Paul Vebber
Posts: 11430
Joined: 3/29/2000 From: Portsmouth RI Status: offline
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And here it is...
Version 4.1
1. Casualties from previous battles that weren’t yet repaired were being counted as kills in the current battle in the WWII campaign and generated campaign. This is now fixed.
2. Reloading a saved game would recalculate the starting number of men in a squad (when Reduced Squads). Caused scoring problems in addition. Fixed.
3. Fixed a bug in the PBEM playback that could cause the vcr replay to end prematurely (which would cause many strange and bad problems).
4. Sniper-class units can no longer capture victory hexes.
5. Fixed problem with online games not starting with same data if reduced squads or combat ammo was chosen.
6. Increased reliability of combat results on remote machines in online games.
7. Differing OOBs or game versions in online play will no longer let you continue the game.
8. Victory hexes that score every turn will score for any turns left unfought in the battle (for example, if the other force breaks or surrenders).
9. Removed OOB cost multipliers for aircraft and artillery from the program. Values in OOBs are now used as-is.
10. Many of the preferences are now locked out during online play like they are in PBEM.
11. Online games now have a different order to the setup sequence -- selection of game type is now after the players join. This allows the next change to work.
12. Specifying “mech.exe /i” in the MGN filename box will allow the skipping of many of the online setup screens. It automatically fills in the correct ip address, uses the saved name, and attempts to connect three times (just in case the server is slower than you). IMPORTANT: make sure that SPWAW knows what your ip address is. Check this by running spwaw.exe and clicking “online”. If the wrong ip address is shown here (for example, if you are using a proxy or NAT to reach the internet), do not use the /i switch!
13. Fixed unit ID tags not showing up.
14. Fixed wrong formation assignment of units during scenario editing. Units of side #1 were sometimes being assigned formation letters that belong to side #2. Because of the nature of this bug, it is only truly fixed for scenarios that start buying units for side #2 from scratch, but it is only necessary to do this if the existing lettering problems bug you; there do not seem to be any ill game effects other than not being listed on the HQ menu or unit list.
15. Added a third setting to the Unit Numbers preferences, “All Units” (renamed the others “Your Infantry” and “Your Units” . This setting displays unit numbers on enemy infantry, and cannot be modified once a PBEM game or online game starts.
16. Random vic hexes now only put every-turn scoring hexes in the middle third of the map (east-west axis).
17. Fixed Done button sometimes not moving second player on side forward to deployment, also put in text for that player to explain how the process works.
18. Disabled some more of the side buttons in online games when it’s not your turn (was not behaving well when anything interesting happened while you were not on the map screen).
19. Fixed bug with random numbers used in combat results.
20. Saying ‘n’ to surrender prompt no longer ends your turn.
21. Answering ‘n’ to quitting the game would sometimes end your turn. Fixed.
22. Prevented “too many people to fit” message from popping up on other players’ screens in online play.
23. Prevented line of sight showing up on other players’ screens in deploy phase when changing facing.
24. Fixed bug that could get online game out of sync when op fire confirm was not being used.
25. Fixed units teleporting and problems with rocks appearing in online play.
26. Made default points for generated online battles same as in single player.
27. Removed breakdown & malfunction messages for the other side’s units.
28. Changed the end-of-buying process in online games with 3 or more players. Now, each person must press Done before it moves on.
29. You can no longer move your teammates’ units around in the deploy phase. (Unless you specifically grab them on the HQ menu).
30. Fixed some overlapping text on the save screen in online play.
31. Fixed problems with op fire being prematurely interrupted in online play.
32. Fixed AAA not firing at planes in online play.
33. Fixed caves, coastal guns, and immobilized units able to change facing by clicking on enemy unit.
34. Near blast damage reduced to 67% of current value vs. infantry.
35. Smaller generated battle map sizes now have shorter default turn lengths.
36. Custom maps now use 3-digit numbering system; the old 2-digit ones will still load if a 3-digit map is not found (so you don’t have to rename all the 2-digit files).
37. Made rough map graphics appear in appropriate generated battle locations.
38. Fixed inability to say ‘n’ to bail out prompt.
39. Fixed problem with reloading online autosave if one player continued for some of the next turn before quitting. It was not properly checking to make sure both people had the same saved game.
40. Fixed syncing problems with reloading online saved games.
41. Made F1, F5, i, and / keys work when it isn’t your turn in online games.
42. Plays a more noticeable sound when someone loses their connection in online play.
43. The cost of elite and second line troops is calculated as though their average morales are 80 and 60, respectively, when purchasing them (unless True Troop Cost is turned off).
44. Fixed problem with abandoned tanks not being counted as destroyed.
45. Fixed random battles always being on day 0 of the month.
46. Counter-battery fire is now synced properly in online play.
47. Fixed reinforcements not being available in PBEM generated battles.
48. Fixed problem with computer AI not using proper sighting routine in one place, and therefore acting strangely towards hidden units.
49. Vehicle breakdown chance is halved.
50. Fixed 5-foot slope around plowed fields.
51. Changed cost of moving across slopes.
52. Changed movement costs in bad weather.
53. Renamed some unit classes, changed some units’ movement classes.
54. Inf SAM class is now Ski troops. They pay half movement cost in winter.
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