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Issues that were addressed in 1.01b and 1.02

 
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Issues that were addressed in 1.01b and 1.02 - 1/16/2008 6:49:28 PM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline
This thread maintained for reference only. The latest bug list can be found at:

http://www.matrixgames.com/forums/tm.asp?m=1739144&mpage=1&key=?

Richard


ISSUES THAT WERE ADDRESSED IN THE 1.01b AND 1.02 PATCHES

G1 GENERAL (PBEM)
From: gmatcuk
Problem: Program is having issues with the sponsor major power when it has forces inside the sponsored minor country and they are not at war with the major power fighting the minor.
File: WhoNeedsDiplomacy.sav
Status: Confirmed bug - Fixed in 1.02

G2 GENERAL
From: sw30
Problem: "Access violation at address 005876F3 in module 'EiANW.exe'. Read of address FFFFFF00."
File: access violation at address.sav
Status: Confirmed bug (R096) – Fixed in 1.01b

G3 GENERAL (PBEM)
From: Praem, Ashtar and Hanbarca
Problem: We are experiencing a lot of garrisons changing nationality (e.g. Madrid being Prussian)
File: Garrisons in wrong place.zip
Status: Unable to duplicate in 1.02. however an Auto Backup function was implemented in 1.02 for cases such as these where file corruption and out of sync errors occur,

G5 GENERAL
From: pzgndr
The text “Upcoming Reinforcements” in the Current Nation window is too large and is overlapping other text.
No file necessary
Status: Confirmed - Fixed in 1.02

G6 GENERAL
From: exp101
Problem: Trade Display Error. The values under "Trade" in the Current Nation box are reversed
No file necessary
Status: Confirmed (R112) - Fixed in 1.01b

G7 GENERAL
From: exp101
Problem: Duplicate Sea Area 702. One borders Karlskrona (Sweden) and the other is off Konigsberg (Prussia).
No file necessary
Status: Confirmed (R113) – Fixed in 1.01b

G8 GENERAL
From: sw30
Problem: The Unit Report is missing a column - A (artillery)
No file necessary
Status: Confirmed - Fixed in 1.02

G9 GENERAL
From: sw30
Problem: The French 4th Cav Corp is labeled as "IV" but it should be "IVC
No file necessary
Status: Confirmed - Fixed in 1.02

G10 GENERAL
Problem: The Polish cavalry corps has an incorrect counter graphic
No file necessary
Status: Confirmed (R126) – Fixed in 1.02

G11 GENERAL (PBEM)
From: Grognot
Problem: The program is switching control from the human player to the AI.
File: 0-twoway-(France goes AI).sav
Status: Confirmed bug – Fixed in 1.02

G12 GENERAL
From: no_dice
Problem: Program crashes to desktop when clicking on Russian corps in Acre, Palestine.
File: Crash in Palestine.sav
Status: Confirmed bug – Fixed in 1.02

G13 GENERAL (PBEM)
From: Grognot
Problem: Program reverts to setup phase
File: Reverting to setup phase.zip
Status: Unable to duplicate in 1.02

G14 GENERAL (PBEM)
Problem: Program dead-ends after host plays client’s turn in a 2-way PBEM game (AI does not advance game). To duplicate: have Spain use Admin Menu and have AI play Turkey’s turn.
File: Spain(host) AI for Turkey(client).sav
Status: Confirmed bug – Fixed in 1.02

G15 GENERAL (PBEM)
From: gmatcuk
Problem: Program is multiplying Holland’s forces
File: Holland-multiple_units.sav.zip
Status: Unable to duplicate in 1.02

G17 GENERAL (PBEM)
Problem: When the host of a PBEM game in which there are AI opponents, uses the Admin Menu to have the AI play the turn of another human player, the program skips the host’s next turn. Note: using the skip button does not cause this problem.
File: File: 0-2way_France(host) uses Admin Menu.sav
Status: Confirmed bug – Fixed in 1.02

S1 SETUP PHASE
From: zaquex
Problem: Program is not allowing garrisons to be filled to capacity
File: gar_const_place.sav
Status: Confirmed bug (R103) - Fixed in 1.01b
Note: similar bug during reinforcement phase also reported (see R2)

S2 SETUP PHASE
Problem: Program is allowing leaders to become unattached when corps they are attached to are moved into city
File: Leader detached during setup.sav
Status: Confirmed bug (R127) - Fixed in 1.02

D3 DIPLOMACY PHASE
From: ndrose
Problem: There doesn't seem to be any way to retract access from an ally; once you allow them in, that seems to be it, even if you uncheck the box. It also seems to continue even if the alliance is broken.
File: R090_2.sav
Status: Confirmed bug (R090) – Fixed in 1.01b

