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RE: 1:03 update spoiler request ...

 
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RE: 1:03 update spoiler request ... - 2/12/2008 9:38:38 PM   
PDiFolco

 

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Cool, thanks Jason ! 

I Like this game, partly because it makes me drift back in time 10 years ...

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Post #: 31
RE: 1:03 update spoiler request ... - 3/13/2008 8:55:30 PM   
Arkady


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quote:

ORIGINAL: Jason Petho

Ah yes.. the brickwall was addressed and now we're wrapping it up. Still testing the bootcamp scenarios and revising a few of the order of battles.

Soooo close!

Jason Petho

ok, one month later...how close are we to release date ?



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Post #: 32
RE: 1:03 update spoiler request ... - 3/13/2008 8:59:00 PM   
tide1212


Posts: 446
Joined: 7/25/2003
From: New England
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Real close... testing is going well Arkady
Tide1

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Post #: 33
RE: 1:03 update spoiler request ... - 3/13/2008 9:13:04 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: Arkady

ok, one month later...how close are we to release date ?




http://www.matrixgames.com/forums/tm.asp?m=1720910&mpage=4


quote:

ORIGINAL: Jason Petho


The final 1.03 goes to Matrix on the night of March 23rd. How long it takes them to build the installer and update the new manual will be how long it takes to be released. Once it is out of my hands, I have no more control over it.

On the brightside, the last two weeks of BETA testing started already. There is one minor issue with one of the new features found so far that I hope the programmer can resolve.

Jason Petho


The issue has been resolved.

Jason Petho



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Post #: 34
RE: 1:03 update spoiler request ... - 3/13/2008 9:37:33 PM   
Dumnorix


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I am very intesting, how many real changes are in this new 1.03 patch.

H.Balck

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Post #: 35
RE: 1:03 update spoiler request ... - 3/13/2008 11:06:17 PM   
timshin42


Posts: 63
Joined: 9/6/2007
From: Edgewater, Florida, USA
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Oh wonderful! We are all so looking forward to Dumnorix's encouraging and constructive comments when 1.03 comes out!

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Post #: 36
RE: 1:03 update spoiler request ... - 3/14/2008 1:50:55 AM   
Warhorse


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He's comic relief...really!!

Mike


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Post #: 37
RE: 1:03 update spoiler request ... - 3/14/2008 2:12:42 AM   
tide1212


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From: New England
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If it where a constructive critique that we would get I know it would be welcome. But from what I've see in the past I'm putting my money on the beat down

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Post #: 38
RE: 1:03 update spoiler request ... - 3/14/2008 4:15:55 PM   
countblue


Posts: 160
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From: Vienna,Austria
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Patience is the fastest horse.

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Post #: 39
RE: 1:03 update spoiler request ... - 3/14/2008 8:13:29 PM   
1925frank

 

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Not that anyone has asked, but here's my take on Dumnorix:

Dumnorix has an excellent mod based on JTCS.  In Dumnorix's opinion, his mod is infinitely better than JTCS.

Apparently as part of his scheme to market his mod, he disparages and denigrates JTCS and all efforts to improve it.  Essentially the pitch is a person would be foolish to settle for JTCS when a person could have Dumnorix's mod.

The problem is virtually everyone who frequents this forum is a fan, or perhaps even a big fan, of JTCS.  Dumnorix is, therefore, not preaching to the choir.  He is effectively telling JTCS fans that they are mistaken if they like JTCS.  To some extent, Dumnorix seems to want to creat fan discontent with JTCS to encourage Matrix into adopting his mod.  

I would think a better marketing approach would be to say that if you like JTCS, you'd love Dumnorix's mod.

Dumnorix's mods look great.  To promote his mod, I think he'd get farther -- a lot farther -- if he stopped attacking JTCS.  I wish him the best of luck on his mod.  I am greatly impressed with Dumnorix's work. 

Meanwhile, Jason is the person who made the Matrix edition possible, Jason is the very helpful moderator on this forum, and Jason is the person who works on the patches. 

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Post #: 40
RE: 1:03 update spoiler request ... - 3/14/2008 10:41:34 PM   
Huib


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From: Nederland
Status: offline
I think scale wise the Dumnorix Mod is more in the same market as HPS PzC Series (1km scale hex).
A 1 km hex game can never be an alternative to a 250m hex game.

I would be happy if the mod was to be released officially to have an alternative to HPS PzC, as HPS in my experience do sloppy historical and sometimes bad topographical research. On top of that the HPS PzC doesn't have a map editor so it's impossible to correct their mapping mistakes.

