Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Announcement - Wolverine Studios

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Announcement - Wolverine Studios Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Announcement - Wolverine Studios - 4/1/2008 3:00:59 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
I have an announcement to make. After a great 3+ year run with Matrix, I have received a very special offer to join Wolverine Studios, which I have accepted. Initially I will be developing a title "Draft Day Sports: Baseball" which, at this time has no scheduled release date. I'm super excited about the unique opportunity to be a part of a growing company focused on sports sims.

So, what does that mean for PureSim Baseball 2007?

Nothing, business as usual. I will continue to provide support on these forums, and patches if critical issues arise, and Matrix will continue to offer PS 2007 in their stable of titles. I am very happy with the state of PureSim and with the patch released this weekend I am confident the game will be a great option to scratch your Baseball sim itch this season and beyond.

On a personal note, I'd like to first thank Dave and Erik from Matrix, who were incredibly understanding and supportive with my decision. You guys know how wishy washy I can be, imagine what it was like for them :) Truly classy guys, bravo. It has been refreshing to work with such a professional team of people at Matrix. People that genuinely care about their developers, which, in this industry separates Matrix from the pack.

Lastly, I want to thank the PureSim community for the great support you have given PureSim. You guys keep me coming back!

I'm excited about the expanded opportunities ahead at Wolverine, but a little sad to be leaving Matrix.

No, this is not an April fool's joke.

Regards,

Shaun Sullivan
Developer, PureSim Baseball 2007

_____________________________

Developer, PureSim Baseball
Post #: 1
RE: Announcement - Wolverine Studios - 4/1/2008 4:12:22 PM   
Wrathchild


Posts: 817
Joined: 10/12/2007
From: Reading, PA
Status: offline
Though, as a relative newbie, I was looking forward to a new version and evolution of PureSim, I would also be interested in the new game. Is there any information out about it yet? The perfect world would be allowing us to import PureSim associations into the new game. If the new game gets the kind of support that PureSim has, then I want to stay on board.

_____________________________

J.G. Wrathchild, Manager, St. Louis Cardinals (1900-1906), Brooklyn Superbas (1907, 1908)

(in reply to puresimmer)
Post #: 2
RE: Announcement - Wolverine Studios - 4/1/2008 8:56:23 PM   
PadresFan104


Posts: 1223
Joined: 8/8/2005
Status: offline

quote:

ORIGINAL: puresimmer

No, this is not an April fool's joke.



LOL, that was my first thought... Looking forward to what the future holds!!!

_____________________________

PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods

(in reply to puresimmer)
Post #: 3
RE: Announcement - Wolverine Studios - 4/2/2008 12:25:27 AM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
Status: offline
Does this mean no PS2009 ??

Thanks for the work Shaun !!!

_____________________________

LP2






(in reply to PadresFan104)
Post #: 4
RE: Announcement - Wolverine Studios - 4/2/2008 1:08:21 AM   
Jestre

 

Posts: 180
Joined: 8/8/2006
From: Rhode Island
Status: offline
I am under the impression that the game Shaun will develope for Wolverine will be an enhanced Puresim.....

(in reply to LetsPlay2)
Post #: 5
RE: Announcement - Wolverine Studios - 4/2/2008 1:54:37 AM   
sovereignstar

 

Posts: 40
Joined: 8/20/2005
Status: offline
Congrats, Shaun.  You're one of the good guys and I'll definitely check in with you over at Wolverine.

(in reply to Jestre)
Post #: 6
RE: Announcement - Wolverine Studios - 4/2/2008 4:26:35 AM   
33sherman

 

Posts: 175
Joined: 8/22/2005
Status: offline
I think this is great news. Puresim is a great game already, and the partnership with Wolverine should push it to another level. I'm happy with 1.71 for now, and I can't wait for DDS Baseball.

Congratulations Shaun!

(in reply to sovereignstar)
Post #: 7
RE: Announcement - Wolverine Studios - 4/2/2008 6:21:44 AM   
DonBraswell


Posts: 384
Joined: 8/24/2005
From: Millbrook, Alabama
Status: offline
I don't know what this means. But, this most likely this is not the place to discuss what is happening.
Don (PureSimmer almost from the begining)

< Message edited by DonBraswell -- 4/2/2008 6:22:57 AM >

(in reply to puresimmer)
Post #: 8
RE: Announcement - Wolverine Studios - 4/2/2008 7:01:51 AM   
yazfan


Posts: 16
Joined: 3/19/2008
Status: offline
Best of luck to you, keep up the great work!

(in reply to DonBraswell)
Post #: 9
RE: Announcement - Wolverine Studios - 4/2/2008 11:59:55 PM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Hi Guys

Feel free to discuss what you like.  Shaun is a great developer and I truly feel in love with baseball again because of PureSim.  I know this next game will be excellent as well and I am looking forward to it.

