Grapeshot Bob
Posts: 642
Joined: 12/16/2007 From: Canada Status: offline
|
quote:
ORIGINAL: Erik Rutins Last I heard, Ralegh is working on just such a guide for at least one nation. I very much appreciate the work he is putting in. We all do. A major problem is that all parts of the user interface need specific explanations. The basic screen the player looks at for the majority of the game should be explained in detail. The battle screens are filled with a large collection of numbers that need to be specifically defined. If they are not necessary to the play of the game, they should be displayed as an option. What are the relative advantages of the different attack and defense "chits"? There should be some explanation of the terrain advantages and disadvantages in combat. Diplomacy settings and supply also need more clear, short explanations. Specific examples need to be illustrated. Economic settings need to be explained. How does the economy affect supply? The numbers on the map need a clear explanation. What does 4/9/6 mean? The meaning of the number of spires on each city needs to be explained. Why are the UI indicators of where a unit is non-intuitive (AR,AC,ER,EC,etc). Minimum garrisons need to be clearly explained. The sea crossing indicators need to be explained. What do you need to do to conquer a territory? What do you need to do to conquer a city? People need to understand where to find out when reinforcements are coming after they buy them, so they don't die because there are no corps for them. The naval system needs specific examples, with illustrations. Ship transport and the different naval missions need to be defined. Surrender settings and their implications need to be clearly defined. What, exactly, does "Royal Wedding" mean? You need to explain that people can only get a certain number of their requested victory conditions. The advantages and disadvantages of influence, allies, conquered, free states and kingdoms need to be clearly laid out. Can a player trace supply through or from any of these states? These things could all be answered very quickly in a quick start guide. All someone needs to do is snap a few screen shots and be organized with short explanations and pointers. One or two limited in-game tutorials would help. I really like this game. It has taken me a while to learn it and I find the forums a very useful source of information. We just need something for newbies to grab onto so they don't get overwhelmed. Writing a short manual would take no special programming skills, so you don't need to tie Marshal up. Someone from Matrix who knows the game could do it in a weekend. Please help keep your hard work alive. New players are what this game needs to keep it successful. GSB
|