D4 DIPLOMACY PHASE
From: ndrose
Problem. The program has a conflict with Mecklenburg when it is a component of the CoR. France was able to declare war on it and in the Prussian Current Nation window under “Free states”, Mecklenburg shows up there, even though the program also recognizes it as a component of the CoR.
File: Mecklenburg.sav
Status: Confirmed bug (R091) – Fixed in 1.01b

D6 DIPLOMACY PHASE
Problem: When a major power has one of its controlled minor country corps inside of its enemy’s homeland (but no other corps), the program will incorrectly warn the player suing the invader, that they must sue for peace to all nations that they are at war with.
File: Controlled minor in enemy homeland.zip
Status: Confirmed bug (R093) – Fixed in 1.01b

D7 DIPLOMACY PHASE
From: Mardonius
Problem: In a pre-campaign test game I tried to lend a feudal corps to an Austrian Ally and received an error of wrong unit type. I tried feudal corps with and without leaders, both to no avail. I was able to loan the Austrian Nezami Cedid, Imperial Cavalry, Janissary and Syrian Corps but was not able to loan any feudal unit.
No file necessary
Status: Confirmed bug (R098) – Fixed in 1.01b

D8 DIPLOMACY PHASE
Problem: Observe that AI Russia (at PS 19) is in the instability zone and then advance the game to the next reinforcement phase and notice that Russia did not lose Corfu. Russia only has two conquered minors and only one of them (Circassia) has a Russian corps there.
File: AI instability zone not losing conq.sav
Status: Confirmed bug (R100) – Fixed in 1.01b

D9 DIPLOMACY PHASE
From: yammerhoper and Grognot
Problem: AI France surrendered unconditionally to itself.
File: silly_france_before.sav
Status: Confirmed bug (R102) – Fixed in 1.01b

D10 DIPLOMACY PHASE
From: Grognot
Problem: Informal peace check box in victory conditions screen clears when leaving.
File: informal peace setting clears.sav
Status: Confirmed bug (R104) – Fixed in 1.01b

D11 DIPLOMACY PHASE
From: Grollub
Problem: Austria surrendered unconditionally to France in July and then again in August.
File: surrendering too often.zip
Status: Confirmed bug (R106) – Fixed in 1.02

D12 DIPLOMACY PHASE
From: dauphan129
Problem: The program does not recognize all eligible leaders in the counter pool as conditions in the victory conditions screen.
No file necessary
Status: Confirmed bug (R111) – Fixed in 1.01b

D13 DIPLOMACY PHASE
From: zaquex
Problem: “Stavropol” on map is coded as “Stavrapol” in Selected Area Info window.
No file neccessary
Status: Confirmed bug - Fixed in 1.02

D14 DIPLOMACY PHASE
Problem: When ally #1 cancels access to ally #2 during the same diplomacy phase that the ally #2 loans a corps that is already inside of ally #1, the program does not allow the corps to move and cuts the supply chain.
File: Loaned when grace period expired (R117).sav
Status: Confirmed bug (R117)– Fixed in 1.02

D17 DIPLOMACY PHASE
From: zaquex (on behalf of community)
Problem: Major powers that win in the field and then besiege (interrupt) their own enemy occupied city are not stopping the program from allowing the enemy to conquer it.
File: Interrupted but still conquered.sav
Status: Confirmed bug – Fixed in 1.02

D18 DIPLOMACY PHASE
From: Grapeshot Bob
Problem: Program changes the enforced peace period for the losing side several months after surrender
No file available
Status: Unable to duplicate in 1.02,

D19 DIPLOMACY PHASE
Problem: AI is violating a 6.2.2 restriction (bullet #2)
File: AI violated 6.2.2 restriction.sav
Status: Confirmed bug - Fixed in 1.02

D21 DIPLOMACY PHASE
From: ecn1
Problem: Major powers that lose minor countries due to instability when enemy occupied are not repatriating their garrisons.
File: Control change but no repatriation.sav
Status: Confirmed bug (R133) – Fixed in 1.02

D22 DIPLOMACY PHASE
From: ndrose
Problem: Control of a minor country capital (controlled city area when city is vacant) is not changing when control of the city was established by a major power that has enforced access into sponsor’s territory. Observe Tuscany and Rome then advance game. Tuscany (Austrian controlled) will not fall but Rome (Spain control will).
File: corps cannot conquer2.sav
Status: Confirmed bug (R141) - Fixed in 1.02

D23 DIPLOMACY PHASE
From: Grognot
Problem: Program is not returning leaders after lapse of war and no war exists with the sponsor.
File: No return after lapse.sav
Status: Confirmed bug – Fixed in 1.02

