JAMiAM
Posts: 6165
Joined: 2/8/2004 Status: offline
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quote:
ORIGINAL: SMK-at-work quote:
make the Chineese NAvel a seperate country and prohibit them from entering China, the Army and NAvy hated each other forthe Japs I presume you mean make the Japanese Navy a seperate country rathe than the Chinese!! .....dunno how that would work but it seems a reasonable option. However IMO the chinese do not need such help if run by a reasonably competant player - the Japanese just dont' have the firepower to smash through them given reasonably intelligent production choices by the Chinese, even with the IJN's air wing added in - against the AI+ it still takes longer than December 1941 to push them out of Beijing - which is way too long when you're going to have a war vs a human-led USA to cope with as well shortly..... I presume you mean Chungking, and not Beijing... Anyhow, I disagree with your assessment. Let's look at some numbers: Sian, isolated from Chungking, produces 2000. This is enough for 100-200 supply per turn, and 28-32 Chinese Conscripts per turn. This assumes minimal supply needs, and can go higher if you're in Winter, are taking losses, or upgrading your Rifles to higher levels. Kunming, is only a supply/PP center. You'll generally want to produce only supplies here, so that will be pumping out 1000 supply per turn, unless bombed, or damaged by Japanese attacks. This is usually sufficient to feed the non-Maoist portion of your army. This leaves Chungking, with 4000 production. This is enough to produce 80 Chinese Conscripts per turn. Thus, you have a best-case scenario of around 100-110 Chinese infantry, assuming virtually all are conscripts, being produced per turn. Well below the 200 per turn increase in manpower. A reasonably competent Japanese player, producing a few artillery, level bombers, and committing the Imperial Marines, Fleets for shore bombardment, and Carrier Air, will be able to grind through 100-150 Chinese infantry, per turn. I've done it, or had it done to me, in each and every game I've played of WaW. Therefore, the Chinese will lose ground, while not gaining any strength, given a full commitment to China by the Japanese. As the fight gets closer to the production centers, things get progressively worse, since the damage caused to those centers, and their potential losses, further accelerates the force imbalance. I'm not in favor of overly hamstringing Japan in the scenario, and disallowing Tokyo's production is too drastic, in my opinion. I think the changes need to happen from a logistics standpoint, primarily, which is why an active partisan presence in China from the beginning would help. If the Japanese have to garrison their supply lines, this will pull a good portion of the forces away from the front, and it is proportional to how far they drive into China. I would go so far as to suggest more Lt Woods hexes, in conjunction with Partisans, so that the expected number of them appearing is increased. Finally, this is one case where I feel that a house rule might be in order. That is, until the start of the major offensive, only allow the IJN, both warships and carrier air, to strike at Chinese targets that are on a coastal hex. That means no sailing the fleet into ports and bombarding a hex deeper into the interior. No decoupling the Carrier Air, and allowing it to bomb deep in China from Wuhan, or constructed airfields. I don't feel that the IJN should be completely removed until this stage, as Tom proposed, but rather, keep it within a reasonable sphere of operation. These changes, I believe, would restore a realistic balance to the Asian front, without overly hamstringing the Japanese player and depriving him from a choice of strategic direction.
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