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1:03 update spoiler request ... - 1/30/2008 4:46:39 AM   
GavinP

 

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Guys ...

As CS gamers are no doubt in keen anticipation of the up-coming 1:03 update .. could Jason, or some other "insider" please give us a big spoiler about we can expect to find in the package ...

More scens?
More units?
More fun?

Cheers

GavinP
Post #: 1
RE: 1:03 update spoiler request ... - 1/30/2008 5:04:55 AM   
Jason Petho


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quote:

ORIGINAL: GavinP
More scens?


Yes! For all three games!

quote:

ORIGINAL: GavinP
More units?


Yes! Many! Especially for WF and EF!

quote:

ORIGINAL: GavinP
More fun?


As much as we could legally provide!

More features?
Yes!

Enhanced DCGs?
Yes!

Updated Manual?
Yes!

New Bootcamp scenarios that show off the new features?
Yes!

New and Updated order of battles?
Yes!

Inclusion of 1.01, 1.02 and 1.02B plus fixes?
Yes!

Save game counter?
Yes!

Campaigns autosaved in the right location?
Yes!

New Countries?
Yes!

There's a teaser.

Jason Petho



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RE: 1:03 update spoiler request ... - 1/30/2008 5:31:04 AM   
simovitch


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Glean what you can from this screenie...




Attachment (1)

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simovitch


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RE: 1:03 update spoiler request ... - 1/30/2008 7:27:21 AM   
Dumnorix


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Hallo CS community
Thus altogether not new, that was already clear me. What is with real changes in the play? matrix-games and talon- soft should finally our play as Open-source arrange! Therefore my call: Release the engine code - all are to be able to work on it.
O P E N S O U R C E for JTCS - otherwise passes here nothing more - except this kindergarden tinker-handicraft of certain Americans !!!
H.Balck (CS meets PG3D)

in german:
Also insgesamt nicht Neues, das war mir schon klar. Was ist mit wirklichen Veränderungen im Spiel ? Matrix-games und Talonsoft sollten endlich unser Spiel als Open Source gestalten ! Deshalb mein Aufruf: Gebt die engine Codes frei - alle sollen daran arbeiten können.
O P E N S O U R C E for JTCS
Sonst passiert hier nichts mehr- außer diesen Kindergartenbasteleien gewisser Amerikaner !!!

< Message edited by Dumnorix -- 1/30/2008 7:32:20 AM >


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RE: 1:03 update spoiler request ... - 1/30/2008 7:44:35 AM   
Jason Petho


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Thanks for all the support! It speaks volumes!

Jason Petho

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RE: 1:03 update spoiler request ... - 1/30/2008 1:47:05 PM   
tide1212


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One little feature I ran into testing a bootcamp scenario last night was hidden atg's. I think this will give the pak screen the bite it always should of had.

Tide1  

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RE: 1:03 update spoiler request ... - 1/30/2008 3:36:23 PM   
simovitch


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quote:

ORIGINAL: Dumnorix

Hallo CS community
Thus altogether not new, that was already clear me. What is with real changes in the play? matrix-games and talon- soft should finally our play as Open-source arrange! Therefore my call: Release the engine code - all are to be able to work on it.
O P E N S O U R C E for JTCS - otherwise passes here nothing more - except this kindergarden tinker-handicraft of certain Americans !!!


Hear me now and believe me later. Really, ya. We are sad, you know, because anyone who calls us "stupid" is really just jealous. because their girlfriend looks at us, then looks at him, and realzies she's cuddling up with a little girly-man...

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simovitch


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RE: 1:03 update spoiler request ... - 1/30/2008 5:56:35 PM   
AZKGungHo


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Hey Jason,

It sounds good man - really good!

So when do get it?????


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RE: 1:03 update spoiler request ... - 1/30/2008 6:02:39 PM   
Jason Petho


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As soon as these are complete!

http://www.matrixgames.com/forums/tm.asp?m=1692134

Jason Petho

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RE: 1:03 update spoiler request ... - 1/30/2008 6:26:32 PM   
timshin42


Posts: 63
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From: Edgewater, Florida, USA
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Jason, am anxiously (and patiently) awaiting 1.03.
It sounds like the best thing since sliced bread!
The teaser screen has several hints that point to great "Dynamic". I enjoy "Linked" but have moved to "Dynamic" until the "shooting horse" gets fixed in 1.03.
Please ignore that sour grapes guy whose name says it all. I suggest we all do.



