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Harpoon 3 – Advanced Naval Warfare Is Updated!

 
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Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/26/2008 8:50:03 AM   
Alex Fiedler


Posts: 507
Joined: 7/22/2003
From: Sydney
Status: offline
All hands on deck! A major new update is headed this way!

Matrix Games and Advanced Gaming Systems (www.advancedgaming.biz) are pleased to announce the release of a new update for Harpoon 3 – Advanced Naval Warfare. The new update brings scores of improvements and new features in addition to a few major changes to the Harpoon 3 system. Major improvements to the game include an augmented and more realistic land damage model, a revamped electronic counter-measures system, and new rules for ship to ship fuel transfer.

David Heath, Director of Operations at Matrix Games, said “Harpoon 3 – Advanced Naval Warfare is one of those games that with near-infinite replayability. Our thanks are due to Advanced Gaming Systems team who continually work to improve the realism and playability of Harpoon 3 and continue to support the growing Harpoon community.”

Don Gilman of Advanced Gaming Systems added “Each new update for Harpoon 3 – Advanced Naval Warfare gives gamers more reasons to come aboard and play this uniquely realistic naval warfare simulation. Our team is thrilled to continue to work with our community and volunteers on this amazing gaming system. We will continue to do our best to give gamers the ultimate naval warfare experience.”

Harpoon 3 – Advanced Naval Warfare is the culmination of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. Harpoon 3 gives the player an opportunity to manage some of the most advanced air and naval assets available in the world, putting them in the middle of many historical and ‘what if’ scenarios. Players will have the chance to battle it out against a variety of enemies using technology from all of the premier naval powers of the day: Iranian Revolutionary Guard in the Persian Gulf, re-live Operation El Dorado Canyon, strike at the heart of Libya, guard the Greenland-Iceland-UK gap to stop a Soviet naval invasion of the Atlantic, or stalk unwary U.S. shipping in a Soviet Akula-class submarine.

Get more information on Harpoon 3 – Advanced Naval Warfare from its product page. This update is comprehensive and will bring the version of the game up to 3.90.

http://www.matrixgames.com/games/downloads.asp?gid=323

Post #: 1
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/26/2008 5:31:17 PM   
evaamo2

 

Posts: 102
Joined: 6/19/2006
Status: offline
hello there, is this different from the RC6 that was posted just two or three days ago?
I'd hate to re-download 220Mb again

thanks,
-E

(in reply to Alex Fiedler)
Post #: 2
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/26/2008 10:22:50 PM   
Kegel

 

Posts: 37
Joined: 6/20/2006
Status: offline
Doesnt seem like ANYONE here is on the same page.


(in reply to evaamo2)
Post #: 3
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/26/2008 11:36:36 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
This is not a beta release. This is the final 3.9 patch. A full installer for Harpoon 3.9 will be available soon.

This release includes fixes for at least three issues found in the release candidates.

< Message edited by rsharp@advancedgamin -- 3/26/2008 11:38:04 PM >


_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to Kegel)
Post #: 4
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/27/2008 1:21:35 PM   
FransKoenz


Posts: 255
Joined: 6/3/2005
Status: offline
Summary:
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (80 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 33 fixed + 68 New) = 169 Issues

A comprehensive third-party list of 134 * Known Harpoon [ANW] Issues has been exhaustively collected on GameSquad since the release of Harpoon ANW 3.7.0 Now that the 3.9.0 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 33 behaviours appear to have been resolved by the 3.9.0 patch:



These 101 behaviours do not appear to have been resolved by the 3.9.0 patch:


  • AAA fire

    AAA guns are not limited by the altitude of the target and can even shoot down satellites.

  • Automatic contact classification

    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  • Group Nav Zone Settings

    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.

  • Identification failure

    Sometimes, when you hit the Database button for a unit, only one possible identity is shown but the unit display will still describe it as Unknown.

  • Subs in groups

    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.

  • Hangar overload

    It is possible to land many more aircraft than the hangar capacity allows.

  • AI inside Minimum Launch Range

    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.

  • MAD contact for ground facilities

    The MAD detector is able to detect ground facilities.

  • Sonobuoy battery endurance

    Battery endurance for sonobuoys is irrelevant.

  • ARMs cause planes to hang

    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.

  • Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3

  • Ready times go wild when AI Formation Air Patrols activated

    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.

  • All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.

  • Plane ignores Nav Zone

    Plane totally ignores Nav Zone

  • Mission ignores target list

    Targets not restricted to target list for mission.

  • Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.