D24 DIPLOMACY PHASE
From: Jimmer and gwheelock
Problem: Program is only giving 1PP for control of minor countries with secondary districts
File: CleverDevils2_backup_forplayer_France2.sav
Status: Confirmed bug (R154) – Fixed in 1.02

D26 DIPLOMACY PHASE
From: Blacksheep, Tater and ndrose
Problem: Major powers are surrendering to their allies and neutral major powers
File: Surrender when not a war_2.sav.zip
Status: Confirmed bug – Fixed in 1.02

R1 REINFORCEMENT PHASE
From: AresMars and ndrose
Problem: Program dead ends when evacuating fleets in ice zone during winter (error msg AI cannot find path forces a ctrl-alt-delete)
File: abo_path_issue.sav
Status: Confirmed bug (R097) – Fixed in 1.01b

R2 REINFORCEMENT PHASE
From: Grognot
Problem: Program is not allowing minor country garrisons to be reinforced to full capacity
File: Not allowing minor garrison reinf.sav
Status: Confirmed bug (R103) – Fixed in 1.01b
Note: similar bug during Setup phase also reported (see S1)

R3 REINFORCEMENT PHASE
From: ecn1
Problem: Program is allowing players to setup minor country fleets in the blockade box of their enemies during the minor country control setup
File: Minor setup in blockade box.sav
Status: Confirmed bug (R107) – Fixed in 1.01b

R4 REINFORCEMENT PHASE
From: ecn1 and zaquex
Problem: unable to add ships into minor country fleet counters that are set up in adjacent sea area.
File: Minor setup in adjacent sea area.sav
Status: Confirmed bug (R128) – Fixed in 1.02

R6 REINFORCEMENT PHASE
Problem: “AI cannot find path” message when attempting to evacuate port. Game locks up.
File: AI cannot find path-Lockup.sav
Status: Confirmed bug – Fixed in 1.02

R8 REINFORCEMENT PHASE
From: gwheelock
Problem: reinforcements due the next opponent in sequence are showing up in another major power’s view mode.
File: 102- R8.sav
Status: Confirmed bug – Fixed in 1.02

R9 REINFORCEMENT PHASE
Problem: Program not honoring reported date that a leader will become reactivated after leader had been removed due to wounds.
File: Blake not activated.sav
Status: Confirmed bug – Fixed in 1.02

N1 NAVAL PHASE
Problem: The program only retreats fleets to the owner’s controlled port when other ports are available. When there is a naval retreat, the losing side should also consider an allies port if access had been granted (section 9.4.1 Sea Area Retreats).
File: naval retreat to allies port-access.sav
Status: Confirmed bug (R094) – Fixed in 1.01b

N3 NAVAL PHASE
From: Grognot
Problem: fleet captures unescorted transports w/o battle, undo fleet move, transports are still prisoners and fleet returns to starting point.
File: Capture transport then undo move.sav
Status: Confirmed bug (R101) – Fixed in 1.01b

N4 NAVAL PHASE
From: Grognot
Problem: The program fought an auto evacuation naval battle with two rounds
File: spain_anomaly.sav
Status: Unable to duplicate in 1.02

N5 NAVAL PHASE
From: ecn1 and dauphan129
Problem: France wins naval battle against Portuguese fleet in Spanish blockade box
France fleets all go to the counter pool and show up as reinforcements.
File: Dauphan_EIA.sav
Status: Unable to duplicate in 1.02

N6 NAVAL PHASE
From: Grollub
Problem: Program is giving error message: “Unable to move unit in send_blockade runners”
File: blockade box battle.sav
Status: Confirmed bug (R108) – Fixed in 1.01b

N9 NAVAL PHASE
From: dauphan129
Problem: When France lost a naval battle against the British in area 23 they retreated to a port further (Bordeaux) from the closest (Marseilles).
File: Dauphan_EIA-2.sav
Status: Confirmed bug (R147) – Fixed in 1.02

N10 NAVAL PHASE
From: dauphan129
Problem: During auto evacuations, the program is not consistently giving wind gauge to blockader. Advance to duplicate but you will need to work this file a few times and do the math.
File: No wind gauge for auto evacuations.sav
Status: Confirmed bug – Fixed in 1.02

N11 NAVAL PHASE
Problem: Minors countries are unable to blockade formally owned ports
File: Minors cannot blockade.sav
Status: Confirmed bug – Fixed in 1.02

N14 NAVAL PHASE
From: BruceSinger
Problem: Program locks up during evacuation of Stockholm
File: SwedenNavalLockup.sav
Status: Confirmed bug – Fixed in 1.02

L1 LAND PHASE
From: Carnifex
Problem: EiANW is allowing for invasion supply without a supply source in violation of EiANW 10.5.4.
File: R099.sav
Status: Confirmed bug (R099) - Fixed in 1.01b

