Bombur
Posts: 3642
Joined: 7/2/2004 Status: offline
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Thank you, bssybeep. Unfortunately, the in the mod is too slow. I´m grateful for all support I had from the community, particularly from Jeffery H., and from Grymme, Tow weber, Vic and Appren, my PBEM partners. I was considering, however, that I could have made a mistake that delayed my work a lot. I created different categories of aircraft and ship, based on top speed. I made this to simulate the effect of performance in fighter vs. bomber interceptions. I felt evasiveness, as used by Capt Cruft in his excellent Ostfront mod, wasn´t a good answer fro the trouble in a multi-era scenario as mine. This happens because evasiveness too is dependent on other features. A Mosquito can easily outrun, say, a Me-109E and even a Fw-190A will have troubles intercepting that bomber. However, against a MIG-15, the high speed (600km/h) is useless because the fighter in question can achieve more than 1000km/h. Even worse, the wooden structure of a Mosquito makes it far more vulnerable to a MIG-15 than a B-25 or B-26. So the correct would be to create a special category (SF GROUP) for the Mosquito and similar aircraft (in mod terms this is HiBomber4-propeller driven planes with to speeds above 550kh/h), and we set different values for A2A combat for each fighter we want to intercept the Mosquito. The Me-109E, for instance, is rated as Fighter V, and has almost no chance to intercept a HiBomber4, the Fw190A is similar to Fighter VI and has a far better A2A value. The MIG-15 is Fighter IX and can shot down essentially every propeller driven plane. The trouble of this strategy is that it´s accurate, but gives a lot of work to create all entries, because, instead of a single bomber SF GROUP, I have 14!!!!!! And 4 Fighter SF GROUPS instead of one!!!! This means 32 extra entries for each plane I have, and there are more than 50 planes in the mod. So.....What would be the alternative? We could make Hitpoints an average value that would consider speed and durability. An aircraft could have up to 1000 hitpoints (500 performance+ 500 durability), and this value would define its vulnerability. Big inconvenient is that fast bombers would be hard to be destroyed in the ground due to high number of hit points, but this could be fixed too, I think. I´m considering to do this experience in a future mod, because this one is too cumbersome for a WWII scenario with custom units.
< Message edited by Bombur -- 12/31/2008 6:18:19 PM >
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