  • Weapon ignores range limitation

    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.

  • Hidden units can be destroyed without detection

    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.

  • Units out of range can be destroyed

    Units out of range can be destroyed if they are part of a group.

  • Nukes won't work without AALog activated

    Nuclear weapons for BCGN Kirov do not work unless AALog is activated.

  • Sonobuoy deployment altitude

    Sonobuoys can be deployed at any altitude.

  • Sonobuoy datalink cannot be turned off

    Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.

  • Torpedoes ignore cruise depth

    Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.

  • Ground units attacked by Ship Strike mission

    Units assigned to Ship Strike missions will attack ground facilities.

  • Ships attacked by Ground Strike mission

    Units assigned to Ground Strike missions will attack ships.

  • Active sonobuoys dropped passively

    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.

  • Active sonobuoys do not deploy

    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.

  • Max launch speed restriction

    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.

  • Hellfire do not launch in ODb

    Hellfire missiles will not launch even though they appear in the weapons allocation window.

  • CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

  • Mission fails to navigate without Full throttle setting

    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.

  • Planes directly inserted ignore target list

    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.

  • All strikers fail to launch

    All aircraft assigned to a strike mission fail to launch.

  • Player loses control

    Player loses control of all units in the middle of a game.

  • Protect ViCond doesn't evaluate properly

    Protect ship Victory Condition does not evaluate properly.

  • Game ends abruptly

    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).

  • Altitude mis-match between Group and units

    Units and Group icons show different altitude values in SE.

  • ASW/WH torps tracking wrong targets

    WH/ASW torps tracking targets they cannot hit.

  • Ferry mission fails to launch

    Ferry mission fails to launch unless manually ordered to do so.

  • Min engine altitude ignored

    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.

  • SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.

  • TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.

  • Time compression causes miss

    Higher time compression creates automatic miss.

  • Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.

  • Passive sonobuoys will not deploy

    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.

  • Phantom air group

    Phantom air group.

  • Re-Charge at Int depth

    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.

  • Ammo dumps emptied

    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.

  • Ground targets re-engaged prematurely

    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.

  • Map Scale inaccurate

    Map scale is erroneous.

  • Max altitude for planes is 32,767m

    The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.

  • MP Saved game titles

    MP Saved game titles often use portions of the orders in lieu of the Session name.

  • SSK rises early

    Diesel subs rise to Periscope depth long before their batteries are exhausted.

  • Unassign command sound missing

    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.

  • CTD ViCond crash when windows closed out of order

    When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.

  • AAW patrol motionless

    AAW patrol motionless instead of flying between assigned reference points.

  • Accuracy slider changes combat II

    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.

  • Air Group formation

    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.

  • CTD with Re-build Scenario function

    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.

  • Dead top after torp evasion

    Escort comes to a dead stop after torpedo evasion.

  • Destroyed planes not counted on Installations

    Planes added to Installations are not counted in Victory Conditions when they are destroyed on the ground.

  • Dual speeds selected

    When ships are damaged, sometimes dual speeds are show in the throttle setting.

  • Engagement symbol missing

    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.

  • F6 Key will not attack

    F6 Key will not attack target.

  • Generic strikes seek additional targets

    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.

  • Haphazard weapons re-loading

    Weapons do not reload with weapon previously fired.

  • Inconsistent RoF

    Guns have different rates of fire between H3.6.3. and ANW.

  • Indexation status false

    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.

  • Missiles drawn to wrong targets

    Missiles fired at targets located with pinpoint precision are still drawn to other targets.

  • Nav Zones re-set by mission editor

    Nav Zones are re-set by mission editor every time a mission is edited.

  • Phantom mounts shown on aircraft

    Phantom mounts are shown on aircraft when the Logistics button is pushed.

  • Planes jammed against Nav Zone

    Planes are unable to plot path around Nav Zone.

  • Propulsion ranges import improperly

    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.

  • Ready display always visible

    Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.

  • Ready Times shortened

    Aircraft with long ready times can have them shortened to the default 30 minutes.

  • Re-build All causes planes to loiter

    Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.

  • Sanity check fails for multiple weapons records

    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.

  • Sanity check fails for propulsion alt bands

    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.

  • Sanity check fails for propulsion max alt

    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.

  • Sanity check fails for Ready Times

    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.

  • Scen locks up at 15 secs into game

    Scenario freezes 15 seconds after start of game.

  • Sensor default values are zero

    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.

  • Sonar detects facility

    Land facility detected by sonar.

  • SSMs ignore delayed strike mission

    Land-based SSMs ignore delay time for Strike missions.

  • Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.

  • Strikes fail to launch

    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.

  • Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.

  • Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish while under polar ice.

  • Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.

  • Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.

  • Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.

  • Torps chase improper targets

    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.

  • Unarmed units not engaged

    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.

  • Unassigned SSMs do not fire

    Unassigned land-based SSMs will fire on ships, but not against land targets.

  • Tubes re-load different weapons

    After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.

  • Range rings appears when none should

    Radar range rings displayed for air group when radar is passive.

  • Range rings missing

    Range rings missing for air groups.

  • Unable to set Weapons Tight in SE

    Scenario designer is unable to set Weapons Tight in ScenEditor.

  • Submarine control lost

    Submarine control lost when sole ship is sunk.

  • Cannot rescind re-fuel order

    It is not possible to rescind air-to-air re-fueling order once it is issued.

  • Torps inoperative in shallow water

    Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.



These 68 new behaviours appear to have been introduced by the 3.9.0 patch:





FilesOfScenShare



(in reply to rsharp@advancedgamin)
Post #: 5
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/27/2008 8:00:14 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Hi Taitennek,

That is quite a list but the post really belongs in the Support section of this forum. We will go over it and see what has been fixed, what persists, which are duplicates, and what is by design. For instance, planes can be left on the runway and are more vulnerable when not put into the hangar.

Thanks for your input.



_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to FransKoenz)
Post #: 6
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 12:07:56 AM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline

Hi all,

I agree its a long list, so my top 10 most critical issues:

 
http://www.gamesquad.com/forums/showpost.php?p=982877&postcount=5

_____________________________


(in reply to rsharp@advancedgamin)
Post #: 7
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 1:02:51 AM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Folks,

This goes for everything and everyone. I can't support any forums besides the Matrix and AGSI forums. I won't follow those links but please feel welcome to join us here in discussion of any issues. That's a limitation I have to deal with.

Thanks for understanding,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to FreekS)
Post #: 8
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 1:54:27 AM   
FransKoenz


Posts: 255
Joined: 6/3/2005
Status: offline
Then I would suggest that you invite the author of the list [Herman Hum] to join the discussion on this forum as well, after all, you AGSI/MATRIX guys can't stop telling the audience how things have been improved, and another one comes with other conclusions that there are even more nasty events that occure during game-play, as when Harpoon 3.7 was launched.
The buglist is not Herman's personal ukaze, but a summary of reports of players that faced strange events during gameplay[sometimes very stupide] , or simply face a black screen after the €50,= game crashed again.......

For the outsider it sounds like AGSI/MATRIX is running away for the reality.....



Harpoon ANW inferior to HC[E]. This is what you read on the Harpoon Classic Commanders Edition Forum.
So lads, prove that this is not true. fix the bugs rapidly, instead of talking nonsens






(in reply to rsharp@advancedgamin)
Post #: 9
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 2:08:52 AM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Thanks for your input Tatiennek. We will use your input as we use all customer's input. I do plan on going through the items one by one. I know some are valid and still others have been fixed for months.

Thanks again,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to FransKoenz)
Post #: 10
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 2:18:08 AM   
FransKoenz


Posts: 255
Joined: 6/3/2005
Status: offline
quote:

ORIGINAL: rsharp@advancedgamin

Thanks for your input Tatiennek. We will use your input as we use all customer's input. I do plan on going through the items one by one. I know some are valid and still others have been fixed for months.

Thanks again,


Yaddaa, Yaddaa, Yaddaa
Oftewel: "Je smoesjes zijn leuk, maar je praatjes deugen niet!"

< Message edited by Taitennek -- 3/28/2008 2:21:22 AM >

(in reply to rsharp@advancedgamin)
Post #: 11
RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 5:09:12 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Taitennek

Summary:
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (80 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 33 fixed + 68 New) = 169 Issues

These 101 behaviours do not appear to have been resolved by the 3.9.0 patch:


  • TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.




  • Ok, this really isn't an issue at all, well not with the game engine anyway. Infact it's doing exactly what's being asked of it and if the "reporter" of the error had looked beyond the surface of the issue he'd have seen the cause informed the DB editor; QED prolem solved.

    The reason the TALDs all originate at the same point is that in the ANWDB, the Rate of Fire (RoF) of the TALD WeaponRecord is one (1) second. Therefore the GE launches the entire load of weapons instantaneously. The aircraft moves away as the weapons become visible and what you are seeing appears to be weapons launching, "from thin air". Imagine launching say 12 missiles in a single second, it's going to be difficult to differentiate them all from the missile cluster you're now looking at.