L2 LAND PHASE
From: trin (of behalf of the community)
Problem: the program is forcing feudal corps to be supplied or forage when they are returned to the map.
File: feudal supply and forage when returning.sav
Status: Confirmed bug - Fixed in 1.02

L3 LAND PHASE
From: bresh
Problem: Unable to place a depot inside besieged port cities of sponsored minor countries when sea supply has been established.
File: Sea supply for sponsored minors.sav
Status: Confirmed bug (R110) – Fixed in 1.01b

L5 LAND PHASE
From: sw30
Problem: French controlled minors who have their MA increased are losing it when the undo button is used.
File: Losing MA using undo.sav
Status: Confirmed bug - Fixed in 1.02

L6 LAND PHASE
From: DCWhitworth
Problem: program is allowing enemy corps to transfer factors with opponent’s garrison.
File: Transferring factors with opponent.sav
Status: Confirmed bug (R129) – Fixed in 1.02

L7 LAND PHASE
From: Grapeshot Bob
Problem: Program is not allowing Lille to be supplied from depot in Mainz
File: Supply chain Mainz to Lille.sav
Status: Confirmed bug (R130) – Fixed in 1.02

L9 LAND PHASE
From: ndrose
Problem: Program does not update the loss of sea supply and allows cutoff depots to continue as valid supply chain.
File: ndrose-Hull sea supply.sav
Status: Confirmed bug (R134) - Fixed in 1.02

L10 LAND PHASE
From: Grognot
Problem #1: Program will not allow for a sponsor’s depot in an area that contains the sponsored minor’s corps and that would be part of a valid supply chain.
File: Depot in valid supply chain.sav
Status: Confirmed bug - Fixed in 1.02

L11 LAND PHASE
From: Jimmer
Problem: Program is allowing enemy forces to block supply chain from an area that also contains an unbesieged friendly corps.
File: 10.3.3 Exception not followed
Status: Confirmed bug - Fixed in 1.02

L12 LAND PHASE
From: Jimmer
Problem: Program is incorrectly costing a side an extra movement point when crossing rivers into area containing a cossack unit(s)
File: Cossacks acting as corps.sav
Status: Confirmed bug - Fixed in 1.02

L13 LAND PHASE
From: Bresh and others
Problem: Depots in supply chains are not being recognized
File: No combat when in neutral minor.sav and Switzerland supply chain problems.sav
Status: Confirmed bug (R150) – Fixed in 1.02

L15 LAND PHASE
From: ndrose
Problem: Program is removing depots on fleets when a valid supply source still exists.
File: invasion depot lost.sav
Status: Confirmed bug (R153) – Fixed in 1.02

L16 LAND PHASE
From: ndrose
Problem: The program is allowing major powers to invade an enemy’s formally owned but now ceded territory.
File: 102-L16.sav
Status: Confirmed bug – Fixed in 1.02

L17 LAND PHASE
From: Jimmer and zaquex
Problem: Program is bypassing the lifting of sieges and allowing units to move into the city (passing thru the siege)
File: Besieger as unit in city.sav
Status: Confirmed bug – Fixed in 1.02

L18 LAND PHASE
Problem: When the borrower does not have access to the loaner’s territory, the program will teleport the loaned corps to the borrower’s territory. With temp access there is no longer a need for that repatriation function.
File: Teleporting loaned corps.sav
Status: Confirmed bug – Fixed in 1.02

LC1 LAND COMBAT PHASE
From: zenmaster
Problem: Turkish controlled OE component corps, move with the morale boost but fight without it.
File: Ottoman morale Land Combat.sav
Status: Confirmed bug (R105) - Fixed in 1.01b

LC2 LAND COMBAT PHASE
From: sw30
Problem: Unable to detach to garrison after siege assault that eliminated enemy garrison
File: no-garrison.sav
Status: Confirmed bug (R132) – The unit limit was reached. Added message in 1.02 “Unit limit reached”. Pending future Db change

LC4 LAND COMBAT PHASE
From: DCWhitworth
Problem: Program is allowing loaned corps that are not at war with the enemy to participate in battle
File: Loaned corps not at war.sav
Status: Confirmed bug (R135) – Fixed in 1.02

LC5 LAND COMBAT PHASE
From: Bresh
Problem: When one major power attacks another in a neutral minor country, there was no land combat phase.
File: No combat when in neutral minor.sav
Status: Confirmed bug - Fixed in 1.02

LC6 LAND COMBAT PHASE
From: ndrose
Problem: Lockup AI v AI lockup
File: PrussiaFreeze.sav
Status: Confirmed bug - Fixed in 1.02

E1 ECONOMIC PHASE
From: Grognot
Problem: France and Russia are at war but when France created Poland the war between France and Russia was cancelled.
File: creating poland cancels war.sav
Status: Confirmed bug (R095) – Fixed in 1.01b

