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RE: JTCS meets PG3D mod-upgrade

 
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RE: JTCS meets PG3D mod-upgrade - 6/11/2008 1:24:05 PM   
Dali

 

Posts: 223
Joined: 4/19/2007
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Hi,
send you two new icons
ZiS-5 auf 2x12,7mm DsK AAMG
Ba-20 lt arm. recon car
unitcards send you next.
                  Dali

(in reply to MrRoadrunner)
Post #: 301
RE: JTCS meets PG3D mod-upgrade - 6/12/2008 1:43:13 PM   
Dumnorix


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Thanks Dali.....very good icons and unitcards.
H.Balck

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Post #: 302
RE: JTCS meets PG3D mod-upgrade - 6/14/2008 4:31:50 PM   
Dumnorix


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New pioneers with patch 1.03 for JTCS meets PG3D

• all pioneers (infantry, mot. and arm.) can laying minefields, (old 37 code)
• then the mine fields can be put either in the first front against an immediately attacking enemy or however in the safe distance mounted on transporters.
• naturally without enemy attack the mine fields will be vacated in the next round. The trick is to be moved here the mine fields mounted and be disappeared then with the 100 points of action. (screen 1) So all engineerbatl can not only mine fields vacate, but also put.The Batl. of infantry-divisons use horsewagons.
The mine capacity can be naturally also increased, one must simply with mounted pioneers on the mine field already put stop. As long as the responsible tender units optimally to stand one can increase the mine field now to 2 and 3.
• light bridges cannot put it however, that would be to me too strong switching of the river processes off in the defense in JTCS meets PG3D - in the original however quite better feasiblly.
• Pontonbridges can be put exclusively by the heavy bridge columns. (screen 2) This is then better indicated also graphically as in the original. (old 65539 code)
• In addition there are pioneer courses, which can repair railway bridges. (old 32768 code)
• Obstacles and trenches can be built of Construction Engineer / bridge engineers / Feldersatz / Bulldozers or buildinginfantry. They can also eliminated wrecks. (screen 3) (old 69 code)
• special pioneer-vehicles (SPW 251/7 or Sherman AVRE) can only transport vehicles over small rivers - than for examples, trucks can not move over small rivers.


Thanks to Jason Petho - Your new platoon-code-system + encrypted code I decoded in 5 minutes.
The new possibilities are mad, I however new additional pontoon diagrams in the Ford files would wish themselves.
Also - the damage-bridge-function is not working !


H.Balck


< Message edited by Dumnorix -- 6/15/2008 6:20:26 PM >


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RE: JTCS meets PG3D mod-upgrade - 6/15/2008 5:21:29 PM   
Dumnorix


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All new features from patch 1.03 now in JTCS meets PG3D WWII (BETA-version)
Normandy, Marked Garden and Battle of the Bulge (the maps) ready with 1.03 !

Upgrade to Matrix patch 1.03:
http://files.filefront.com/upgrade+patch+1+03zip/;10650284;/fileinfo.html new 15th june 2008

I wish you fun !
H.Balck

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Post #: 304
RE: JTCS meets PG3D mod-upgrade - 6/15/2008 10:15:38 PM   
gre81


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Hey - can someone tell me why the Kanev scenerio wont load? I get a error message, All others work fine. Dont know if I did something wrong during install or what.

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Post #: 305
RE: JTCS meets PG3D mod-upgrade - 6/15/2008 10:17:58 PM   
Dumnorix


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correct kanev-scn comes next weekend !

H.Balck

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Post #: 306
RE: JTCS meets PG3D mod-upgrade - 6/15/2008 10:21:59 PM   
gre81


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Thanks. Looking forward to it.

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Post #: 307
RE: JTCS meets PG3D mod-upgrade - 6/15/2008 10:23:57 PM   
Dumnorix


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gre81 - Do you like an PBEM game against me ?

H.Balck

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Post #: 308
RE: JTCS meets PG3D mod-upgrade - 6/16/2008 2:49:01 AM   
gre81


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Sure - pick it and send it. Loking forward to it.

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Post #: 309
RE: JTCS meets PG3D mod-upgrade - 6/16/2008 7:41:10 AM   
Dumnorix


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Hallo gre81
Our game Battle of Bulge is stopped - Juggalo have no time for 2 PBEM games. Do you like to play this scenario against me ? axis or allied ?

