Cunctator
Posts: 181
Joined: 3/26/2004 From: Italy Status: offline
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This discussion, by far, exceedes my personal knowledges, so I'm afraid to say something stupid or useless. Anyway, I thought about a dice server because in 99% of boardgames that are played by email dice servers are employed. They are completely free, you need only to register. Every player receives an e-mail containing a die roll and in this e-mail the player who requested the roll specifies in the "subject" field of the e-mail the event that is related to the roll (forage in moscow, second round of battle of Vienna, pursuit roll for battle of paris, interception in the Area 321, etc.etc.). With a simple glance to the summary of e-mails received in the last turn, every player can check if the opponent has changed his mind, reloaded, and "left his fleets in port", in other words, if he has CHEATED. Surely this method can be limited to major land (or naval) battles only avoiding the "one hundred e-mails" effect, importing the results generated by the die rolls enabling the "third party combat system" option, already existent in the game. It is just an idea. Anyway, I'd pray Marshall and Matrix to solve this matter that is vital for the vast majority of players. Personally I'm happy to play this game also if cheating is possible, but I'm happier if it is not. Homo homini lupus (Thomas Hobbes).
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