a white rabbit
Posts: 2366
Joined: 4/27/2002 From: ..under deconstruction..6N124E.. Status: offline
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quote:
ORIGINAL: ColinWright To continue with the ant units... At the moment I'm working on a 'Operation Exporter' scenario -- the Commonwealth invasion of Vichy Syria. It's set at company/battalion level -- no units outside this range. Two battalions are about the max for a hex without getting into density penalties. In other words, I think I've done about all that can reasonably be asked to avoid ant-unit problems from the design end. But the classic ant unit problems are still there! Not that I mind, especially -- but it's not a defensible proposition to say that 'ant units are a design problem.' They're not. ..rubbish.. ..set your base units one level higher, leave the choice up to the player, " divide or not divide, that is the question... ..if the Japanese don't do some anty-antics in Malaya they are stuffed, if the Brits do any, excusion on about 3 battalions, they are stuffed.. ..stop being so anally fixated with getting the OOB as per the books, i really didn't think that was your style..
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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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