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RE: AI turn time - 1/23/2008 7:58:58 PM   
Forbidden

 

Posts: 8
Joined: 4/2/2007
Status: offline
I really think that the people having trouble with the AI turn time must be playing some REALLY big scenarios with lots of AI. I have an old Sempron 2800+(1.6ghz) and have just played a 45x45 game with 4 AIs and the AI turn time is really fast, 1min, 1h30seg MAX. In a 40x40 game with 3 AIs the game goes really fast. 

(in reply to ravinhood)
Post #: 31
RE: AI turn time - 1/26/2008 1:30:06 AM   
miral

 

Posts: 170
Joined: 12/20/2007
Status: offline
Forbidden, they are playing Really Big Games. One person has a post asking how to create a 200x200 hex map! Like you, I enjoy medium and small games and find very little lapse. But try the Diplomacy scenario sometimes, with 10 sides, and you will find there can indeed be a significant wait. Once in a while I do assay a Big Game; and keep a good military history history book at hand to read while waiting. This doesn't bother me but a lot of younger players (and some not so young) love monster games and wont little to no waiting time between moves.

(in reply to Forbidden)
Post #: 32
RE: AI turn time - 1/26/2008 5:03:53 AM   
bssybeep


Posts: 237
Joined: 6/5/2007
Status: offline
I play huge, 6 player maps.  I just noticed one parameter that makes a big difference on AI turn time: "Optimize for AI" option during random map creations.  If that option is not slected, then turn times are a more reasonable 1-3 min, compared to 15-20 min.

(in reply to miral)
Post #: 33
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