E2 ECONOMIC PHASE
From: Grognot and gwheelock
Problem: Program is reporting bankrupt for debt payments that shouldn't actually be happening
File austria_bankrupt.sav
Status: Unable to duplicate in 1.02

E3 ECONOMIC PHASE
From: ndrose
Problem: Danzig is not getting included in the creation of Poland.
File: Danzig not included -Poland.sav
Status: Confirmed bug (R131) - Fixed in 1.02

E4 ECONOMIC PHASE
Problem: when a major power’s controlled minor country has factors coming on map during the next quarter, the program does not warn to buy corps counter.
File: Not warned to buy.sav
Status: Confirmed bug - Fixed in 1.02

E5 ECONOMIC PHASE
From: Jimmer
Problem: The program is not giving free states money from trade. Advance game and observe that Alexandria trade was not given to FS Egypt.
File: FS trade not included.sav
Status: Confirmed bug (R152) – Fixed in 1.02

E6 ECONOMIC PHASE
From: Jimmer
Problem: Program is not correctly calculating the money gained from peace condition “half trade” during the next economic phase
File: R157.sav
Status: Confirmed bug (R157) – Deviation of rule in 1.02 (see Victory Conditions Chart)

E7 ECONOMIC PHASE
Problem: If sponsor does not place all of the minor’s factors during the minor country control setup, the program will warn the sponsor to buy counter(s) during the next economic phase.
File: Sponsored minor getting counter msg.sav
Status: Confirmed bug – Fixed in 1.02

E8 ECONOMIC PHASE (PBEM)
From: Grognot
Problem: Program is not correctly calculating the money gained from peace condition “All Reparations” during the next economic phase
File: E8-All reparations not paid
Status: Confirmed bug – Deviation of rule in 1.02 (see Victory Conditions Chart)



=================================================


< Message edited by Monadman -- 3/14/2008 2:09:30 AM >


_____________________________

Post #: 1
RE: Reporting Bugs (as of v.1.01) - 1/16/2008 7:36:53 PM   
dauphan129

 

Posts: 95
Joined: 12/12/2007
Status: offline
Sticky this? Also, does this mean the patch is going to be released today?

Please feel free to delete my post after you sticky this:-)

(in reply to Monadman)
Post #: 2
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 2:15:56 AM   
yammahoper

 

Posts: 231
Joined: 4/23/2004
Status: offline
I should have read this thread first...

Just played a few hours with the new patch.  One odd thing occured.  France unconditionally surrendered to France in a Diplomatic Phase.

yamma

_____________________________

...nothing is more chaotic than a battle won...

(in reply to dauphan129)
Post #: 3
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 2:53:41 AM   
gwheelock

 

Posts: 563
Joined: 12/27/2007
From: Coon Rapids, Minnesota
Status: offline
Minor bug in 1.01 patch:

Just did an install of the 1.01 patch - found a minor bug :
The "[ProductVersion]" entry in the serialreg.txt file
still says "Version=1.00" instead of "Version=1.01"

(This is a duplicate posting; sorry; didn't notice the special thread)

(in reply to yammahoper)
Post #: 4
France unconditionally surrenders to France, Spain - 1/17/2008 4:54:19 AM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
Prior to 1.01 beta
------------------
Spain vs all-AIs.
Non-termination during French diplomatic phase.

Afer 1.01 beta
--------------
France unconditionally surrenders to France and Spain, costing him an extra fleet (one of the conditions that France selected against itself) and gaining him +5 PP (for accepting an unconditional surrender -- no extra -8 PP because it's simultaneous).

Attachment is 'before' -- that is, start of diplomatic phase. Hit 'end phase'...

Attachment (1)

(in reply to gwheelock)
Post #: 5
AI PATH ISSUE - 1/17/2008 6:14:28 AM   
AresMars

 

Posts: 234
Joined: 12/13/2007
Status: offline

AI Path Issue when Swedish Fleet (under French Control) forced to leave Abo due to Russia taking Abo and Fleet locked in Port by Ice.

Occurs during Fr Reinforcement phase.

Game hangs on Error Notice. CTRl-ALT_DELETE to exit.

ADDED: game has been upgraded with Beta Patch 1.01

Attachment (1)

< Message edited by AresMars -- 1/17/2008 6:17:48 AM >

(in reply to Grognot)
Post #: 6
RE: AI PATH ISSUE - 1/17/2008 6:16:19 AM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
In the same game I posted regarding France surrendering to itself, there's also some strange inability to reinforce certain garrisons -- for instance, can't put any more Swedish factors into Gothenburg, even though that should have space for four more (6/10).


