Jim D Burns
Posts: 4013
Joined: 2/25/2002 From: Salida, CA. Status: offline
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quote:
ORIGINAL: Panzerjaeger Hortlund First; the reason the average Jap player does much better than his historical counterpart is because he knows from hindsight not to do certain things/do certain things. There is no real consequence of doing something wrong. Let KB hang around Pearl a week or two and bomb the base to bits. If you screw up and lose a CV or two, a new game is just a restart away. There is no IJA/IJN conflict, the supply system is abstracted enough to let you reload 16 inch-shells from any random base on the map you captured two days ago. Aircraft magically appears on a remote jungle base simply by clicking on a button. Etc etc etc. Production comes very low on this list of why the Japs do better than historically. Second; the idea to cripple the Japanese industry by putting a limit on the production is ridiculous. That is like claiming that it was physically impossible for an industrial nation with millions of citizens to build more than 1000 aircraft a month. Thats just stupid. Does anyone in here really believe that if the Japs had had enough resources, factories, manpower, oil, infrastructure etc, they wouldnt have been able to build more aircraft than they did in real life? The US would always be able to produce more, yes, but that is a different kettle of fish entirely. Then your beef is with the US production system and not the Jap production system. A far better solution would be, then, to increase US production if Jap production reaches a certain threshold. For example, if Japanese aircraft production gets higher than 1000 aircraft per month, then the US production doubles. If it gets higher than 2000 aircraft per month, then the US production is quadrupled. In many of the AARs where the Jap player has huge production numbers, the Jap player has also captured large parts of China, sometimes even India or Australia. With all that the added industry, resources, manpower who can really argue that it would be impossible for the Japs to produce more than they did in history? While I agree there are many factors that can be attributed to the average Japanese player achieving far greater success in most games than was done historically, MASSIVE over-production is the dominate reason. Here’s the overall Japanese air frame production numbers given in John Ellis’ book, World War II: A Statistical Survey. Transport air frames are unknown, but I think that’s because most Japanese transport aircraft doubled as bombers so are tabulated in bomber production. ………………. Fighters………. Bombers………. Recon………. Trans………. Trainers 1941………. 1,080…………… 1,461.............. 639…………… unk…………. 1,489 1942………. 2,935…………… 2,433.............. 967…………… unk…………. 2,171 1943………. 7,147…………… 4,189.............. 1,046………… unk…………. 2,871 1944………. 13,811………… 5,100.............. 2,147………… unk…………. 6,147 1945………. 5,474…………… 1,934.............. 855…………… unk…………. 2,523 I’m not going to list the allies as they massively out-produced the Japanese in all areas, but as a comparison, the US alone produced 4,416 fighters in 1941 which is almost 100% pre-war production levels. They built 10,769 in 42, 23,988 in 43, 38,873 in 44 and 20,742 in 45. The UK more than doubled Japanese fighter production until 1944 when they actually were out-produced by Japan by a few thousand, but by then they depended on the US for the majority of their fighter production. So for 1942 the Japanese averaged 245 fighters a month of ALL types. Japan typically produces more than 300 zeroes a month in game and hundreds more other types. I seriously doubt Japan could ever have achieved such levels of fighter production historically no matter how much its economy was tweaked. At its highest point in 1944 Japan only produced 1150 fighters a month of ALL types, Japan beats even that production figure in game from the first few months of the war on. I think I read one AAR where Japan's in-game economy was building 3,000+ fighters a month in 42 or 43 with no reported shortages to other areas of the games economy. This is just fighter production, Japan only produced 13,350 artillery guns (including AAA and AT tubes) for the entire war. Heck just the AAA upgrades to its ships probably accounts for more than half these historical tubes, I bet Japan builds 10-20 times as many artillery tubes in game as they did historically. Over-production for the Japanese is a huge game imbalance when it comes to historical accuracy and capabilities. And it is the main reason the Japanese can achieve so much more in game, not some historical hindsight on the players part. Hindsight helps, but isn’t as big an issue as you might think, since both players have that advantage so it negates out a lot of the advantage. Jim
< Message edited by Jim D Burns -- 1/6/2008 10:53:00 AM >
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