iamspamus
Posts: 433
Joined: 11/16/2006 From: Cambridge, UK Status: offline
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Well, I think that it's a good idea. Expanded house rules can work well. Some of them I'd do, others I won't. Thus the idea of a house rule. To Bresh, adding light fleets makes it "not EIA". Same with the "extra provinces" that were added in EIH. For EIANW, doing dip randomly is not the "real game", nor is FS for minors without a corps, right? So, what? It's the core game that makes it the game. Everyone (I know) plays with official or non-official optional rules. Some of our house rules involved: -We kept FS money separate and allowed them to save it. They also did builds when neutral. -At some time, we added the cost of ships without access to nordic timber (or something like that). Basically GB had to pay more if not allied with RU or controlling Sweden or Norway. Only used that a bit. -We definitely used the -1 for friendly forage (all conq, FS, ceded, and allies) -We often played with "personal leader". Roll 4 dice. The first three dice were the strat, tact, and corps max. Rerolling 6's, while on the fourth roll a 6 = a cav leader. That 555* British guy really changed the game a bit!!! The catch was that your leader was a D leader and could only be used if you, personally showed up! It was crazy. These were just a few. We didn't use them all the time, but could if we wanted to. Thus the reason they were called house rules or options. It didn't make it less EIA. Matrix folks, I'd like to see more options available too...after fixing the AI... Jason quote:
ORIGINAL: Mardonius I was wondering how hard it would be to recreate through some creative programming (Bless you, Marshall!) some nifty house rules that we used to employ. For all those Grognards who may be saying harrumph, please note that all I suggest should be optional so if ya don't like it, just don't use it. And remember what happened to the old style armies at Valmy... How hard would these be to program? Minor Country Improved Morale with training. (Yours truly wrote his MA thesis on this little matter for the Portuguese. Moreover, I have had some first hand exposure to training/modernizing certain armies myself.) The old AH rules allowed for an optional rule the Brits to improve the Portuguese and the Hanoverians to a 4.0 morale with 24 months of continuous training. I would love to see other nations have the option of training them as well to say 0.5 below their own morale. So the French to 3.5 and the Spanish et alias to 2.5. I would expand this to other nations as well up to a certain limit. I would allow the gaming group to select what countries (say Holland, Denmark for example) could be trained and to what level and by whom. Increased Corps Size. Allow nations to spend money and time to increase certain of their Corps. Must be in a step function and within reason. Increase number of corps a nation can produce. Start with their smallest and perhaps could be improved as noted above. Could apply to some minors as well. Increase number of depots with expenditures of time and money. Increase number of fleets with expenditures of time and money. Allow certain minors (e.g. North Africa) to build light fleets. Improve fortifications or harbor guns with expenditure of time/money. I would also consider having a portion of the Privateer monies go to the privateering state. This was the common practice of the day. Semper Fi Mardonius
< Message edited by iamspamus -- 1/16/2008 4:03:21 AM >
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