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Batlle length - 9/27/2000 1:43:00 AM   
Apollyon

 

Posts: 8
Joined: 9/18/2000
From: Chesapeake, VA USA
Status: offline
Where does it tell you how long the battle is for other than on the purchase screens when it tells you how many hours, or can anyone tell me how many turns equals one hour? Thanks ------------------ And Alexander gazed upon the breadth of his domain. And he wept, for behold, there were no more worlds to conquer.

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And Alexander gazed upon the breadth of his domain. And he wept, for behold, there were no more worlds to conquer.
Post #: 1
- 9/27/2000 6:07:00 AM   
Bonzo

 

Posts: 676
Joined: 9/3/2000
From: Peace River, AB, Canada
Status: offline
When in the game, at the map screen, there is a picture in the top right corner of the screen. move the mouse cursor over this picture. a pop up info box will tell you the time, date, weather, visibility, what turn you are on out of how many turns. Bonzo ------------------ Robert (Bonzo) Lindsay, Coordinator 28th (North-west) Battalion Headquarters http://dreadnaught.home.icq.com [email]nwbattalion@icqmail.com[/email]

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Robert (Bonzo) Lindsay, Webmaster 28th (North-west) Battalion Headquarters Main http://www.nwbattalion.com E-mail

(in reply to Apollyon)
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- 9/27/2000 9:33:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
The time factor in relation to movement is about 3-5 minutes per turn. Now many scenario designers either abstract or compact battles so that the time for the actual turn is still 3-5 minutes but the actual battle may represent much more time than the scenario would portray. Example: The Scenario "Eagles on the Move" encompasses the time from the arrival of the paratroopers on the Contentin Peninsula till the arrival of troops off Utah Beach, a time frame of some 18 hours but compacted into one scenario of 25 turns (if I remember correctly - ) Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
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(in reply to Apollyon)
Post #: 3
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