WhiteOwl
Posts: 121
Joined: 6/9/2006 From: Sydney, Australia Status: offline
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quote:
ORIGINAL: Stridor Wait till you get to the points calculation formulas Well, if you brought up the subject Stridor, perhaps you might venture to explain it a bit more As I understand it, %ON is equal to the value of your current core units (as defined in the current battle file), while %OM is the max value (also from the battle file, but using the max attribute for the unit as opposed to the num attribute). I am however, having trouble understaning the %OP value - if it is the calculated value, which calculations are involved? Also, how can the result be in a formula as a variable, doesn't this create an infinite recursion? Now, to the enemy values. What are these based on if there is no such thing as an enemy core unit list? I gather that %RM is the value from the random campaign XML file as taken from the "historical", "maximum", "generous", etc. values? Finally, the RAND function is listed in the doc as taking two parameters, while in the actual files, it takes one. Am I correct in guessing it will generate a linearly random value between 0 and the parameter? Thanks
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