David


< Message edited by David Heath -- 4/3/2008 12:00:46 AM >


_____________________________


(in reply to yazfan)
Post #: 10
RE: Announcement - Wolverine Studios - 4/3/2008 12:49:16 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Thanks, David. Here's my view: PureSim is a solid game NOW, and I'll be sticking with it. Its relative simplicity without sacrificing depth is its strongest point.

We will all be curious about Draft Day: Baseball. Will it be PS Mark II or something completely different? At this point, none of us have a clue.

I see an analogy between PS and what's become of Steel Panthers: World at War. SPWAW is still being updated through its fanbase, and is still a personal favorite. I can see PS going down that same road, with fan enhancements keeping the game alive for years to come.

Here's the thing: the game is complete, and it IS a classic. There's little to be done except design a new game from the ground up. That, I believe, is what Shaun is now doing.

(in reply to David Heath)
Post #: 11
RE: Announcement - Wolverine Studios - 4/3/2008 2:38:08 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
I will continue to release fixes for PureSim whenever we need them. I know there are a lot of people that enjoy PureSim "as-is" and I appreciate (and support) that.

Maybe I'll even write a few add-ins ;)

Shaun

_____________________________

Developer, PureSim Baseball

(in reply to KG Erwin)
Post #: 12
RE: Announcement - Wolverine Studios - 4/3/2008 2:50:26 AM   
dneely


Posts: 227
Joined: 8/20/2005
Status: offline
Thanks Shaun!

You know all of us in the PureSim community support you regardless and speaking for myself I am excited about all that can be accomplished when you and Wolverine collaborate on the next version of your game. Looking forward to it!!!

_____________________________

DNeely

PureSim Vet

(in reply to puresimmer)
Post #: 13
RE: Announcement - Wolverine Studios - 4/3/2008 3:22:25 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Cool. Perhaps a bit more icing on the cake, then? (licking lips)

(in reply to dneely)
Post #: 14
RE: Announcement - Wolverine Studios - 4/3/2008 3:30:55 AM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
Status: offline
quote:

Maybe I'll even write a few add-ins ;)


Cool !! We wait with great anticipation !!

_____________________________

LP2






(in reply to KG Erwin)
Post #: 15
RE: Announcement - Wolverine Studios - 4/3/2008 4:37:29 PM   
dzanr


Posts: 39
Joined: 12/31/2007
Status: offline
Reality check:

This sounds like a very good opportunity for Shawn, and I have no doubt that his work for Wolverine Studios will yield a great product. But at the same time, Shawn's commitment to Wolverine signals the beginning of the slow death of PureSim.

I'm sure that Matrix's and Shawn's intentions to provide fixes and the occasional add-in to PS2007 are sincere. But in this day and age where the rate of change in the world is at hyperspeed and technologies evolve seemingly overnight, it takes a fulltime commitment to keep any software product of any kind of application viable, fully-functional and current. We are all pushed and pulled from several directions and are forced to make choices in the allocation of our time, resources, and emotions. Software developers are certainly no different.

The only way PureSim will survive is if it has a dedicated developer whose primary focus is PureSim. My question is this: Who has the proprietary rights to PureSim - Matrix or Shawn?

If it is Matrix then perhaps they can contract someone else with the skills and love of baseball to commit to PureSim, which would mean a long learning curve as he gets familiar with the program code. But at least there would be good chance that the game would survive and continue to be evolve and to be supported.

If Shawn has the proprietary rights and he chooses not to sell them, then I have no doubt that over time PS will start to fade away until it drops off the radar completely. With his family, his real job, and Wolverine Studios all with a higher priority that PureSim and all vying for his time and attention, just how much PureSim development and support can we realistically expect?

This is in no way intended as a criticsm. I enjoy PureSim very much and would like to see it stick around and continue to get broader and better. At the same time this sounds like a great opportunity for Shawn. And I wish him, Wolverine and Matrix only the best in future with much success. We will all win if a great baseball sim results from all of Shawn's future efforts with Wolverine.

But the reality is that PureSim is probably on its way out and will be a relic of software application history in 2 or 3 years.

DZ

(in reply to LetsPlay2)
Post #: 16
RE: Announcement - Wolverine Studios - 4/3/2008 4:53:54 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: dzanr

Reality check:

This sounds like a very good opportunity for Shawn, and I have no doubt that his work for Wolverine Studios will yield a great product. But at the same time, Shawn's commitment to Wolverine signals the beginning of the slow death of PureSim.

I'm sure that Matrix's and Shawn's intentions to provide fixes and the occasional add-in to PS2007 are sincere. But in this day and age where the rate of change in the world is at hyperspeed and technologies evolve seemingly overnight, it takes a fulltime commitment to keep any software product of any kind of application viable, fully-functional and current. We are all pushed and pulled from several directions and are forced to make choices in the allocation of our time, resources, and emotions. Software developers are certainly no different.