    Has this issue been checked with other available databases and confirmed as an issue? If it's an issue related to the particular DB being used then a polite "bug report" to the Editor may very well get the issue "fixed" or at least obtain an explanation for the observed behaviour.

    Cheers

    Darren Buckley


    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to FransKoenz)
    Post #: 12
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 6:03:24 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline

    quote:

    ORIGINAL: Taitennek

    Yaddaa, Yaddaa, Yaddaa
    Oftewel: "Je smoesjes zijn leuk, maar je praatjes deugen niet!"


    Or: "Your excuses are fun, but you do not talk right! (tell the truth?)"
    Excuse the poor grammar of Google Translate...

    Ok no more excuses and no more negativity or name calling. I've come to the realization that some people are never happy with their lot unless complaining or hanging **** on anything that moves.

    Taitennek, please re-post your thread from above pertaining to the fixed and "non-fixed/not-confirmed" issues, under the Harpoon 3 ANW Support subforum here:

    http://www.matrixgames.com/forums/tm.asp?m=1758280&mpage=1&key=�

    I will endeavour to work through them here on the official Matrix forum as part of the current 3.10 development process. You will however need to keep in mind that if you are at the same time asking for an increase in the speed of bug fixing you will also need to be amenable to accepting that the development team also have a plan to work to and some of these issues if confirmed may still require time to work into the development schedule before being dealth with.

    Cheers

    Darren Buckley

    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to FransKoenz)
    Post #: 13
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 7:00:52 PM   
    witpqs


    Posts: 26087
    Joined: 10/4/2004
    From: Argleton
    Status: offline
    quote:

    ORIGINAL: Taitennek

    Then I would suggest that you invite the author of the list [Herman Hum] to join the discussion on this forum as well, after all, you AGSI/MATRIX guys can't stop telling the audience how things have been improved, and another one comes with other conclusions that there are even more nasty events that occure during game-play, as when Harpoon 3.7 was launched.
    The buglist is not Herman's personal ukaze, but a summary of reports of players that faced strange events during gameplay[sometimes very stupide] , or simply face a black screen after the €50,= game crashed again.......

    For the outsider it sounds like AGSI/MATRIX is running away for the reality.....



    Harpoon ANW inferior to HC[E]. This is what you read on the Harpoon Classic Commanders Edition Forum.
    So lads, prove that this is not true. fix the bugs rapidly, instead of talking nonsens


    As another customer, I feel it is most reasonable for Matrix to ask that bugs be reported in their forums.

    (in reply to FransKoenz)
    Post #: 14
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 7:41:32 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

    ORIGINAL: witpqs

    As another customer, I feel it is most reasonable for Matrix to ask that bugs be reported in their forums.


    Thx witpqs,

    It's not just the reporting here in the forums, there's actually a process we have in place to deal with issues that are both reported by the community at large and within the Beta testing group. I won't be able to convince the AGSI ANW dev team to drop everything and make a start fixing the list. To start with we need to confirm that these are really issues that need dealing with or are simply as a result of incorrect database values or even player assumptions.

    As I have have stated above, I am happy to attempt to find some time to work through the list as posted above but within the framework of the ANW Support forum. We internally use a bug tracking system during development and it requires users to provide some basic information that we use to identify the basis of the issues. I will endeavour to work through the list one by one and collect the required information for confirmed issues into the bug tracker. I suppose that means I have to register etc at the originating forums, which I'll do over the next day or two.

    On another point related to this subject, AGSI has monotonously extended an invitation to those truly wishing to see the game move forward and volunteer to join the testing process. I extend that invitation to anyone interested as we commence work on Harpoon3 ANW v3.10.

    I have to say joining the team has been well worth it, and not just personally but in seeing the game starting to move forward. Through my association with the AGSI team, we have the new colour photo collections for the game's platforms, my request for a modification to allow mission timings to be viewed and edited in the scen editor. Even manged to get some of the list from above fixed...

    Replenishment at-sea
    -Functional

    UnRep Functional
    -Tanker and ship able to meet for Underway Replenishment.

    AAA firing past Max Range
    -Guns no longer continue to fire long after targets pass out of range.

    Runways can be destroyed
    -Runway facilities can no longer be destroyed. Their ability to handle size class aircraft, however is reduced.

    VLow altitude button missing
    -VLow altitude button no longer missing for helicopters when Speed/Altitude menu called up.