Send me a mail to : weinertweinertm@aol.com

H.Balck

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Post #: 310
RE: JTCS meets PG3D mod-upgrade - 6/16/2008 2:42:39 PM   
gre81


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Sounds good - I will play Axis. I will send you 1st turn today.

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Post #: 311
RE: JTCS meets PG3D mod-upgrade - 6/16/2008 9:32:36 PM   
Dumnorix


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Turn 1 is ready - nightturn - next we play sunriseturn !
Good luck




H.Balck

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Post #: 312
RE: JTCS meets PG3D mod-upgrade - 6/16/2008 11:43:13 PM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
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I finally installed this and looked around in the Ardennes scenario. Very impressive. No doubt a good alternative for HPS B44. Funny thing I noticed here the same label mistake as in B44, namely the Elsenborn Ridge in the place of Staatsforst Monschau. Elsenborn Ridge doesn't exist: it's an American name of the line of hills just NE of Elsenborn
I'm going to play around with this in hotseat mode to get to know this jewel.
Thanks for this beautiful mod Herr Balck.

Huib

edit: noticed the MG44 map from HPS was also copied blindly with all it's massive errors. That's a pity really.

< Message edited by Huib -- 6/17/2008 12:00:57 AM >

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Post #: 313
RE: JTCS meets PG3D mod-upgrade - 6/19/2008 8:57:54 PM   
Dumnorix


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Hallo Huib
Thanks for your criticism.
Naturally the map of HPS Bulge'44 inspired me. HPS makes, as you surely knows,very bad maps into all games Panzer-campaigns and for Modern-Campaigns. I will revise and will more perfekt represent the Ardennen map shortly. In order to examine my accuracy, I recommend to you first my Barbarossa-Scenario. There you will find no more error. This is however not yet finished, can be however seen. If you have desire, then work nevertheless simply with us also, we need still more mapmaker.

H.Balck

in german:
Danke für Deine Kritik.
Natürlich inspirierte mich die Karte von HPS Bulge '44. HPS macht, wie du sicherlich weißt sehr schlechte und undetailierte Karten in allen Panzer campaigns und Modern Campaigns. Ich werde die Ardennen-Karte demnächst überarbeiten und detailierter darstellen. Um meine Genauigkeit zu überprüfen, empfehle ich dir zunächst mein Barbarossa.Szenario. Dort wirst Du keinen Fehler mehr finden. Dieses ist aber noch nicht fertig, kann aber schon eingesehen werden. Wenn Du Lust hast, dann arbeite doch einfach bei uns mit, wir brauchen noch mapmaker.

< Message edited by Dumnorix -- 6/20/2008 1:14:58 AM >


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RE: JTCS meets PG3D mod-upgrade - 6/20/2008 3:16:05 AM   
gre81


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Noticed that my 2d counter have the wrong symbols on them. Is there anyway to correct?

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Post #: 315
RE: JTCS meets PG3D mod-upgrade - 6/20/2008 4:09:03 AM   
Dumnorix


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quote:

Is there anyway to correct?

Yes, I will consider times in the next setup, who come to download on Sunday to. Normally I do not use this opinion, I need only the combat opinion 1 and the general map 5.

Greeting H.Balck

PS: Do you speak german Greg ? Sprichts Du deutsch ?

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RE: JTCS meets PG3D mod-upgrade - 6/20/2008 4:44:05 AM   
gre81


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Ich lernen

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Post #: 317
RE: JTCS meets PG3D mod-upgrade - 6/20/2008 10:46:22 AM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
Status: offline

quote:

ORIGINAL: Dumnorix

Hallo Huib
Thanks for your criticism.
Naturally the map of HPS Bulge'44 inspired me. HPS makes, as you surely knows,very bad maps into all games Panzer-campaigns and for Modern-Campaigns. I will revise and will more perfekt represent the Ardennen map shortly. In order to examine my accuracy, I recommend to you first my Barbarossa-Scenario. There you will find no more error. This is however not yet finished, can be however seen. If you have desire, then work nevertheless simply with us also, we need still more mapmaker.