The only way PureSim will survive is if it has a dedicated developer whose primary focus is PureSim. My question is this: Who has the proprietary rights to PureSim - Matrix or Shawn?

If it is Matrix then perhaps they can contract someone else with the skills and love of baseball to commit to PureSim, which would mean a long learning curve as he gets familiar with the program code. But at least there would be good chance that the game would survive and continue to be evolve and to be supported.

If Shawn has the proprietary rights and he chooses not to sell them, then I have no doubt that over time PS will start to fade away until it drops off the radar completely. With his family, his real job, and Wolverine Studios all with a higher priority that PureSim and all vying for his time and attention, just how much PureSim development and support can we realistically expect?

This is in no way intended as a criticsm. I enjoy PureSim very much and would like to see it stick around and continue to get broader and better. At the same time this sounds like a great opportunity for Shawn. And I wish him, Wolverine and Matrix only the best in future with much success. We will all win if a great baseball sim results from all of Shawn's future efforts with Wolverine.

But the reality is that PureSim is probably on its way out and will be a relic of software application history in 2 or 3 years.

DZ


I probably need to be more clear about the approach. The "new" game at Wolverine will be an updated version of PureSim with a new user interface and new features. I am starting with the current PS 2007 code and moving from there. For all intents and purposes it is the next PureSim, not simply a spiritual successor. I have 100% ownership of the code, brand, everything.

I encourage you guys to participate in the forums at Wolverine if you have input on things you'd like to see, fresh ideas etc.

Visit Draft Day Sports: Baseball Forums

PureSim 2007 will still get support for critical issues, but I am no longer adding new features to it's core code.










_____________________________

Developer, PureSim Baseball

(in reply to dzanr)
Post #: 17
RE: Announcement - Wolverine Studios - 4/3/2008 5:14:17 PM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
Status: offline
1 more question:

Will Puresim now be able to integrate with DDS-Baseball ?

If we started an Association with PS will the DDS-Baseball let us keep our old Associations or will need to start over from scratch ??

_____________________________

LP2






(in reply to puresimmer)
Post #: 18
RE: Announcement - Wolverine Studios - 4/3/2008 6:28:00 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: LetsPlay2

1 more question:

Will Puresim now be able to integrate with DDS-Baseball ?

If we started an Association with PS will the DDS-Baseball let us keep our old Associations or will need to start over from scratch ??


I'm not sure -- not if it impedes any of the innovations I am considering. Backward-compatibility can be quite an encumbrance some times.

This is also often a pretty controversial topic :)

_____________________________

Developer, PureSim Baseball

(in reply to LetsPlay2)
Post #: 19
RE: Announcement - Wolverine Studios - 4/3/2008 6:29:38 PM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
Status: offline
Thank you sir !

I wasnt trying to stir up problems though!

Thanks again !!

_____________________________

LP2






(in reply to puresimmer)
Post #: 20
RE: Announcement - Wolverine Studios - 4/3/2008 7:06:26 PM   
dzanr


Posts: 39
Joined: 12/31/2007
Status: offline

quote:

ORIGINAL: puresimmer


I probably need to be more clear about the approach. The "new" game at Wolverine will be an updated version of PureSim with a new user interface and new features. I am starting with the current PS 2007 code and moving from there. For all intents and purposes it is the next PureSim, not simply a spiritual successor. I have 100% ownership of the code, brand, everything.



Oh.

That's different.

Nevermind.



(Actually, this is really great news Shawn. Thank you very much for the clarification.)

DZ

(in reply to puresimmer)
Post #: 21
RE: Announcement - Wolverine Studios - 4/4/2008 5:38:19 AM   
Beach23BoyP

 

Posts: 288
Joined: 8/20/2005
Status: offline
Hey guys -- I suppose I was correct in my asking for a new interface. I'm not really a clairvoyant. Just a lucky guesser. Anyway, I think this was needed to keep the series going and to give Baseball Mogul and OOTP a real run for their money.

BTW, Draft Day Pro Basketball is an excellent game, but I always go back to Baseball. I think it adapts best to the computer.

< Message edited by Beach23BoyP -- 4/4/2008 5:51:30 AM >

(in reply to dzanr)
Post #: 22
RE: Announcement - Wolverine Studios - 4/7/2008 9:55:05 PM   
Taz0713


Posts: 186
Joined: 5/16/2006
Status: offline
Why is it when I go away for a vacation with my family all of the important announcements are made?

Oh well, Shaun, I hope that this works out for you and I will follow along. (I know what a simple puppy I am).

