Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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Decoys, are a main part of the game, at least against the AI, a human on the other side, learns fast, so decoy will have to alway be changed vs a human one hassle with Bomb Raid Decoys in the game, is they got to have a target but, remember if you can, you want the bad guys dancing to your tune, not you dancing to there, keep them on there toes, keep them guessing, keep them busy the Spit V, well, hopefully not get yelled at by Gavin, but pretty much is a pig, now it is a pretty pig, and better then some of the other pigs in the game, but still, it is a pig, in a fair fight, it is going to get it's head handed to it more often then not, and in a unfair fight, it still got a chance to get the low end of the stick, the IX is the work horse, so try to use the V for stuff that you don't want to waste your IXs on (you got a Squadron with 75 exp and they flying V's and you got a squadron of IXs with 60 exp, change planes) 39s, 40s, are also pigs, even worse, low level pigs, but they are great staffers, and while I hate to lose anything or anybody, you can afford to run into a flak trap every now and then, with a FG of 39s in your verison of the game, the Tiffy and Cane are dogmeat if they run into enemy fighters, in our verison, they can still get hammered, but they will fight back, and if used right, they will hammer the bad guys but, down on the deck, split up from flak, and damaged running for home and getting bounced, anybody is going to get hurt, but, even planes running for home, can snap back, you can even have boths sides flying side by side, both headed for home, and they will snap at each other (before they would just go there merry way, while you sat back and screamed at them) Timeing, the biggest thing in the game, is timeing, a sweep of 12 planes that is in the right place at the right time, is a joy to behold, a massive raid of FGs getting to the same place at the wrong time, is just a waste, and if your lucky, not a flak trap we been able to do a few things to the sweeps, they not as bad at getting pulled off path, and pretty much most of the sweep loop is gone, and a sweep will turn into a patrol once it reaches its target, but we still working on this, I want a much higher fuel burn for sweepers
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