(in reply to AresMars)
Post #: 7
RE: AI PATH ISSUE - 1/17/2008 6:40:13 AM   
gwheelock

 

Posts: 563
Joined: 12/27/2007
From: Coon Rapids, Minnesota
Status: offline
I am getting this in SEVERAL different spots.  If I start a NEW garrison; things work; it
seems to apply more to pre-patch garrisons.

(in reply to Grognot)
Post #: 8
RE: AI PATH ISSUE - 1/17/2008 7:57:14 AM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
just to dubble check, have you made sure there isnt a second garrison in the area, can be difficult to see sometimes and have caused me similar problems occationaly. 

(in reply to gwheelock)
Post #: 9
RE: AI PATH ISSUE - 1/17/2008 9:10:22 AM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
Ok found the garrisson bug when setting up Turkey

To recreate: place a garrisson fill it with some inf, change focus to something else (to be sure place another unit or so) go back to the garrisson and try to fill it up. In my example i filled constantinopel with 10 factors, then placed another garrison in athens which i removed went back to constantinopel and tried to fill the garrisson with the rest of my inf. I could now fill it with 6 inf then it refuses to take any more. Its enough to right click on the map and go back to the garrisson to get same result.

The bug seems to be reproducible.

First time to place the garrisson you seem to be able to fill it to it's maximum or alternativly with as many inf as is available.

Attachment (1)

(in reply to zaquex)
Post #: 10
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 11:11:44 AM   
ndrose

 

Posts: 612
Joined: 10/13/2006
Status: offline
Although I haven't downloaded the patch yet, I haven't seen this mentioned before, so I'm assuming it's not already fixed.

Danzig is not getting included in the creation of Poland. It's marked with a P on the map, and should be available, but it isn't. If you create Poland by selecting another province, Danzig just gets left out. If you try to create it by selecting Danzig, it says you can't create that kingdom.

Went back and looked at savefiles with Poland, and none seem to include Danzig, no matter whether the owner was Prussia, Russia, Austria or France. If it's Prussia, Danzig remains a home province; otherwise it remains a ceded province.

OK, it's a small point, since Danzig isn't worth anything--but hey, it's another place to garrison those 4.0 morale troops.

Nathan Rose

(in reply to Monadman)
Post #: 11
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 12:34:11 PM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
(see also gwheelock's post at http://www.matrixgames.com/forums/tm.asp?m=1680296 )

Is Austria going spontaneously, inexplicably bankrupt for debt payments that shouldn't actually be happening?

In the attached saved game (started in 1.00, only loaded in 1.01 with the second French surrender to Spain), Austria allegedly goes bankrupt for debt in March, June and September 1813 economic phases. It has not sued anyone for peace between March and September. Unless it's possible to incur a massive debt that carries over across economic phases, or it's somehow getting formal debt aside from reparations, I don't see how this could be happening.

(Bankruptcy for unit maintenance, perhaps... but formal debt? I mention gwheelock's post, because he's showing the same slightly oddly formatted message).

Odd. I just started a non-game (no actions) in 1.01 beta, hotseat, full seven, ran 'til March -- nothing weird in that economic phase. Maybe a compatibility issue with 1.0?

Attachment (1)

(in reply to ndrose)
Post #: 12
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 12:35:25 PM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
The 'accept informal peace' checkbox is automatically being cleared, it seems -- unlike other boxes on that screen, where you can set what you'd accept even if you're not at war, that box seems to be cleared as soon as you leave the 'diplomatic reaction' setup.

(tested in a purely 1.01-beta game with no actions)

< Message edited by Grognot -- 1/17/2008 12:36:17 PM >

(in reply to Grognot)
Post #: 13
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 1:08:53 PM   
Grognot

 

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A slightly different path (still from the same started-in-1.00 game) --

The new-and-improved Spanish Armada (Portugese, Swedish, Danish, Dutch, Neapolitan fleets are all mine, and quite a few of them are involved here) is blockading London. The British fleet is entirely there (checked to verify that they're not weirdly in an adjacent port). Spanish troops have just defeated the British garrison and replaced it with one of their own.

So why isn't there a naval battle between the Spanish and the British, and scuttling of the British fleet due to inability to evacuate?

(Update: Evacuation and naval battle takes place in the Diplomacy phase?!)

Attachment (1)

< Message edited by Grognot -- 1/17/2008 1:12:35 PM >

(in reply to Grognot)
Post #: 14
Unable to add reinforcements to garrison - 1/17/2008 2:34:38 PM   
delatbabel


Posts: 1252
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quote:

ORIGINAL: Grognot

In the same game I posted regarding France surrendering to itself, there's also some strange inability to reinforce certain garrisons -- for instance, can't put any more Swedish factors into Gothenburg, even though that should have space for four more (6/10).




