pzgndr
Posts: 3170
Joined: 3/18/2004 From: Maryland Status: offline
|
Has anyone modded this AI file, perhaps for optimized performance in either the Axis Blitz or Arsenal of Democracy scenarios? I am an occassional player of this game, prefering to let the computer handle production when I do play. So when playing as WA for example, I notice when CAG replacements are not being built in 1941, and when airborne is not being built at all, etc. I'm not asking for an AI debate here, but I'd appreciate some insights regarding what can and cannot be tweaked in the current game files to improve things. So a few questions for anyone who knows: 1) This is the only editable AI text file for ALL scenarios, a one-size-fits-all script? Having some scenario-specific parameters would have been nice. 2) I note that China has no AI_BUILD,PLAYER_CHI scripting, and yet the computer will build units for China. If this is not coming from the wawgoldai.txt file, then where is computer-controlled production getting its guidance from? 3) The manual provides no guidance for modifying wawgoldai.txt, however the file itself does have some cryptic explanations. But what does [strategy range 0=any or fftt] mean? Any insights from anyone who has modded this file about how to edit these and other lines? Thanks.
|