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Post #: 10
RE: 1:03 update spoiler request ... - 1/30/2008 7:01:16 PM   
Juergen

 

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When the new patch is available is it going to effect our saved games???  Are we going to have to start over on our campaigns??  Not that I care, I'm looking forward to the new patch :)

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Post #: 11
RE: 1:03 update spoiler request ... - 1/30/2008 7:03:58 PM   
Jason Petho


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quote:

ORIGINAL: Juergen

When the new patch is available is it going to effect our saved games???  Are we going to have to start over on our campaigns??  Not that I care, I'm looking forward to the new patch :)


PBEM should NOT be affected

Linked Campaigns should NOT be affected

Dynamic Campaigns WILL BE affected and will REQUIRE a restart.

Jason Petho



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Post #: 12
RE: 1:03 update spoiler request ... - 1/30/2008 9:48:03 PM   
GFeros

 

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This is great, thanks Jason and team for all the hard work!

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RE: 1:03 update spoiler request ... - 1/30/2008 11:35:17 PM   
Hammer732

 

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Good Day Jason,
Will the new patch affect modifications I have done to the game such as alternate sounds (weapons firing, tank sounds, assault and weapons impact etc) as well as objective icons and unit bases with Swastika and Hammer and Sickle etc? I remember the assault sounds were changed and I had to reinstall the "Sannitator, Sannitator" ogg files when the first patch was released.

Thanks for all the great work!

Hammer732

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Post #: 14
RE: 1:03 update spoiler request ... - 1/30/2008 11:40:13 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: Hammer732

Good Day Jason,
Will the new patch affect modifications I have done to the game such as alternate sounds (weapons firing, tank sounds, assault and weapons impact etc) as well as objective icons and unit bases with Swastika and Hammer and Sickle etc? I remember the assault sounds were changed and I had to reinstall the "Sannitator, Sannitator" ogg files when the first patch was released.

Thanks for all the great work!

Hammer732


It should not affect sounds, I do not believe there are any sounds that overwrite the existing ones, with the exception of the assault sounds. (Don't forget this is a cumulative update, so everything in 1.01 and 1.02 will be included in the 1.03 UPDATE)

The objective icons and units bases will most likely be affected, yes.

I would recommend saving any mod files that you are using in a separate folder, and then re-copy and paste them back into the installation. Your mods should still work, but should be added after the 1.03 UPDATE is installed.

Jason Petho


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RE: 1:03 update spoiler request ... - 1/30/2008 11:48:32 PM   
Hammer732

 

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Thanks!
I'll make back-ups for everything.

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Post #: 16
RE: 1:03 update spoiler request ... - 1/30/2008 11:53:06 PM   
Jason Petho


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No problem! Happy to help!

Jason Petho

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RE: 1:03 update spoiler request ... - 1/31/2008 1:19:29 AM   
TAIL GUNNER

 

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quote:

ORIGINAL: Jason Petho

As soon as these are complete!

http://www.matrixgames.com/forums/tm.asp?m=1692134

Jason Petho


Jason,

I'm pretty sure quite a few of us don't need or want the video tutorials.
Any possibility of offering those later as a separate download?
(Then you could release the patch sooner.)
Also, those videos must pack a ton of megabytes onto the size of the patch.

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RE: 1:03 update spoiler request ... - 1/31/2008 1:48:22 AM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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quote:

ORIGINAL: Juggalo
I'm pretty sure quite a few of us don't need or want the video tutorials.
Any possibility of offering those later as a separate download?
(Then you could release the patch sooner.)
Also, those videos must pack a ton of megabytes onto the size of the patch.


Understood, of course.

The primary video tutorials I would like to complete for the release are those explaining how simple it is to put together your own scenario. There have been a lot of requests for help with scenario design and it is far easier to show someone how to do it than explain it in writing.