I can verify this.

In the attached save game it is the Austrian reinforcement phase. Austria is unable to reinforce the garrisons in Vienna or Salzburg despite the fact that Vienna is 11/20 and Salzburg is 12/15. If you let the game play on a few more turns then you'll have reinforcements appearing in Munster, Liege and Luxemburg, none of which can be added to the existing garrison.


Attachment (1)

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--
Del

(in reply to Grognot)
Post #: 15
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 2:36:39 PM   
delatbabel


Posts: 1252
Joined: 7/30/2006
From: Sydney, Australia
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quote:

ORIGINAL: Grognot

(see also gwheelock's post at http://www.matrixgames.com/forums/tm.asp?m=1680296 )

Is Austria going spontaneously, inexplicably bankrupt for debt payments that shouldn't actually be happening?

In the attached saved game (started in 1.00, only loaded in 1.01 with the second French surrender to Spain), Austria allegedly goes bankrupt for debt in March, June and September 1813 economic phases. It has not sued anyone for peace between March and September. Unless it's possible to incur a massive debt that carries over across economic phases, or it's somehow getting formal debt aside from reparations, I don't see how this could be happening.

(Bankruptcy for unit maintenance, perhaps... but formal debt? I mention gwheelock's post, because he's showing the same slightly oddly formatted message).

Odd. I just started a non-game (no actions) in 1.01 beta, hotseat, full seven, ran 'til March -- nothing weird in that economic phase. Maybe a compatibility issue with 1.0?


This is happening to me as well, as Austria, in 1807. A bit annoying to be losing PPs for going bankrupt when I have over $80 in the bank and not currently surrendered to anyone. I have accepted two informal peaces, that is all.



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Del

(in reply to Grognot)
Post #: 16
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 2:54:50 PM   
Nick1981

 

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-First playing france in area 38 in spain whwn i'm at war with Greath Britain English and French troop stack together like they where allies instead of fighting each other.

-second when i play Russia iget arménia as a ceded provoince, later in the begin of a diplomatic phase of June when turkey redeclared me war even if i have garnison in the pronvincial capital and a did not came in the province the prvince is receded to Turkey

_____________________________

What???.....i only accept unconditionnal!....Spain will follow.....;)

(in reply to delatbabel)
Post #: 17
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 4:26:32 PM   
ecn1

 

Posts: 132
Joined: 4/9/2007
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I saw this posted incorrectly on the forums and not here, and since its a major bug, I thought I would repost here


quote:

ORIGINAL: Nick1981

-First playing france in area 38 in spain whwn i'm at war with Greath Britain English and French troop stack together like they where allies instead of fighting each other.

-second when i play Russia iget arménia as a ceded provoince, later in the begin of a diplomatic phase of June when turkey redeclared me war even if i have garnison in the pronvincial capital and a did not came in the province the prvince is receded to Turkey




(in reply to Nick1981)
Post #: 18
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 5:05:02 PM   
tgb

 

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Every reinforcement phase I get the ms. that Prussia has surrendered conditionally to France.

(in reply to ecn1)
Post #: 19
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 5:15:03 PM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline

quote:

ORIGINAL: Grognot

(see also gwheelock's post at http://www.matrixgames.com/forums/tm.asp?m=1680296 )

Is Austria going spontaneously, inexplicably bankrupt for debt payments that shouldn't actually be happening?

In the attached saved game (started in 1.00, only loaded in 1.01 with the second French surrender to Spain), Austria allegedly goes bankrupt for debt in March, June and September 1813 economic phases. It has not sued anyone for peace between March and September. Unless it's possible to incur a massive debt that carries over across economic phases, or it's somehow getting formal debt aside from reparations, I don't see how this could be happening.

(Bankruptcy for unit maintenance, perhaps... but formal debt? I mention gwheelock's post, because he's showing the same slightly oddly formatted message).

Odd. I just started a non-game (no actions) in 1.01 beta, hotseat, full seven, ran 'til March -- nothing weird in that economic phase. Maybe a compatibility issue with 1.0?


Grognot and gwheelock,

I have this one down as Not Yet Confirmed (#102-E2), as it may very well be a version conflict that would no longer exist when starting new games using 1.01. Thanks.

Richard



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Post #: 20
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 6:00:24 PM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline

quote:

ORIGINAL: Nick1981

-First playing france in area 38 in spain whwn i'm at war with Greath Britain English and French troop stack together like they where allies instead of fighting each other.

