Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ai

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> ai Page: [1]
Login
Message << Older Topic   Newer Topic >>
ai - 2/8/2008 8:19:50 PM   
Sgt.Fury25


Posts: 141
Joined: 1/11/2008
Status: offline
Hello,will the enhanced version also deal with ai tweaking?The ai is decent now but always room for improvement.Thanks
Post #: 1
RE: ai - 2/8/2008 8:59:45 PM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
The Enhanced team didn't have access to the game code, so the internal routines aren't changed. Programmer Mike Wood has done some code tweaking, as reflected in the latest official patches, but not specifically for the Enhanced project.

To Mike's eternal credit, though, he DID offer invaluable help in explaining how the code interprets the various OOB ratings.

(in reply to Sgt.Fury25)
Post #: 2
RE: ai - 2/8/2008 9:59:06 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
The AI is about as good as it is gonna get
we tried over the various versions to tweak formations and experience levels to help the AI out.
We think it is a little better than it was in "standard" spwaw.


_____________________________



(in reply to KG Erwin)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> ai Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672