Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

NTDS Symbols Avialabl??

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Larry Bond's Harpoon - Commander's Edition >> NTDS Symbols Avialabl?? Page: [1]
Login
Message << Older Topic   Newer Topic >>
NTDS Symbols Avialabl?? - 4/4/2008 2:52:18 PM   
BarkhornXX

 

Posts: 45
Joined: 6/5/2004
Status: offline
Can you select these in this edition?

Thinking of buying but all the screenies I see have the "little ship/plane" symbols and I just don't like that look. I want more of an AEGIS screen feel.

Thanks.
Post #: 1
RE: NTDS Symbols Avialabl?? - 4/4/2008 3:07:37 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
With the game running, go to 'Settings', then 'Game Icons'.

Select 'CDS' at the bottom of the pop-up window.

Commence sinking enemy symbols.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to BarkhornXX)
Post #: 2
RE: NTDS Symbols Avialabl?? - 4/4/2008 5:22:41 PM   
BarkhornXX

 

Posts: 45
Joined: 6/5/2004
Status: offline
Thank you.  And with a name like Leyte you would almost have to be into naval warfare!

(in reply to CV32)
Post #: 3
RE: NTDS Symbols Avialabl?? - 4/4/2008 6:29:11 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
We could use some community involvement in having someone create the NTDS symbols for land units, any volunteers?

Format:
16 pixel x 16 pixel black and white bitmap
Must be minimum 1 pixel white border around the entire image

See the attached example which is the actual ship icon for the game. Reply with your land unit NTDS suggestions in .gif format.

To see the gamut of existing icons in the game, Go to Settings\Game Icons, then click Other to see additional icons.






Attachment (1)

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to BarkhornXX)
Post #: 4
RE: NTDS Symbols Avialabl?? - 4/5/2008 12:13:54 AM   
Warhorse64

 

Posts: 154
Joined: 12/9/2007
Status: offline
Just to be clear, you are saying that the NTDS does not have any symbols for land units, and you would like us to design some?

(in reply to TonyE)
Post #: 5
RE: NTDS Symbols Avialabl?? - 4/5/2008 12:36:18 AM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
quote:

ORIGINAL: Warhorse64
Just to be clear, you are saying that the NTDS does not have any symbols for land units, and you would like us to design some?


The game has no NTDS symbols for land units, and yes, we would like help coming up with some.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to Warhorse64)
Post #: 6
RE: NTDS Symbols Avialabl?? - 4/6/2008 1:19:41 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
I'm guessing someone will be making little NATO symbols for the ground units?

_____________________________


(in reply to CV32)
Post #: 7
RE: NTDS Symbols Avialabl?? - 4/8/2008 3:38:10 AM   
Warhorse64

 

Posts: 154
Joined: 12/9/2007
Status: offline
Okay, I have some icons made up, but I cannot figure out how to post them ... Help?!?

(in reply to NefariousKoel)
Post #: 8
RE: NTDS Symbols Avialabl?? - 4/8/2008 4:56:44 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
you can attach one .gif file per reply here on the forum, or just send them all to hc3@harpgamer.com and I'll post em up.

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to Warhorse64)
Post #: 9
RE: NTDS Symbols Avialabl?? - 4/9/2008 1:07:56 AM   
Warhorse64

 

Posts: 154
Joined: 12/9/2007
Status: offline
Okay, emailed to TonyE.

(in reply to TonyE)
Post #: 10
Warhorse64 AD Fixed - 4/9/2008 1:48:06 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Warhorse's very nice attempts in the next few posts, discuss. Thank you for the effort!

AD Fixed (Air Defense, non-mobile)





Attachment (1)

< Message edited by TonyE -- 4/9/2008 1:50:00 AM >


_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to Warhorse64)
Post #: 11
Warhorse64 AD Mobile - 4/9/2008 1:48:51 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
AD Mobile






Attachment (1)

(in reply to TonyE)
Post #: 12
Warhorse64 Armored - 4/9/2008 1:49:35 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Armored






Attachment (1)

(in reply to TonyE)
Post #: 13
Warhorse64 Convoy - 4/9/2008 1:50:21 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Convoy/Trucks/Thin Skinned/...




