Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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quote:
ORIGINAL: zaquex Thats logical and also how the boardgame works Thank you zaq The difference in the boardgame was that the conquest step and the lapse of war steps were in the same phase (diplomacy), in different steps of that phase: quote:
3.0 SEQUENCE OF PLAY OF THE GAME A "Turn" in EMPIRES IN ARMS represents one month of real time. Each Turn consists of a number of "phases" which may be further broken down into "steps. " Each phase or step is completed by all players before going to the next. Any phases or steps that do not apply during a Turn can be skipped. The sequence of a Turn (also given on the Game Card) is as follows: [ 3.1 ] * THE POLITICAL PHASE: See 4.0. Players interact to achieve the game's political goals. This phase is performed in steps, as follows: A. The Diplomacy Step. B. The Declarations of War Step. C. The Call to Allies Step. The order of calling is determined by competitive die rolls. D. The Peace Step. Peace term selection order is determined by the order the major powers went to war. E. The Creating Alliances Step. F. The Minor Country Control Step. Setup in the order: France, Russia, Turkey, Austria, Prussia, Great Britain, Spain. G. The Breaking Alliances Step. H. The Free State Declaration Step. I. The Declaration of Combined Movement Step. On the above index, the letters correspond to numbered rulebook items in step 4 (the political phase). This uses the boardgame rule ordering numbers. Control is gained in step 4.6 (3.1.F in the index above, the minor country control step). However, lapse of war occurs in 4.4 (3.1.D in the index above, the peace step). Even though lapse of war is defined under 4.6.6, the effects occur during the Peace Step (4.4). quote:
[ 4.4 ] THE PEACE STEP: Peace may be made only at this time. A lapse of war with a minor country may also occur during this step (see 4.6.6). Peace must be in one of the following forms. quote:
4.6.6 LAPSE OF WAR WITH MINOR COUNTRIES: If, during any Peace Step prior to the conquest of a minor country, any invading major power has no corps within that minor country, then that major power is considered to be no longer at war with the minor country and must be at war with the major power controlling it before he can attack it again. Any garrisons, cossacks and/or freikorps are repatriated as per 4.4.6.2. NOTE: For multi-districtminor countries (see 10.4), this applies if a secondary district has been conquered and there are no invading major power corps within the rest of that minor country.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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