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RE: The possibilty of manipulation

 
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RE: The possibilty of manipulation - 1/16/2008 2:07:03 AM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
I accept that Ashtars arguments have merits, and agree that it would be interesting to get Marshalls input on the plausability of implementing any of these two in my oppinion very competent solutions. 

(in reply to AresMars)
Post #: 31
RE: The possibilty of manipulation - 1/16/2008 2:54:24 AM   
Cunctator

 

Posts: 181
Joined: 3/26/2004
From: Italy
Status: offline
This discussion, by far, exceedes my personal knowledges, so I'm afraid to say something stupid or useless.

Anyway, I thought about a dice server because in 99% of boardgames that are played by email dice servers are employed.

They are completely free, you need only to register.

Every player receives an e-mail containing a die roll and in this e-mail the player who requested the roll specifies in the "subject" field of the e-mail the event that is related to the roll (forage in moscow, second round of battle of Vienna, pursuit roll for battle of paris, interception in the Area 321, etc.etc.).

With a simple glance to the summary of e-mails received in the last turn, every player can check if the opponent has changed his mind, reloaded, and "left his fleets in port", in other words, if he has CHEATED.

Surely this method can be limited to major land (or naval) battles only avoiding the "one hundred e-mails" effect, importing the results generated by the die rolls enabling the "third party combat system" option, already existent in the game. 

It is just an idea.

Anyway, I'd pray Marshall and Matrix to solve this matter that is vital for the vast majority of players.

Personally I'm happy to play this game also if cheating is possible, but I'm happier if it is not.

Homo homini lupus (Thomas Hobbes).




(in reply to AresMars)
Post #: 32
RE: The possibilty of manipulation - 1/16/2008 3:49:28 AM   
zenmaster

 

Posts: 39
Joined: 7/10/2005
Status: offline
Considering the game does not currently have sufficient AI to be a strong single player game and is really only usable via PBEM, I think fixing easy cheating is critical.
Furthermore, most games will be played with unknown persons.
Hence, there will not be any inherent level of trust.

Nothing against anyone on this forum, But I have no reason to trust anyone here. 
I have not yet tried the PBEM while I was busy learning interface and reaquanting myself to the game after many years away.

However, realizing that cheating is so easy, I really have no interest in playing PBEM.

(in reply to Cunctator)
Post #: 33
RE: The possibilty of manipulation - 1/16/2008 8:23:50 PM   
isandlwana


Posts: 30
Joined: 1/16/2008
From: North Carolina
Status: offline
The solutions all noted above seem pretty cumbersome.  I agree with some of the posters we need a built in dice server or other seamless solution that allows only a single e-mail in a verifiable form to respond to chit selection etc prior to chance events/encounters.  This seems to me to be an issue which should be addressed by programmers for the 1.02 patch...No? 

_____________________________

Daniel S. Gordon

(in reply to zenmaster)
Post #: 34
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