Attachment (1)

(in reply to TonyE)
Post #: 14
RE: Warhorse64 Convoy - 4/19/2008 10:07:54 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Okay everyone, I made a big boo boo, the land units already had non-stylized icons! So the question becomes, do you like Warhorse64's icons better?

The ones already in the game are posted with this message.






Attachment (1)

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to TonyE)
Post #: 15
RE: Warhorse64 Convoy - 4/20/2008 2:22:14 AM   
Warhorse64

 

Posts: 154
Joined: 12/9/2007
Status: offline
I like mine better; I think they are cleaner and easier to recognize than the current game icons. That said, though, I use the stylized icons, so other than the potential for minor ego-boo, it really doesn't matter to me one way or the other ... 

(in reply to TonyE)
Post #: 16
RE: Warhorse64 Convoy - 4/20/2008 2:33:36 AM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
I also prefer Warhorse64's suggested symbols.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to Warhorse64)
Post #: 17
RE: Warhorse64 Convoy - 4/28/2008 3:18:07 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
The AD and AD mobile pics look pretty good from Warhorse, however the armour and truck\convoy ones to me seem to depict an individual unit eg 1 tank or one truck.

Whereas in HCE its very rare we have single units on land, the current armor symbol looks dead on to me as does the current truck\convoy one, since they should represent a larger unit. (platoon up to company and brigade level)

Perhaps its just me being picky :)

_____________________________

HCE Beta Tester
HCE Icon Mod available here
HCE Sound Mod available here

(in reply to CV32)
Post #: 18
RE: Warhorse64 Convoy - 4/28/2008 4:58:09 AM   
Warhorse64

 

Posts: 154
Joined: 12/9/2007
Status: offline
Stalin --- you are correct that the armour and truck/convoy symbols are chosen to represent individual units of the type. I did it that way because in general the NTDS symbols represent individual units, although in game, and probably also in real life, they are sometimes used to represent multiple units or the dominant type in the group. Certainly we will need to represent individual tanks and trucks from time to time; see the Red forces in WestPac #3 as an example. However, if we are only going to use four symbols, it comes down to a matter of taste as to which one to use, I guess.    Go ahead and be picky --- after all, they asked for your opinion, and I submitted stuff for your criticism!  

(in reply to Stalintc)
Post #: 19
RE: Warhorse64 Convoy - 4/28/2008 12:59:53 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
Yes im a picky so and so hehe.

As long as the symbols can be blown off the map with mass firepower, whichever is chosen will be just fine!

I guess playing Steel Beasts and learing the military icons has made me a bit screwy!

But yes like you say about the westpac scenarios there are individual units which need to be addressed also! :)

_____________________________

HCE Beta Tester
HCE Icon Mod available here
HCE Sound Mod available here

(in reply to Warhorse64)
Post #: 20
RE: Warhorse64 Convoy - 4/29/2008 5:16:08 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
I expect we'll be using the same symbols for an individual mobile land unit or a group of them.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to Stalintc)
Post #: 21
RE: Warhorse64 Convoy - 4/29/2008 7:12:01 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
What my plan is, given the input and effort here, is to make Warhorse's icons the default for the next patch.  My hope is that the graphic containing all of the unit icons will be loaded directly from a .bmp file on disk so that you can play with whichever ones you want. 

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to CV32)
Post #: 22
RE: Warhorse64 Convoy - 4/29/2008 7:20:21 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline

quote:

ORIGINAL: CV32

I expect we'll be using the same symbols for an individual mobile land unit or a group of them.



Sorry I dont think my last sentence was clear enough :) thats basically what I meant hehe

Tony - Thats pretty damn cool :)

_____________________________

HCE Beta Tester
HCE Icon Mod available here
HCE Sound Mod available here

(in reply to CV32)
Post #: 23
RE: Warhorse64 Convoy - 4/29/2008 10:09:02 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Okay, function present as of 2008.036, the ability to create your own graphics for the existing unit types, though it is a royal pain!

Warhorse's icons in the game...






Attachment (1)

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to Stalintc)
Post #: 24
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Larry Bond's Harpoon - Commander's Edition >> NTDS Symbols Avialabl?? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.891