(in reply to puresimmer)
Post #: 23
RE: Announcement - Wolverine Studios - 4/9/2008 12:31:21 AM   
motnahp

 

Posts: 1837
Joined: 8/22/2005
Status: offline
quote:


any of the innovations I am considering


Shaun:

Can you tease us with one or two of these?

< Message edited by motnahp -- 4/9/2008 12:35:19 AM >

(in reply to puresimmer)
Post #: 24
RE: Announcement - Wolverine Studios - 4/9/2008 2:57:08 AM   
Frozen Stiffer


Posts: 1059
Joined: 8/19/2005
From: California, USA
Status: offline
I'm rather sick today, so my mind isn't too clear and I can't put the novel-length posts that I normally leave in a thread like this. However, allow me to get the important stuff out and said...

Shaun, congratulations. It's great to hear your huge fan-base praise you and Puresim, the Eighth Wonder Of The World, but after Matrix supporting you and believing in you so much, having yet ANOTHER renown gaming house acknowledge your skill and abilities by bringing you onto their family- there is just no question of how talented and appreciated you are. I'm happy for you and, in a non-patronizing way, proud of you.

I've been playing Puresim for several years now, as evidenced by the frequent problems my flagship association runs into and with which I pester you constantly, and I know that ten years from now, when operating systems will no longer run the original Puresim, I'm sure I'll have that one antiquated, dedicated computer running XP just for the sake of this game. Though we have already asked much and you have delivered much more, I will risk asking one more thing of you- a favor to a friend, to a loyal fan and to an ardent supporter. Please consider backwards-compatibility, so that the associations that I and others have put so much time, effort and (so honestly) emotion into, will not die.

If the new version looks nothing like the old- fine. If all the buttons are in completely different places, and with completely different labels- fine. If the game requires you to sacrifice your first born child every time you lose Game 7 of the World Series- fine. All that I ask is to please make it backwards compatible so that the histories we have established are not lost or forgotten or wasted.

_____________________________

"It ain't braggin' if you can do it."

-Hall of Fame pitcher Jerome 'Dizzy' Dean

(in reply to motnahp)
Post #: 25
RE: Announcement - Wolverine Studios - 4/9/2008 4:47:43 PM   
Wrathchild


Posts: 817
Joined: 10/12/2007
From: Reading, PA
Status: offline

quote:

ORIGINAL: Frozen Stiffer

Please consider backwards-compatibility, so that the associations that I and others have put so much time, effort and (so honestly) emotion into, will not die.

If the new version looks nothing like the old- fine. If all the buttons are in completely different places, and with completely different labels- fine. If the game requires you to sacrifice your first born child every time you lose Game 7 of the World Series- fine. All that I ask is to please make it backwards compatible so that the histories we have established are not lost or forgotten or wasted.


Quite honestly, a lack of backwards compatibility will be a deal breaker for me. I will just keep playing the last version of Puresim instead of having to start over with a new team.

_____________________________

J.G. Wrathchild, Manager, St. Louis Cardinals (1900-1906), Brooklyn Superbas (1907, 1908)

(in reply to Frozen Stiffer)
Post #: 26
RE: Announcement - Wolverine Studios - 4/11/2008 1:19:00 AM   
GNDN


Posts: 179
Joined: 6/25/2007
From: Albany, NY
Status: offline
I only have one true need:  make an awesome baseball game.

If you build it, they will come.



_____________________________

Nobody leaves this place without singing the blues....

(in reply to Wrathchild)
Post #: 27
RE: Announcement - Wolverine Studios - 4/11/2008 1:47:25 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline

quote:

ORIGINAL: GNDN

I only have one true need:  make an awesome baseball game.

If you build it, they will come.




Well, he's already made one awesome game, so the odds are in his favor.

(in reply to GNDN)
Post #: 28
RE: Announcement - Wolverine Studios - 4/11/2008 4:17:33 AM   
Bustoff


Posts: 259
Joined: 8/19/2005
From: Columbia, MO
Status: offline
I'm with Wrathchild and the venerable Frozen Stiffer. If it's not backwards compatible, that's going to be a deal-breaker. We've put a lot of blood, toil, tears and sweat into our associations. Don't let them die.

< Message edited by Bustoff -- 4/11/2008 4:18:01 AM >


_____________________________

"I never threw an illegal pitch. The trouble is, once in a while I toss one that ain't never been seen by this generation." -- Satchel Paige








(in reply to Wrathchild)
Post #: 29
RE: Announcement - Wolverine Studios - 4/11/2008 4:35:57 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Time will tell, but I am already doing some things very differently, so it will be a challenge.

You can always continue your associations with PS 2007 and then start a new one or two with Draft Day Sports: Baseball.

_____________________________

Developer, PureSim Baseball

(in reply to Bustoff)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Announcement - Wolverine Studios Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578