zook08
Posts: 138
Joined: 2/19/2008 Status: offline
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Just my 2 cents on the topic. 1) Quoting Vic from another thread: "Nope AT does not use duo or quad core. This is because i coded the application as one thread. However owning a duo or quad core machine does allow for very smooth multitasking while the AI is calculating." "actually using multiple threads for your caculations is not an easy thing to implement. if you want to use multiple processors the AI thought process will need to be designed in such a way that it is not linear. to be honest i dont think this will be patch material." If I'm not completely mistaken, to watch the map, scroll around, see the AI move and maybe examine unit stats while the AI is working, you'd need at least two separate threads (regardless of single or dual core). If the application isn't designed from the start to handle multiple threads, it never will, or not without spending a year on rewriting half the code. 2) The AI quality is worth the wait. Not saying that turn time couldn't be improved, but probably not significantly. Asking for either a refund or 5 second turns, in a game of that complexity and with a capably AI, is IMO somewhere on the childish side of wishful thinking. It's wanting to have your cake and eat it. Real strategy games are not meant to be real-time strategy. Are not, can not and never will be. 3) Playing the WaW monster scenario gave me an opportunity to prepare some shushi for the evening, play the next turn, then clean the kitchen (for the first time in quite a while), play another turn, write some longish emails I had put off for days, then play another turn. If the AI didn't take as long as it does, I wouldn't have done any of that. 4) Besides, I'm usually impatient in my games, too. But finding out that turns take a loooong time *in this scenario* actually made me really think about my long-term strategy. I didn't want to waste a precious move, knowing that I can play only a couple of turns per evening. No need to rush things, because you can't. No temptation to hit the "End Turn" button before you're really done. It sounds paradoxically, but the longer the AI took for its turns, the longer I took for mine, and although the waiting is still a bit annoying, my gaming experience (i.e. fun) has somehow increased. The less you get, the more you value it. Weird, eh? Hooray for one-hour turns!
< Message edited by zook08 -- 2/19/2008 8:40:14 PM >
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