    Formation air patrols cancelled by Edit A/C function
    -Formation air patrols are no longer cancelled by use of the Edit A/C function on the launching platform or hangar.

    Of course I haven't added the bugs the guys who keep the list missed that I might have found...

    My point here is that if you cooperate with AGSI in the required fashion, you can actually make a difference.

    Cheers

    Darren Buckley





    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to witpqs)
    Post #: 15
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/28/2008 11:01:31 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

    ORIGINAL: FreekS


    Hi all,

    I agree its a long list, so my top 10 most critical issues:

     
    http://www.gamesquad.com/forums/showpost.php?p=982877&postcount=5


    Freek,

    I've taken a look at your "Top 10" list. Thanks for prioritising your issues. It certainly makes it easier to deal with your problems in an orderly fashion. I tend to agree with several of your concerns and I intend to make a start on dealing with them immediately as part of the 3.10 development process.

    Again thanks for the input Freek it's greatly appreciated.

    Cheers

    Darren Buckley




    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to FreekS)
    Post #: 16
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/29/2008 12:20:10 PM   
    FreekS


    Posts: 323
    Joined: 5/12/2006
    Status: offline
    Thanks Bucks,

    Happy to help in testing. I believe the more people who publish their priority list the better - as everyone understands the limited resources and thus the need to prioritise on the bigger issues.

    Freek

    _____________________________


    (in reply to Bucks)
    Post #: 17
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/30/2008 2:21:46 AM   
    FransKoenz


    Posts: 255
    Joined: 6/3/2005
    Status: offline
    Darren,

    We both know that I am reporting the bugs on behalf of Herman, the author of the huge list. We love to discuss the bugs related problems, but, due to the fact that the reporter has been banned from this forum, it is easily talking about resolving bugs, but there are other reports.

    Why not simply allow Herman to place comments on this forum...

    As I said earlier, it is not Herman's personal battle: Not at all: we [customers] expect a decent product for our money.
    Herman's list should be a guideline for the AGSI Team in order to improve the value of the game, instead of continiously try to bagatallize the list [I refer to Freek's complaints that more than 1 of his home-made scn have been ruined by new bugs, or bug after bugs].
    Witgps......, normally, Herman would answer you directly within this topic, but he is banned from this forum, due to earlier bug reports usw.

    AGSI/MATRIX can promise lot of things, but there is a great diffrence between claiming something and guarantee something when talking about bug repairing; Herman does not have the answers, but could be a great help in solving game problems. That we have to discuss the bugs on another forum is not our fault. It is AGSI/MATRIX that runs away for some real game discussions, by banning people because they ask the questions and dare to critisize the so called improvements.

    Cheers,
    Frans.






    (in reply to Bucks)
    Post #: 18
    Patch for Harpoon ANW 3.9.0 - 3/30/2008 12:22:17 PM   
    FreekS


    Posts: 323
    Joined: 5/12/2006
    Status: offline
    quote:

    KLAB

    Would any of the above issues explain why after two days of trying I have yet to succesfully drop any type of bomb wether LGB/KAB or dumb from any type of aircraft at any combination of speed or altitude despite checking that all launch parameters were compliant? The menus allow me to assign bombs to drop but nothing them happens? JDAMS are the only bomb weapons that appear to work? This applies to all the DB's I have tried including the standard one that comes with the game?


    http://www.matrixgames.com/forums/fb.asp?m=1759202

    Every single database currently in existence is unable to have bombs drop from planes.

    Luckily, the PlayersDB group has already found and implemented a work-around solution so that players can continue to enjoy Harpoon uninterrupted.

    Harpoon ANW users can get the:
    Complete Harpoon ANW Library





    FilesOfScenShare



    _____________________________


    (in reply to FransKoenz)
    Post #: 19
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/30/2008 3:02:28 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

    ORIGINAL: Taitennek

    Darren,

    We both know that I am reporting the bugs on behalf of Herman, the author of the huge list. We love to discuss the bugs related problems, but, due to the fact that the reporter has been banned from this forum, it is easily talking about resolving bugs, but there are other reports.

    Why not simply allow Herman to place comments on this forum...


    Frans,

    Yes we both know you're just the messenger and I was always taught not to shoot him. It's not up to me to allow Herman to return here and so I know there's a section of the community that would like to see that; it's simply not in my power to grant that wish.

    Herman has informed me he'd like to see the list dealt with on some of the other forums where it exists/originates and he can freely post. I understand his desire for that but I have an issue myself. Matrix is the home of the official Harpoon 3 ANW forum. AGSI and Matrix have a business relationship and one can understand that AGSI would only entertain discussion of the game "officially" here.

