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RE: OOB

 
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RE: OOB - 2/5/2008 11:31:46 PM   
Grognot

 

Posts: 409
Joined: 12/7/2007
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I doubt that it's deliberate that phases get skipped, that the AI randomly takes control of human players, and that AI nations arbitrarily surrender to France even when they're not at war with France.

(in reply to zaquex)
Post #: 31
RE: OOB - 2/6/2008 12:51:16 AM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
quote:

In the end, you can expect the Land OOB's to be adjusted by the players as soon as that becomes an option for players.

Then we will have a round of discussion/debate/arguements about what will be ACCEPTABLE OOB's for future games....happy times!

Returning the Naval OOB to it's original EiA standard will be a different kettle of fish....I don't think that is ever going to happen.


Yes, once we get an editor the OOBs should be easily adjusted. It's six to one and half a dozen to another whether the defaults are the original EiA OOB and later gets modded to EiH or vice versa. For now I don't see where it makes that much difference while the game mechanics issues are still being resolved.

Since playgroups in the past seemed to evolve into EiA purists and EiHers, I would expect that to continue. The good news should be that both camps can eventually get what they want, at least as far as OOBs are concerned. Marshall should ensure that the game and editor can accomodate both. I don't see why not.

For the naval OOB, why couldn't that return to the EiA standard? I suppose only heavy fleets and heavy ships would be needed. Just delete the new light and transport fleets. Or were the transport capacities different? This may be a parameter that could be included in the editor.

(in reply to Grimrod42)
Post #: 32
RE: OOB - 2/6/2008 1:04:52 AM   
Grognot

 

Posts: 409
Joined: 12/7/2007
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In the original EiA, there were no heavy / light / transport distinctions, and one fleet could carry one corps (excepting guerillas, cossacks, freikorps and insurrection corps) plus leaders, regardless of how many ships were in the fleet or how many factors were in the corps. 

(in reply to pzgndr)
Post #: 33
RE: OOB - 2/6/2008 5:05:44 PM   
AresMars

 

Posts: 234
Joined: 12/13/2007
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I think returning to the original EIA Naval system is moot now....It is very unlikely that Marshall wants to go back and rework that part of the programming.

I enjoyed the original rules and someone (Jimmer I beileve) wrote an excellent report on fleets combat (- GB Specific -) that explains the Naval war in EiA.  This is the system that I know best with the addition of the Advance Naval Combat Rules and modifed British Morale.

With EiH, they introduced the different types of ships (Hvy, Light, Tranports) and Squadron and Fleets, as well as, a bunch of other stuff that made the Naval game different (I am still on the fence on them) but more labour intensive - a computer version makes it easier to manage but I am not sure how much it really adds.....Are their any EiH purists that care to comment?

(in reply to Grognot)
Post #: 34
RE: OOB - 2/7/2008 4:43:26 PM   
NeverMan

 

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Joined: 2/24/2004
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Personally, I haven't played the CEiA, but I don't think I would like the new naval units and how they operate. It just doesn't sound like EiA to me, it sounds like too much modding. Then again, I never really cared for most of EiH.

(in reply to AresMars)
Post #: 35
RE: OOB - 2/8/2008 2:19:54 AM   
adrianthomson

 

Posts: 17
Joined: 1/18/2008
Status: offline
I kinda feel a little foolish posting this due to the fact that I have only played 2 rounds of the original boardgame. Upon playing the computer version, I too thought that the naval system was a little wierd and awkward at first but I've come round. One point of contention though is that if your corps is a little too big to board the fleet, you should be able to drop some into the local garrison instead of having to wait another whole turn.

I really enjoy the game overall. I wish the AI was WAY tougher, but I am encouraged by the support shown in these forums for it's continued development and tweaking. Keep up the good work gentlemen because it's much appreciated.


Adrian

(in reply to NeverMan)
Post #: 36
RE: OOB - 2/8/2008 5:08:34 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
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Well, you shouldn't have to drop forces from a corps, a fleet should carry a corps regardless of size. Does this make "sense"? No, but it's the way the game was designed to play.

I guess I'm just a classic EiA fanatic.

(in reply to adrianthomson)
Post #: 37
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