H.Balck

in german:
Danke für Deine Kritik.
Natürlich inspirierte mich die Karte von HPS Bulge '44. HPS macht, wie du sicherlich weißt sehr schlechte und undetailierte Karten in allen Panzer campaigns und Modern Campaigns. Ich werde die Ardennen-Karte demnächst überarbeiten und detailierter darstellen. Um meine Genauigkeit zu überprüfen, empfehle ich dir zunächst mein Barbarossa.Szenario. Dort wirst Du keinen Fehler mehr finden. Dieses ist aber noch nicht fertig, kann aber schon eingesehen werden. Wenn Du Lust hast, dann arbeite doch einfach bei uns mit, wir brauchen noch mapmaker.


Hallo Herr Balck,

If you ever need map info about Holland, just contact me. I have all German 1:50:000 maps, the Germans had made during 1940-1945 occupation. They were issued in a big 500$ atlas 2 years ago. I was lucky enough to buy a copy in time.
I can correct the MG map for you. It's not so big and won't take too much time.
I have some good scenario ideas for a game of 1 km scale on the western front. First I have to take some time getting to know this game. Time is sparse though, I'm involved in some large JCTS projects.

Huib

(in reply to Dumnorix)
Post #: 318
RE: JTCS meets PG3D mod-upgrade - 6/20/2008 12:15:27 PM   
Dumnorix


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Hallo Huib
To hear Oh very well. When can you begin with an exact treatment of the Marked garden.map? The map of Ardennenoffensive could be also improved. In addition I would like to publish complete Fall-Gelb-MP-scenario in until September 2008. Here also still the map must be substantially improved. I did this so far only for the campaign 1st tank division, to check in the Frankreich.map.

H.Balck

in german:
Oh sehr gut zu hören. Wann kannst Du mit einer genauen Bearbeitung der Marked Garden.map beginnen ?
Die Karte Ardennenoffensive könnte auch verbessert werden. Außerdem möchte ich im bis September 2008 das komplette Fall Gelb Szenario veröffentlichen. Hier muß auch noch die karte wesentlich verbessert werden. ich habe dieses bisher nur für die Kampagne 1st tankdivision getan, nachzusehen in der Frankreich.map.

< Message edited by Dumnorix -- 6/20/2008 12:23:08 PM >


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RE: JTCS meets PG3D mod-upgrade - 6/20/2008 2:02:35 PM   
Huib


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-deleted this. Map faces NE to top which corrects distances.

< Message edited by Huib -- 6/20/2008 5:31:08 PM >

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Post #: 320
RE: JTCS meets PG3D mod-upgrade - 6/21/2008 10:46:36 PM   
Dumnorix


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I would welcome it much, if you could produce a perfectly new map in correct north adjustment. In addition I need urgently more mapmaker for the Barbarossa project.

H.Balck

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Post #: 321
RE: JTCS meets PG3D mod-upgrade - 6/22/2008 9:21:48 PM   
Bioman

 

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Dumnorix:

I have downloaded your WW2 project and I have had 2 problems that make it unplayable. First in the 2D mode almost all of the non graphical unit icons are displayed as AT symbols. In the 3D mode there is a purple border to most of the terrain features like the roads and rivers which make the map impossible to use.
I will say that the work you have done on this project is awesome.

Nick

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Post #: 322
RE: JTCS meets PG3D mod-upgrade - 6/22/2008 9:29:55 PM   
Dumnorix


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Hallo Nick
quote:

First in the 2D mode almost all of the non graphical unit icons are displayed as AT symbols

Please use combatview 1 and overview 5, 2d 4 is not correct now - it comes later with my new setup JTCS meets PG3D WWII v.1.05.

quote:

In the 3D mode there is a purple border to most of the terrain features like the roads and rivers which make the map impossible to use.

Befor you start with my mod, please change your desktop to 800x600 and 16-bit. Than you have no graphical errors !

quote:

I will say that the work you have done on this project is awesome.

Thanks Nick - I work on this in the last 4 years and many new scenarios and campaigns comes to you in the future.