    I'm part of the Beta Team and therefore I can if I wish (the why behind this is still to reveal itself to me) attempt to deal with Herman and a section of the community's issues here. I have the full support of AGSI's ANW Producer, Russell Sharp in dealing with the "List" here at the Matrix ANW Support Forum. So using my Beta Tester position and the ability to enter bugs so they are fixed and not just part of a list, I've decided to make a start on it here at Matrix.

    I'm not responsible for the position Herman finds himself in here. I am however, prepared to deal with these issues and attempt to find a solution to the problem the list presents to the game's development and success.

    quote:

    As I said earlier, it is not Herman's personal battle: Not at all: we [customers] expect a decent product for our money.

    Herman's list should be a guideline for the AGSI Team in order to improve the value of the game, instead of continiously try to bagatallize the list [I refer to Freek's complaints that more than 1 of his home-made scn have been ruined by new bugs, or bug after bugs].


    No, it's not Herman's personal battle. Here's some stats to defend the AGSI Team against the "officially untested, List". I managed to report 72 issues prior to this release. All except two have been assigned and or resolved by the time 3.9 hit the "streets". If I'm prepared to take on the responsibility of attempting to maintain my "batting average" and attack the "List" I really just need some time and a little cooperation from everybody. If the only way this list of issues will ever be dealt with properly is here at Matrix, so be it.

    I am sorry about the issues Freek has had with his scens. I have been working with him on converting a scen to HUD3 specs, that he originally designed using the PDB. We have both had to look at the effect of using two Databases that have differing values cause to basic scenario design. Take it from me I know all about this and I'm still learning to be truthful. I volunteered to attempt to convert the original Harpoon2 scenario set to use the HUD3 as the default DB rather than the ODB. Many of the 72 issues I mentioned above have been discovered while undertaking this project. Many of the original ODB scens are in need of modification so they will work effectively with H3ANW 3.9. They needed work with versions prior to 3.9 so it's not new. This is part of the basic development process the game is undergoing at present.

    I know I use this alot as an example, but even though I may love one of the 1000's of maps available for Counter Strike 1.6, I can't play it in CS Source unless I convert the map to use the Source engine. We're simply looking at the same development process for Harpoon3 and sometimes it's painful. I've lost weeks of work tying my own DB and scen projects to the Beta effort. Did I get the s*&ts about it? Yes, but why throw the whole thing in just because we took a step backward to eventually move a mile forward?

    quote:

    AGSI/MATRIX can promise lot of things, but there is a great diffrence between claiming something and guarantee something when talking about bug repairing; Herman does not have the answers, but could be a great help in solving game problems. That we have to discuss the bugs on another forum is not our fault. It is AGSI/MATRIX that runs away for some real game discussions, by banning people because they ask the questions and dare to critisize the so called improvements.

    Cheers,
    Frans.


    I'm not speaking for AGSI here, as stated elsewhere I am not an employee of AGSI, just part of the effort to help improve the game. I spent several weeks working on making sure the claim about replenishment was 100% correct. I built and tested scens so now we can all build a fortnight long campaign game if you can manage the logistics and the DB you're using allows for it. Why was this possible? I think because I decided that I'd work with the AGSI guys to make this game work. I'm even up for complaints, that's how we'll find the issues. I've even found out about the guys involved, I have the upmost respect for Russell Sharp and Darrel Dearing's efforts in terms of what they are attempting to achieve here. This isn't an overnight plan the game will evolve if we help it along.

    People need to understand that this is an effort by a really small team of dedicated people. I mean the hardcore is a number your fingers can easily manage without the assistance of toes, when it comes to counting them. I have lots of issues with the game because I first played the minis version for years. I know the minis allows getter flexibility but that's because we have the advantage of using the human version of the PC, our brains... Why was I able to flood the Kirov's defences with TASMs in a minis game? I could plot the dogleg courses for each turn's fire so they all arive at once using the missile's waypoint capability. DB editors will know there's a waypoints DB value but everybody try to image how you're going to work it into a real time game, in terms of game engine code? Would I like to see it added? Yes. Will I make it into a personal "crusade"? No.

    My personal belief is that the Harpoon community needs to work together and keep the game alive. I'm up for it and if people want to report issues, lets see what we can get fixed.

    Cheers

    Darren Buckley



    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to FransKoenz)
    Post #: 20
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/30/2008 5:27:54 PM   
    Erik Rutins

     

    Posts: 37503
    Joined: 3/28/2000
    From: Vermont, USA
    Status: offline
    Thanks, Darren. Much appreciated.

