tweber
Posts: 1411
Joined: 6/27/2007 Status: offline
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I am actually working on 2 others scenarios and want to get them done. But, it someone would like to make variations of this scenario, I would be happy to provide guidance. Here are some thoughts on the suggestions so far: quote:
1) no building factories 2) USSR must be DOW'd by Feb 42 3) US must be attacked by May 42 4) 1939 no research 1940 max tech level II 1941 still max tech level II 1942 max tech level III 1943 still max tech level III 1944 and 1945 max tech level IV First 1 is easy, just change the location type so it is not buildable. However, I still do not think this is a dominating strategy for the Axis. 2&3 are also easy through events. Although as a design philosophy, I have never like the automatic war just because the date changed. 4 is tough right now. Currently R&D does not have pre-requisites based on variables. Actually, item types does. This is how I do manpower. So, you could make it so that level x units could not be produced until time y. However, you could still do the research before hand. But, this is not particularly elegant. One thought would be to change the cost of pp over time. PP is, after all, an itemtype. You could double or multiply by ten the cost of the next R&D level. You could then divide by 2 or 10 the cost of pp at the time you want to allow this next research. quote:
I like the idea of a powerrfull, against bombers esp interceptor with a short range and a longer range escort poewerfull againt other fighters. I like the idea of an event engine jets stf for the germans in 42 .. costly for pp but allowing jets in 43 44 45.. I like limiting research, perhaps simply making it more expensive? Ilike WAW I like my ca reducing mod as do the three testers I enlisted.. so far I would not mind three week turns . I think the reds should have a different production cost for ingfantry and perhaps more industry I would like to see shorter ranges on dive bombers. I like the idea of Two types of carrier air.. one anti ship/port and other intercepter type.. call them carrier fighterrs and carrier bombers ??/ I like the idea of no troops from enemy ocupied cities but perhaps reduced planes/tanks artillery// simulating captured industry I like An event for no nazi tactics in Ukran and Baltic states giving Germans troops but limiting ss there. other ideas anyone? For the first type above, you just have to add the appropriate sftypes, itemtypes, and update the research trees. Research cost is set in the research sheet of the editor 3 week turns (or any turn duration of x days) is set in settings in the editor. You would have to check events to make sure nothing is triggered on a round higher than 1. Changing production at a regime level would require major rework. You would have to define new people groups, change the people of production centers and of units. For 'no troops' in enemy cities, you would have to mark cities with a slot to show original ownership, then run a map looper at the start of the turn. If the ownership had changed, you would have to change the production to a different produciton type. You would have to define a set of 'limited' production types. You would also need an event that undid this in the event that the city was recaptured. (If you can write this event, you probably do not need my help anymore) quote:
The French forces in the Maginot line should be frozen or immobile - with a PP option to release them, since it would have been a major political change for het French to do so. Can the AT system do that? I can think of 2 ways to do this. First, you could count the garrison and put an incentive to keep it at a certain level. This would be similar to the garrison event in the east. Second, you could define a new regime called 'Maginot'. It would have to have an event to get the right supply. You could take the approate Vic used in the N.A. scenario. The regime might take independent or join the West at a certain time (like when the Western blitz card was played). The one idea I would like to see someone pick up is a scenario that starts in May 1940, June 1941, or December 1941. This scenario would be much more multiplayer friendly.
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