H.Balck

< Message edited by Dumnorix -- 6/22/2008 9:55:41 PM >

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Post #: 323
RE: JTCS meets PG3D mod-upgrade - 6/23/2008 11:31:11 AM   
Huib


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quote:

ORIGINAL: Dumnorix


quote:

In the 3D mode there is a purple border to most of the terrain features like the roads and rivers which make the map impossible to use.

Befor you start with my mod, please change your desktop to 800x600 and 16-bit. Than you have no graphical errors !



Setting it to 16 bit colors was sufficient on my system. Didn't have to set it to 800x600.

Huib

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Post #: 324
RE: JTCS meets PG3D mod-upgrade - 6/23/2008 5:23:22 PM   
Dumnorix


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Hallo Huib
Ja das ist schon richtig, aber die Grafik leidet trotzdem, da die Details in höherer Auflösung verwischt werden. Außerdem hat man nicht mehr das originale PG3D-feeling !

Gruß H.Balck

(in reply to Huib)
Post #: 325
RE: JTCS meets PG3D mod-upgrade - 6/23/2008 11:48:50 PM   
Huib


Posts: 585
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From: Nederland
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Hmmm. I prefer the wider screen of 1680x1050
Perhaps a personal preference.... The 800x600 actually looks a lot worse than in this picture below and the 1680x1050 looks sharper than shown here...

http://i305.photobucket.com/albums/nn213/alfonsdepalfons/pg3d800_600.jpg

http://i305.photobucket.com/albums/nn213/alfonsdepalfons/pg3d1680_1050.jpg

< Message edited by Huib -- 6/23/2008 11:59:53 PM >

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Post #: 326
RE: JTCS meets PG3D mod-upgrade - 6/24/2008 12:02:32 AM   
Dumnorix


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Hallo Huib
I play with 800x600 - this is my favorit, otherwise you can go back to the original Matrix-graphic. The name is JTCS meets PG3D not JTCS meets something. In addition you did not install the correct winter diagrams !!! (Extra file)

Play the original game, this is better for you !

H.Balck



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Post #: 327
RE: JTCS meets PG3D mod-upgrade - 6/24/2008 12:25:12 AM   
Huib


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My laptop cannot handle 800 x 600. The screen is blurry when I do so. Many new flatscreens need a certain resolution. For example my Samsung flat screen is only sharp at 1280x1024.

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Post #: 328
RE: JTCS meets PG3D mod-upgrade - 6/24/2008 11:44:05 AM   
Dumnorix


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News for the next setup JTCS meets PG3D version 1.05: (comes on 29th june 2008)
1. new supply system - all HQ range + 50% (Differences in the war years considers).
2. error with the armoured Resictance eliminated.
3. Hexfields fields with hedges/Bocages (original Dry rise paddys) block now the line of sight (high=5m) From a next hill you can look thus over it.
4. Hexfields high mountains (original flooded rise paddys) also. (high=50m) From a next hill you can not look thus over it.
5. ATG-feature included (Matrix patch 1.03)
6. completed Kanev-scenario.
7. LCG Fall Gelb patched to matrix version 1.03 and a new scenario ST.Quentin
8. new workingphase Barbarossa armygroup center
9. New Airrecons-feature for all nations included (Matrix patch 1.03)

H.Balck

< Message edited by Dumnorix -- 6/24/2008 8:22:18 PM >


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Post #: 329
RE: JTCS meets PG3D mod-upgrade - 6/28/2008 8:08:00 PM   
Witti44

 

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Hi Balck,

freue mich schon auf deine V.1.05! Wird erstmal die letzte Version sein die ich spielen werde. Hab nur noch eine Woche Urlaub und dann gehts schon in den nahen Osten.

Ich weiß es ist immer leicht Vorderungen zu stellen aber planst Du denn deine Grafiken an 32bit und höhere Auflösungen anzupassen?
Somit hätte man einen besseren Überblick über die Einheiten.

Planst Du eventuell bis Ende des Jahres noch einige MP Szenarien für JTCS umzuwandeln oder ist bei dir jetzt erstmal Fall Gelb und Barbarossa Schwerpunkt?

Hab gesehen das 1.03 draußen sein soll. Braucht man den denn für deine neue Version? Habe leider noch keinen Link dazu gefunden

(in reply to Dumnorix)
Post #: 330
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