    _____________________________

    Erik Rutins
    CEO, Matrix Games LLC




    For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

    Freedom is not Free.

    (in reply to Bucks)
    Post #: 21
    RE: Patch for Harpoon ANW 3.9.0 - 3/30/2008 6:31:09 PM   
    Shemar

     

    Posts: 205
    Joined: 1/25/2008
    Status: offline
    quote:

    ORIGINAL: FreekS

    Luckily, the PlayersDB group has already found and implemented a work-around solution so that players can continue to enjoy Harpoon uninterrupted.


    That's nice. Do you know what would be nicer? Making a detailed report of the workaround to the development team to help them isolate and fix the bug on the game engine level* so that all "players can continue to enjoy Harpoon uninterrupted".

    Time for everybody to show what they value more, the game and the community as a whole or personal agendas and database wars.

    ____________
    * For all I know the bug has already been identified and fixed, I don't speak for the dev team I am just expressing what course of action makes more sense to me as a user.

    (in reply to FreekS)
    Post #: 22
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 3/31/2008 7:32:48 PM   
    BurntFingers

     

    Posts: 155
    Joined: 6/28/2004
    Status: offline
    quote:

    ORIGINAL: Taitennek


    • AAA fire

      AAA guns are not limited by the altitude of the target and can even shoot down satellites.




    Actually AAA is limited to Med Alt and below IF you've setup the DB correctly. ;)

    "Correctly" in this case means leaving Min and Max Launch Alt at zero for arty, and letting the game engine handle it. Not perfect but you can safely fly over AAA at High Alt (although AAA can still fire over Med Alt allowing for terrain height).

    I've saved the page, and will be reporting back on other "bugs" which are in fact Herman not knowing how the game works.


    < Message edited by BurntFingers -- 3/31/2008 7:45:42 PM >


    _____________________________

    I don't work here. I just collect the glasses to get a beer quicker.

    (in reply to FransKoenz)
    Post #: 23
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/1/2008 1:37:11 AM   
    FransKoenz


    Posts: 255
    Joined: 6/3/2005
    Status: offline

    quote:

    ORIGINAL: Bucks

    Herman has informed me he'd like to see the list dealt with on some of the other forums where it exists/originates and he can freely post. I understand his desire for that but I have an issue myself. Matrix is the home of the official Harpoon 3 ANW forum. AGSI and Matrix have a business relationship and one can understand that AGSI would only entertain discussion of the game "officially" here.


    On what conditions? Free speech for all? I doubt that it takes long before moderation starts censoring articles/topics.
    As long as Matrix and AGSI continue to practice it, open Bug discussion is only possible on other forums not censored by AGSI/Matrix.
    It is a free world! Not the PRC or North Korea

    Gentlemen, in our opinion bug-discussion is a technical matter. Keep it technical and there is no problem.

    Let's welcome Herman as forum-member
    Joh, it looks like Olympic Games......


    Greetings,
    snarF

    (in reply to BurntFingers)
    Post #: 24
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/1/2008 9:06:28 AM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

    ORIGINAL: Taitennek

    On what conditions? Free speech for all? I doubt that it takes long before moderation starts censoring articles/topics.
    As long as Matrix and AGSI continue to practice it, open Bug discussion is only possible on other forums not censored by AGSI/Matrix.
    It is a free world! Not the PRC or North Korea
    Gentlemen, in our opinion bug-discussion is a technical matter. Keep it technical and there is no problem.

    Greetings,
    snarF


    I'm not even sure why I'm bothering with this rubbish.

    I've got something for you "Doubting Thomas".

    Even if you don't get the freedom of speech whatever the hell that is, the LIST is being reduced. I'm about to go and deal with these two issues that Russell has managed to fix TODAY.

    09.> Sonobuoy battery endurance

    Battery endurance for sonobuoys is irrelevant.

    &

    16.> Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.

    So today we've managed to get a Crash fixed along with reinstating the ability to set the lifetime of sonobuoys. Now we could sit here and argue the semantics of free speech and what not, but I couldn't be bothered and I'm more concerned with destroying this list before it destroys the game I love so much.

    It's starting to look like you guys want conditions on how I deal with this list and well that ain't going to happen. This is a once only, it's happening MY way or it's simply not happening. If you like I'll just leave the list and it can remain as a monument to stupidity. I'm the one spending my time of this project and if you don't like it Frans, you aren't being asked to, nobody is being asked to "like" this, but that's called life.