Tactical tutorials can be saved for a later UPDATE if the community is OK with that.

Jason Petho


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Post #: 19
RE: 1:03 update spoiler request ... - 1/31/2008 3:39:12 AM   
michammer

 

Posts: 15
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Looking forward to the update. Thanks for all the hard work to all involved.

Oh, ignore the guy with a large dose of sour grapes.

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Post #: 20
RE: 1:03 update spoiler request ... - 1/31/2008 4:13:48 AM   
Temple

 

Posts: 529
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quote:

ORIGINAL: Jason Petho

Tactical tutorials can be saved for a later UPDATE if the community is OK with that.

Jason Petho



I'm fine with this, and maybe make it a separate download later on?

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Post #: 21
RE: 1:03 update spoiler request ... - 1/31/2008 5:39:53 PM   
Arkady


Posts: 1262
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quote:

ORIGINAL: Jason Petho
...
New Countries?
Yes!
....



another spoiler...what countries ?


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Post #: 22
RE: 1:03 update spoiler request ... - 1/31/2008 6:46:03 PM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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quote:

ORIGINAL: Arkady

another spoiler...what countries ?



Can't say yet, but soon!

Jason Petho


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Post #: 23
RE: 1:03 update spoiler request ... - 1/31/2008 11:04:23 PM   
pcpilot


Posts: 78
Joined: 1/25/2008
From: Gods country, USA
Status: offline
Hey guys, looking forward to the patch. Thanks for all the work on this game. Its always been a LOT of fun for me and to see folks taking the extra effort to make it better really shines...well done!

< Message edited by racketyjack -- 1/31/2008 11:05:20 PM >

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Post #: 24
RE: 1:03 update spoiler request ... - 2/2/2008 8:44:39 PM   
Miamieagle

 

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THANK YOU!

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Post #: 25
RE: 1:03 update spoiler request ... - 2/3/2008 12:38:07 AM   
sorrowman


Posts: 17
Joined: 11/28/2007
Status: offline

quote:

ORIGINAL: Dumnorix

Hallo CS community
Thus altogether not new, that was already clear me. What is with real changes in the play? matrix-games and talon- soft should finally our play as Open-source arrange! Therefore my call: Release the engine code - all are to be able to work on it.
O P E N S O U R C E for JTCS - otherwise passes here nothing more - except this kindergarden tinker-handicraft of certain Americans !!!
H.Balck (CS meets PG3D)

in german:
Also insgesamt nicht Neues, das war mir schon klar. Was ist mit wirklichen Veränderungen im Spiel ? Matrix-games und Talonsoft sollten endlich unser Spiel als Open Source gestalten ! Deshalb mein Aufruf: Gebt die engine Codes frei - alle sollen daran arbeiten können.
O P E N S O U R C E for JTCS
Sonst passiert hier nichts mehr- außer diesen Kindergartenbasteleien gewisser Amerikaner !!!


If you don't appreciate all the work that's being done on JTCS just move on and create your own game from scratch.

I just don't understand what it is with you....but every message I read from you is either chest pounding about the greatness of your JTCS meets PG3D uber-modification or pissing vinegar on what everybody else is trying to contribute, including the Maxtrix guys


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RE: 1:03 update spoiler request ... - 2/6/2008 6:59:13 PM   
serg3d1

 

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Any news on 1.03 ? Last date was 1 febrary as I remember :)

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RE: 1:03 update spoiler request ... - 2/6/2008 7:28:08 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: serg3d1

Any news on 1.03 ? Last date was 1 febrary as I remember :)


And still would be, but there is a brickwall that needs to be addressed.

Jason Petho

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RE: 1:03 update spoiler request ... - 2/12/2008 7:21:38 PM   
PDiFolco

 

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Huh ? Which wall ? Now it's Feb 12th, you're late !

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RE: 1:03 update spoiler request ... - 2/12/2008 7:22:52 PM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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Ah yes.. the brickwall was addressed and now we're wrapping it up. Still testing the bootcamp scenarios and revising a few of the order of battles.

Soooo close!

Jason Petho

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