Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hey BJ, quote:
ORIGINAL: bjmorgan I just feel that there were historical restrictions to military operations that are not, and can not be modeled effectively. The one that jumps to mind at this moment is the political side of things. Lincoln had much less control than the game shows, but the only way to come close to reality is to have dozens of human players on a side. Hundreds would be better. Each would have a set of personal objectives that may, mor may not, support the overall national strategy. This would be a programming nightmare to put in an AI, uless someone can find a very clever way to to it. (I've done quite a bit of programming myself, so I understand the difficulties here.) I totally agree. I was never trying to say that the game is a simulation or perfect, I was just making sure you hadn't overlooked what it could do, which goes about as far as I've seen any ACW game go towards modeling a lot of things as well as can be in a game. quote:
Second, you stated very clearly one of my points. That is, the player has the ability to instantaneously change the whoe direction of the war. That is one aspect of the game that would also be difficult to program into the AI, but it is the source of some of my comments. By having this control, the player (and by extension the AI, to the degree that the AI is programmed) can take historically improbable actions. The game does control this reasonably well, but it is a shortcoming we'll have to live with. (The programming problem again, as well as a group of people living today trying to "understand" the situation back then, but without any experience of actually living back then. This is a big problem when people use their values, experiences, and knowledge to analyze what happen in the past. In historical literature, it's rampant. I can expand on this, but I think you see my point.) Ok, I certainly agree with this too. quote:
I think we agree on much more than you might realize. I also feel that you are trying to defend the product when there is no attempt on my part to really criticise the game. I think it's actually an outstanding product. It is enjoyable, reasonably faithful to the period, and has occupied my time for countless hours, and many more to come. I'm sorry if I came across as defensive - had we been speaking in person, I assure you that impression wouldn't have been there but the internet is very difficult as far as conveying tone or attitude. My main goal in continuing the discussion was three-fold really - 1. It was interesting for us and I figured for others as well, 2. I wanted to make sure you were aware of all the game did/could do, 3. I figured a lot of new players might be reading too who would be interested in some of the more verbose replies I made listing various features and effects. quote:
My main point, admittedly inexpertly stated, is that it should not be viewed as a true simulation. No game can. It can give some insight. (And does, especially the role of the Governors.) It can generate interest in the period. It can even answer some questions for those not too familiar with the conflict. But I don't think people should assume that if it can be done in the game, then it could have been done in real life. Sometimes yes, but sometimes no. Ok, yes, we are in agreement there. quote:
Back when I was in the army (in 1978, I think it was), the staff of the 82nd Airborne wargamed a new anti-armor concept that they believed would allow relatively small light forces to not only delay, but actually stop masses of Soviet armor. <snip> We just flat bulldozed them. Patton, Rommel, Jackson, Guderian, Manstein, all would have been proud. Very cool story, thanks for sharing it. I didn't realize the army was doing stuff like that before the NTC. You bring up Patton, it certainly reminds me of what he did in some of the maneuvers before WWII. quote:
They do not resemble the real battles of the period at a tactical level very well. (Yes, I know. Up the difficulty level. That's not my point.) Actually, I'd be curious to know what you feel the detailed battles are missing in terms of conveying the real battles well. I think they do a pretty good job, but I also have a list of improvements I'd like to see in the future and I'm curious if we agree. Since you commented, do you have any specific feedback? Thanks for your many thoughtful replies, it's been a pleasure discussing this with you. Regads, - Erik
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