    I've been technical about this, you think I get these things fixed by just telling Russell they don't work? I have to convert them to an accepted DB that AGSI will view as returning consistant results. (not the PDB) Enter them in Mantis if they show something worth investigating. The "show something worth investigating", bit requires me to run tests, and that means no DB work or scen reconstruction or testing of 3.10 while I deal with the bloody List...

    I believe the majority of users will be more than happy the the List is dealt with regardless of where it's dealt with. As I have stated previously, I am not responsible for the reasons behind Herman not being able to take part in this discussion here and now. Also as far as I'm concerned it's not an open for discussion project. Issues that are "fixable" will be fixed if they are of sufficient importance. Some will have to wait, possibly a long time due to their trivial nature.

    Here's something else that everyone should take note of. Partly because of the attempt to deal with the list and the direct monitoring of the Matrix ANW Support forum AGSI is looking at releasing an "interim" 3.9.1 patch. Most of you will be aware that's not something that has been a feature of the update process. So AGSI's becoming more flexible and responsive to it's customer's requirements and I believe everyone will be happy with where this is now heading. Sorry but it's pretty much take it or leave it...

    Cheers

    Darren








    < Message edited by Bucks -- 4/1/2008 9:21:05 AM >


    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to FransKoenz)
    Post #: 25
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/1/2008 5:38:40 PM   
    Shemar

     

    Posts: 205
    Joined: 1/25/2008
    Status: offline
    quote:

    ORIGINAL: Bucks

    I'm not even sure why I'm bothering with this rubbish.


    Then don't Darren. The work you do is much more important that responing to the peanut gallery comments. Don't waste your time on that.

    I don't doubt that a lot of work has gone into maintaining 'the list' and one would hope that it was done for the purpose of identifying and fixing bugs and not for the purpose of hurting the game and the community for personal gratification.

    The last few days with Darren working on the list have proven two things:
    1. Some of the bugs on the list are real
    2. AGSI, with Darren's help, have both the will and the capability to fix them

    Let me know if there is any way I can help the bug tracking process.


    < Message edited by Shemar -- 4/1/2008 5:52:32 PM >

    (in reply to Bucks)
    Post #: 26
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/1/2008 7:25:25 PM   
    CV32


    Posts: 1046
    Joined: 5/15/2006
    From: The Rock, Canada
    Status: offline
    quote:

    ORIGINAL: Shemar
    Then don't Darren. The work you do is much more important that responing to the peanut gallery comments. Don't waste your time on that.


    Agreed. I am sure the vast majority of ANW players very much appreciate your efforts, Darren. Carry on with what matters.

    _____________________________

    Brad Leyte
    HC3 development group member for HCE
    Author of HCDB official database for HCE
    Harpgamer.com Co-Owner

    (in reply to Shemar)
    Post #: 27
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/1/2008 7:40:28 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    Shemar and Brad,

    Thanks for the support. I'm going to work through the list, it's already generated some reward and hopefully will in its own way contribute to the game's development. I was just expressing a degree of frustration at being the target of complaints about "free speech" when I have no direct capability to influence the outcome being called for.

    The list is important as it hangs over our collective heads as an automatic "turn off" to prospective customers. It's in everyone's interest to see it resolved as soon as possible to the best of the Dev team's ability.

    Cheers

    Darren

    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to CV32)
    Post #: 28
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/2/2008 12:00:34 AM   
    kipallen


    Posts: 76
    Joined: 5/17/2006
    Status: offline
    Darren, people who scream "free speech" often don't know what they're talking about. In the States, it simply means that government may not use prior restraint--and even that's not absolute--the shouting "fire" in a theater doctrine.

    Private publications (or Web sites) may publish whatever they choose. It's called "editing," not "censorship."

    Kip

    (in reply to Bucks)
    Post #: 29
    RE: Harpoon 3 – Advanced Naval Warfare Is Updated! - 4/2/2008 6:36:54 AM   
    witpqs


    Posts: 26087
    Joined: 10/4/2004
    From: Argleton
    Status: offline
    It's also a matter of courtesy. Here we are all guests in Matrix Games/AGSI's house, and should behave accordingly. Over on the War in the Pacific forum I've never seen anybody banned for merely complaining, and so on. I give the benefit of the doubt to Matrix/AGSI.

    Grateful for your work on this, Darren!

    < Message edited by witpqs -- 4/2/2008 6:38:01 AM >

    (in reply to kipallen)
    Post #: 30
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