 7.7893 observations - 1/7/2008 6:54:44 PM   
goodboyladdie


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Actually they are ROC units and can upgrade to other ROC planes as well as the Jap planes...

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Post #: 75
RE: 7.7893 observations - 1/7/2008 7:23:44 PM   
Mistmatz

 

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Okami, what do you mean with "offmap repair"???

(in reply to okami)
Post #: 76
RE: 7.7893 observations - 1/7/2008 7:43:44 PM   
okami


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quote:

ORIGINAL: Mistmatz

Okami, what do you mean with "offmap repair"???

The formula you quoted was for offmap repair. Which only happens when damaged ships are returned to Britain. That lst bit is a guess. Regular repair is just based on your durability.

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"Square peg, round hole? No problem. Malet please.

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Post #: 77
RE: 7.7893 observations - 1/7/2008 7:44:50 PM   
okami


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quote:

ORIGINAL: goodboyladdie

Actually they are ROC units and can upgrade to other ROC planes as well as the Jap planes...

I have only looked at the Japanese side of CVO so I did not know this.

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"Square peg, round hole? No problem. Malet please.

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Post #: 78
RE: 7.7893 observations - 1/7/2008 7:57:20 PM   
goodboyladdie


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They only turned up in the last fix so they are a bit of a surprise to everyone (except Cid). If we AFBs convert to Marys do they draw aircraft from the Jap pools? I think I'll be converting mine to SB2s.

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Post #: 79
RE: 7.7893 observations - 1/8/2008 4:15:55 AM   
el cid again

 

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You cannot convert to a plane of the "wrong" side. It won't happen. You CAN use planes of the "wrong side" - but only if you start with them in your unit. Don't let the upgrade option fool you - you never get any planes to do it with.

(in reply to goodboyladdie)
Post #: 80
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