-second when i play Russia iget arménia as a ceded provoince, later in the begin of a diplomatic phase of June when turkey redeclared me war even if i have garnison in the pronvincial capital and a did not came in the province the prvince is receded to Turkey


Nick,

Any chance you can get us some files for these? Thanks

Richard

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(in reply to Nick1981)
Post #: 21
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 6:04:03 PM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline

quote:

ORIGINAL: Grognot

A slightly different path (still from the same started-in-1.00 game) --

The new-and-improved Spanish Armada (Portugese, Swedish, Danish, Dutch, Neapolitan fleets are all mine, and quite a few of them are involved here) is blockading London. The British fleet is entirely there (checked to verify that they're not weirdly in an adjacent port). Spanish troops have just defeated the British garrison and replaced it with one of their own.

So why isn't there a naval battle between the Spanish and the British, and scuttling of the British fleet due to inability to evacuate?

(Update: Evacuation and naval battle takes place in the Diplomacy phase?!)


Grognot,

For whatever reason the program does not have an exact timing for evacuations so that is why I wrote it up as follows:

If a port in which a fleet is located becomes enemy-controlled, the program will automatically attempt to evacuate the fleets in port before the next Naval Phase.

In your file, it was actually calculated after the land combat phase but before the diplomacy phase played out. The program needed to get to the first British turn (diplomacy) in order to first determine its demise and then evacuate. So, at the moment, this is not classified as a bug; however, it will be added to the enhancement list (as Low priority: It works but could be made better) because it does need to be consistent with the timing.

What I did see as a problem was a naval battle with two rounds.

Thanks again!

Richard


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Post #: 22
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 8:24:14 PM   
Bearcat2

 

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I get the can't place reinforcements in a city also; for some odd reason they will take up to 9 and thats it; if i move a corp into the city province, I can transfer from the corp to the city with no problem; but if there  is no corp, then the city stops taking reinforements.

Also an AI Napoleon is once again marching across the English channel, despite having a HVY Fl in the channel-with the  Lille crossing point turned on.

(in reply to Monadman)
Post #: 23
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 8:30:34 PM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
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quote:

ORIGINAL: Termite2

I get the can't place reinforcements in a city also; for some odd reason they will take up to 9 and thats it; if i move a corp into the city province, I can transfer from the corp to the city with no problem; but if there  is no corp, then the city stops taking reinforements.

Also an AI Napoleon is once again marching across the English channel, despite having a HVY Fl in the channel-with the  Lille crossing point turned on.


The first one is on the 1.02 bug list (see above) but not the second (which had tested out fixed in 1.01). Can you get us a file for this illegal crossing?

Thanks

Richard


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Post #: 24
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 8:49:01 PM   
Bearcat2

 

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I saved the file; but I am an illiterate computer user,[I followed the directions, but it keeps asking me to make an account after I compressed the files] and could not send it. I can't even get a screen shot showing it-sorry.

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Post #: 25
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 9:52:30 PM   
Grognot

 

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Ah, interesting regarding fleet-evacuation battle timing.  I found it slightly off-putting, since the results of such a battle might affect peace talks and so forth.

(in reply to Bearcat2)
Post #: 26
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 10:43:20 PM   
Thresh

 

Posts: 393
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From: KCMO
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I am getting a graphic error. Report it here or another thread?

Todd

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Post #: 27
RE: Reporting Bugs (as of v.1.01) - 1/17/2008 10:55:33 PM   
Tarvan

 

Posts: 3
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Continuing an old game as Turkey, I created the Ottoman Empire (after updating to v.1.01). Checking the Ottoman units they all show as morale 2 for inf and 3 for cav. However when I used them in a battle they still have morale 1 inf and 2 cav.

zenmaster has also had this problem but with a new game:- http://www.matrixgames.com/forums/tm.asp?m=1680587

(in reply to Thresh)
Post #: 28
RE: Reporting Bugs (as of v.1.01) - 1/18/2008 12:09:26 AM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline

quote:

ORIGINAL: Tarvan

Continuing an old game as Turkey, I created the Ottoman Empire (after updating to v.1.01). Checking the Ottoman units they all show as morale 2 for inf and 3 for cav. However when I used them in a battle they still have morale 1 inf and 2 cav.

zenmaster has also had this problem but with a new game:- http://www.matrixgames.com/forums/tm.asp?m=1680587


Tarvan,

The Ottoman morale boost for Turkey is only good for games started with 1.01 -sorry.

Richard


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Post #: 29
RE: Reporting Bugs (as of v.1.01) - 1/18/2008 12:55:21 AM   
Naxias

 

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v1.01beta Gamestopper!

Playing Austria
Game gets stuck after Reinforcement phase (in russian naval) with the error message "AI cannot find Path"

See attached file.

(I managed to avoid this by not attacking Sct. Petersburg. I believe it it caused by forcing the russian fleet out of Sct. Petersburg into frozen sea zone.)

Attachment (1)

< Message edited by Naxias -- 1/18/2008 1:09:00 AM >


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Post #: 30
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