< Message edited by Huib -- 3/14/2008 10:42:05 PM >

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Post #: 41
RE: 1:03 update spoiler request ... - 3/14/2008 11:17:16 PM   
1925frank

 

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My understanding is there is a concern some of the graphics in Dumnorix's mod may invite a copyright infringement challenge.  If concerns about a copyright infringement are a deal-killer, one solution might be to come up with different graphics, but I'm out of my league on both copyright questions and gaming graphics.

I've read some concerns, in the context of Divided Ground, that 250m per hex works poorly with modern weapons.  Dumnorix's 1km per hex would appear to address those concerns. 

I would think any company thinking of running with Dumnorix's mod would want to know if there is a market for it.  JTCS fans would seem to be a natural.  Huib's comments show there are aspects of Dumnorix's mod that make it attractive when compared to games that directly compete with its scale -- Dumnorix's thoroughness and attention to accuracy and the map editor.

I would also think any company thinking of running with Dumnorix's mod would want to avoid as many headaches as possible, and the possible copyright issue -- whether it's valid or not -- looks like a major headache.  Even if it turns out there was no copyright infringement, there's still the headache and expense of fighting about it.  The possible expense of fighting over an alleged copyright infringement would defeat the purpose of marketing the game in the first place -- profit.  The copyright issue probably makes the mod look like a financial liability at this point.

(in reply to Huib)
Post #: 42
RE: 1:03 update spoiler request ... - 3/15/2008 6:46:37 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
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quote:

The issue has been resolved.


Hi Jason,

any chance the release schedule could now be brought forward so it could be released for the Easter break?

I'm sure there'd be a lot of happy gamers out there...

cheers Chris

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Post #: 43
RE: 1:03 update spoiler request ... - 3/15/2008 8:39:55 PM   
big dawg


Posts: 311
Joined: 2/5/2007
From: Georgia, USA
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Hi Dean,

IMHO Dumnorix is just an A$$.

Just my 2 cents.  (Like anyone really cares what I think.)

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Post #: 44
RE: 1:03 update spoiler request ... - 3/15/2008 9:26:05 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Chris Merchant

quote:

The issue has been resolved.


Hi Jason,

any chance the release schedule could now be brought forward so it could be released for the Easter break?

I'm sure there'd be a lot of happy gamers out there...

cheers Chris


Hi Chris

No, I don't see that happening. The deadline to Matrix is the 23rd, and I am unsure how long it will take them to organize and release the UPDATE. I would imagine at least a week or so after they receive it. Not sure though, as they appear to have a lot on their plate.

Exciting times indeed!

Jason Petho



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Post #: 45
RE: 1:03 update spoiler request ... - 3/15/2008 11:18:25 PM   
timshin42


Posts: 63
Joined: 9/6/2007
From: Edgewater, Florida, USA
Status: offline
big dawg,

Let's not be politically correct ; tell it like it is!

His totally disgusting postings are mostly





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Post #: 46
RE: 1:03 update spoiler request ... - 3/18/2008 1:20:58 AM   
ird

 

Posts: 110
Joined: 1/5/2008
Status: offline
Absolutely agree Big Dawg - and I refuse to even take a look at his mod because he does my head in so much

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Post #: 47
RE: 1:03 update spoiler request ... - 3/18/2008 1:48:09 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
A shame, as he does have some really good ideas, maybe something is lost in the translation? Any Germans out there care to ask him what the deal is? I just don't get why he come across as so arrogant, unless as I suggest, something is lost in translation? I'm just not sure, like to give everyone a fair shake, he even came across weird at first about my Korean War Mod, but in the end I truly think it was a translation thing sometimes??? He seemed totally cool about it later, don't know...

Mike

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Post #: 48
RE: 1:03 update spoiler request ... - 3/18/2008 12:33:31 PM   
Arctic Blast


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Joined: 4/4/2007
Status: offline
I agree, I do believe a lot of it is a language issue...I don't think he intends to come across the way he does, but he doesn't quite understand that his WAY of speaking (well, typing) English is very smarmy and arrogant.

The thing that I remain baffled about, though, is the fact that he just cannot seem to let go of this strange dream he seems to have created of seeing a big pay day from his mod. This isn't to disrespect his modification in the least (though, as somebody said in another thread, some coherent explanation of what to do with these various file links he keeps posting would certainly be nice). However, a lot of games out there see a lot of, frankly, amazing modifications done for them (sort of interesting, actually, how the mod community has become vital in extending the lifeline of quite a few games), and I don't see those folks looking for a cheque. Sure, a lot of them are hoping to (and often succeeding in) having their mod open a door in to professional, and paid, software development down the road, but that's it. He seems to have deluded himself in to thinking he should get the money now, which puzzles me.

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Post #: 49
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