ralphtricky
Posts: 6685
Joined: 7/27/2003 From: Colorado Springs Status: offline
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quote:
ORIGINAL: macgregor Perhaps I should learn to like shorter scenarios. My problem is I'm a big scenario guy. Unfortunately,while the big scenarios show TOAW's potential, they also tend to expose TOAW's weakness as well. My fear is that Ralph is simply not a big scenario guy. Though I respect his style. Apparently programming is as much of an art as a science, and he seems to be inspiration driven. This is how I imagine the best programming is done, it may take a long time however. WITP looks like an excellent scenario. Though the WITP players' interest in TOAW leads me to believe TOAW has more potential. If I thought they were working on a European compliment to WITP perhaps I'd buy in. Hopefully in a few months the long-awaited 'World in Flames' will be released, though I feel TOAW has yet more potential than even this masterpiece. This post is actually just a bump for a thread that appeared to be sinking into the Marianas Trench. Despite my having a degree in 'Computer Science' (and Math) I can tell you that programming is NOT engineering. It's a much younger field, and there is still a tremendous amount of creativity involved in any programming. If you give 10 people a problem, you can expect at least 12 working solutions. I don't see this changing any time soon. That's part of why outsourcing programming generally isn't the cost savings that people expect. I actually do prefer the smaller scenarios, but I do want to make the larger sceanrios work better. I don't have the time it takes to devote to the larger scenarios, but I can understand their appeal. I'm also not the only person involved with the game, I've got an excellent team that's helping me stay balanced. Are the weaknesses that you see captured in the wish list? If so, they should be adressed eventually. Right now, we're taking a closer look at overruns and some of the issues reated to 'ant' attacks that have been brought up as well as several wishlist items. You'll be happy to know that I've also been fine-tuning some of Elmer's issues with naval units and have achieved a significant speed up of his movement. You won't see a significant overhaul of the naval ystem until the next major release, but we are planning on doing some fine tuning. If you want to start up a thread that talks about what you see as weaknesses, please do, and I'll be glad to listen to the discussion. Ralph
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Ralph Trickey TOAW IV Programmer Blog: http://operationalwarfare.com --- My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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